Karthannar

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Everything posted by Karthannar

  1. I'm trying to keep the map as uncluttered as possible. I'm only sticking with the basic services.
  2. Yay! Yet another update! - Made all the changes posted by people in the thread, and (with much embarrassment) fixed the location of my deed on the map. - Started adding in locations of public clay pits. Sadly there are only two that I'm aware of (because I frequent them) I would ask for assistance on other ones. - Added in the current location of the Kyklops. Do avoid. I'll see if I can bug a moderator to get this stickied over the old thread.
  3. Map updated. Added some deeds that were sent to me via PM, fixed some deed locations, some roads, and attempted to improve text visibility. The URL changed per Tpikol's suggestion. It shouldn't change after this
  4. Heh, not sure how I missed that! It will be fixed for the next update. I will scout the costal road myself once I get a chance so I can properly map it.
  5. The text size is approximately the size of the one Acaos was using. I planned on toying around with different fonts to improve visibility. (The font I'm using for deed names is currently Helvetica LT Std)
  6. I have taken it upon myself to update the map: http://forum.wurmonline.com/index.php?/topic/93696-new-community-map-project-20-6114/
  7. New community map project 2.0 In Acaos' absence I have decided to update the map myself. I will update the thread's title whenever I update. I am currently hoping to update at least once a week. The map is still a work-in-progress! It is based on Acaos' last updated map plus the updates that had been posted in the old thread since his last update. Please inform me of any errors or other updates on the map. It's also been completely revamped, so please do leave feedback. The grid is the same from Acaos' map. That way deed locations are still sitting on the same coordinates. What do I want? Your deed locations, public mailboxes, public traders, merchants, rare fish, public tar pits, and public clay pits. Regarding roads To be included on future map updates roads must be either two or more wide or have sand on either side. They also must be publicly available. Regarding deed submissions If you are not the mayor of the deed you are submitting, do not submit it. Some people want to keep their deeds private and off the map. If you find your deed on the map and didn't want it on the map, send me a PM on the forums or in-game to have it removed. (You can find my name, and the names of my alts I'm likely to be on in my signature) Links: Shorter, less scary URL http://pristine.wurmonline.info/ (Thanks, Eject!) And the direct dropbox link for the paranoid: https://dl.dropboxusercontent.com/sh/42rq8ewset7y4w7/uHxAsDf8uD/PristineCommunityMap.png Constructive feedback is always welcome!
  8. Love the news on the bridges! The Kyklops looks awesome. Nice work guys!
  9. I used it for a couple of days, I pay a flat rate for electricity (as in I pay X amount of dollars regardless if I use zero electricity or 1.21 gigawatts) so that wasn't an issue for me. However the small amount I made over those two days in my opinion wasn't worth the extra wear on my video card. Not surprised to see this going away.
  10. Thank you! Although I'm slightly disappointed I couldn't play this weekend, I understand all of this was out of your control. Thanks for compensation
  11. x16 y20 Mayor Premier: Karthannar Karthwasten EDIT: 26/11/13 Found the Kyklops south of Enclave Harbor. The hard way. http://i.imgur.com/07ev3uW.png