Karthannar

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Everything posted by Karthannar

  1. Map updated! Twice in one month! The blasphemy!
  2. I've been everywhere on the server and there doesn't seem to be any cedar trees anywhere. Is this an oversight or by design? (If it is an oversight I'll take a bunch of cedar sprouts, thanks )
  3. Map updated! I'm probably blind, but I couldn't find that spot. PM me with more specific coordinates and I'll reupdate the map with it. I also ignored all the requests to be added to the map that were made last year. Just put in another request and I'll update the map with it.
  4. [18:24:52] Faith increased by 2.1322 to 56.1024 I like this change as I often forget to pray throughout the day. Also on the days I work I can usually only be on for a couple of hours in the evening (for me) so this will definitely speed up my faith gains overall. Also I can stop hiding in a corner at work every twenty minutes to log in via remote desktop on my smartphone to pray Now off to find an insanity tile so I can take advantage of those meditation gains.
  5. I'm not dead (yet) I'll do an update later today or tomorrow.
  6. Ever since the update mycelium seems to be randomly disappearing again. Never mind, I'm a giant derp. Actually, I don't think I am a derp. It only seems to affect mycelium lawn, regular mycelium is untouched. This is a screenshot of my deed from the minimap. All of the green pixels are in areas I have trimmed to lawn to prevent trees from growing.
  7. I started playing on the server a couple of days ago. While quiet, the server has been great otherwise. I thought about starting a HOTS PvE server myself, and actually managed to get mycelium to stick around by modifying rolfcode. This allows me to be much lazier though I usually play on Sklotopolis most of the time. However as a blacklighter at heart, I think I will be splitting my time between there and here.
  8. Fap moar pls. My photoshop-fu (and overall artistic ability) is admittedly weak. No swimsuits or wurmian naughty bits from me.
  9. Fix: Missing a folder in the 2048 resolution textures. Caused the mod to not work when textures are set to max. This is something that's bugged me for a while, and I finally put the effort in to fixing it: Are you (or your avatar) female? Do you like wearing cloth shirts? Do you not like how your undershirt sleeves are longer than your beloved cloth shirt? Not any longer must you suffer! With this graphics mod, you can now shorten those unsightly undergarments! They say a picture is worth a thousand words- so take a look for yourself! -= Download =- Thanks to Tyoda, they made a nice little server mod. Serverpacks mod required: Installation: 1. Download the mod from Github. 2. Locate your wurm server folder. (C:\Steam\steamapps\common\Wurm Unlimited\WurmServerLauncher\ for example) 2a. Install Ago's server mod launcher if you haven't already. (If you have it installed there should be a file called "modlauncher.jar" somewhere inside of the WurmServerLauncher directory) 3. Copy the contents of the mod's zip file into the WurmServerLauncher directory. And that should be it! Please let me know if you have any issues or feedback!
  10. Sklotopolis - PVE

    Started playing on this server a couple days ago. The server is friendly and active. On top of that (likely thanks to the reward system in place) it has one of the best road/tower networks I've seen outside WO. Would recommend for anyone looking for a server.
  11. Nice change, I've always thought newbies should start out with at least a longsword. Seeing that a 5ql shortsword was generally as useless as udders on a bull. Happy holidays everyone!
  12. This update is full of win! Thanks guys! I was getting tired of the several hour sails across Xanadu from Pristine to get to Deli.
  13. Plan for a Plan

    +1 I was lucky when I settled my first spot on Pristine. There was a wildcat lair, then a bear lair shortly before the wildcat decayed then and finally dual unicorn spawners within 50 tiles of each other. Served for nice easy progression grinding my fight skill to 70. Also wildcat lairs should be a pile of upturned open crates. While agree the wogic dial should be turned down from 11, some of that wogic actually makes Wurm the game it is. Finally, the ever requested ability to transport animals between servers. Here's my rambling idea behind crates: Perhaps creating an animal crate that stores the animal type, name (if applicable), gender, age and trait flags. For simplicity (and database sanity) the animal must be stripped of all equipment. While the animal is inside the crate the crate becomes unrepairable and decays at a relatively rapid rate (Say at QL 100, it would take a birchwood crate a full week to decay. This should be unaffected) Animals with fat levels below 66% would be unable to be crated ("This animal is too malnourished to survive inside of the crate for any significant amount of time.") When an animal is uncrated, the crate becomes improveable and repairable. The animal is set to the default fat level (We'll say 50%) The reasoning behind the rapidly decaying unrepairable crate while occupied is a compromise. Because I can't see any way of feeding the animal while it is inside of the crate. This also keeps hoarders from boxing up hundreds of animals and keeping them in stasis forever, until they needed to be bred milked or ridden. While they could still do this, it would require a significant amount of work on the hoarder's part. Also allow tower guards/spirit templars to show the actual tabard of the PMK they belong to. I know this is possible with the current code. (Proof. I suspect this was probably done to keep memory usage down on the client.)
  14. I like the way it looks + what Propheteer said. I liked the way the old tower looked as well. So eh either way?
  15. It seems there was some code added to make clay go down a dirt once dug 10 times. If you know how to decompile and recompile the code, just find in Terraforming.class if(gem > rockHeight) { var76 = true; ql2 = true; if(var80) { --clayNum; if(clayNum == 0) { gem = (short)Math.max(gem - 1, rockHeight); } } else if(!var86 && !var87 && !var85) { gem = (short)Math.max(gem - 1, rockHeight); } and change gem = (short)Math.max(gem - 1, rockHeight); to gem = (short)Math.max(gem - 0, rockHeight); (This may look a little different if you use a decompiler other than Fernflower) if you lack said coding ability I can send you a link for a modified Terraforming.class file.
  16. Thanks for finding this. I've got more sharks on my server than I can shake a transmutation rod at. I would like to tone down the spawn rate a touch.
  17. Intellij uses fernflower. It seems to work fine for the most part. Although it seems to lose some variable names. Names like "var24" "var25" can be a little confusing.
  18. Well that's one way to do it! Here's a more complex way of doing it without overwriting any existing graphics files. This involves editing mappings.txt and /xmls/mapunlimited.xml in graphics.jar as well as editing a sql database entry in wurmlogin.db First things first: Close your client and shutdown your server. 1. Generate your map graphic (920 x 620 is the standard I think) save as PNG and drop it into /gui/testMaps in graphics.jar 2. Using a SQL database editor/browser (I use DB Browser of SQLite) and in the Servers table find the "mapname" heading. Change the entry to something, I just use my server's name (Blackwell). Write/Commit changes, at this point you can restart your server. 3. Extract 'mappings.txt' and open it up with a text editor. 4. While I believe you can put this anywhere in the file, I put it right under the entry for havenord: map.(your map name) = gui/testMaps/(your map graphic's name).pngHere's what mine looks like (map.blackwell) 5. Save and close, and open up mapunlimited.xml using a text editor. 6. Select and copy <Havenord> to </Havenord> and paste below. 7. Rename the copied <Havenord> entries to whatever your server is named. 8. Make sure to change the <mapTextureName> entry to the entry you created in mappings.txt. Here's what mine looks like after editing: Finally save mapunlimited.xml and place mappings.txt directly into graphics.jar root and mapunlimited.xml back into the /xmls/ folder in graphics.jar. Hopefully when you log into your server and open up the map you should see something like this: I know I'm not the greatest at explaining things but hopefully this gives some insight.
  19. Huh? Wha? I'll probably mess around with this a bit after work to see what I can come up with. Very interesting...
  20. Hey there! Is it possible to run a server with you guys using the modloader in this thread? http://forum.wurmonline.com/index.php?/topic/133085-alpha-single-player-priest-mod-mod-loader/ Just wondering since it requires a different .jar file to launch.
  21. Topic says it all, ores in WO seem to be generated regionally. For example, the area my deed on pristine is sitting on seems to have a lot of marble and copper. While Iron is common everywhere (for good reason) there's a concentration of it at L14 on pristine. There's a few excellent map generators out there, but none seem to reproduce this behavior. I would like to see a map generator or even a specialized cave map generator able to do this. Perhaps allowing ores to be painted like "biomes" in map_cave while maintaining some randomness with distribution.
  22. Yes! This would be the bees knees!
  23. Apologies if this has already been asked or answered. I did a search and came up with nothing. Is there any way currently to modify/add items a new player starts out with? I'd like to add a couple of items for new players on my server. But I seem to be unable to figure out how I could do that.
  24. MamaDarkness best Assistant Head GM for prez 2k16. Thank you!
  25. It is possible to mod in your own custom banners/flags for your PMK. I haven't tried playing around with tabards or wagons yet. Here's a couple of banners I've been working on for a friend for my server (based off of his World of Warcraft guild) It involves getting into the guts of the pmk.jar resource file. I can try to explain the process if you would like.