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No. The "bikini" is what I assume to be your "actual underwear" before someone at CC decided to make the base clothing on a player without any equipped armor your underwear. It just got left in the files.
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Thanks for that. I'm surprised the download even still works. I don't think I've paid for that server in over three years. lol
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Defnitely sad to see the service go. Thank you for all that you've done over the years! I definitely blame the Triglavians.
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Karthannar changed their profile photo
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I'll look into it, no promises though.
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Forked from Keenan and updated project on GitHub. Any updates I do will be there from now on: https://github.com/Karth32/DeedMod/releases/ Also fixed an instance of the mod ignoring the powerOverride config when counting deeds owned by a steam ID.
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*smacks forehead* Of course it was that simple, thank you @bdew!
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Is there a way to get around this? SEVERE org.gotti.wurmunlimited.modsupport.actions.WrappedBehaviour: null java.lang.NullPointerException at org.karth.wurmunlimited.mods.spookycreatures.KarthUtils.getVillageNum(KarthUtils.java:74) at org.karth.wurmunlimited.mods.spookycreatures.actions.GenericActions.action(GenericActions.java:69) at org.gotti.wurmunlimited.modsupport.actions.ActionPerformerBehaviour.action(ActionPerformerBehaviour.java:82) at org.gotti.wurmunlimited.modsupport.actions.WrappedBehaviour.lambda$action$9(WrappedBehaviour.java:102) at org.gotti.wurmunlimited.modsupport.actions.WrappedBehaviour.action(WrappedBehaviour.java:211) at org.gotti.wurmunlimited.modsupport.actions.WrappedBehaviour.action(WrappedBehaviour.java:102) at org.gotti.wurmunlimited.modsupport.actions.ActionPerformerChain.action(ActionPerformerChain.java:77) *snip* Basically I'm trying to call "getVillage().getDeedId()" but whenever I'm not on a tile that's part of a deed it tries to spit out a null value which causes the above. I've tried quite a bit and I can't figure out how to get around that. Anyone better at this than me have any insight?
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I managed to get this mod up and running again. Source and .jar in the link below. https://drive.google.com/open?id=17jq2XbjDZSGhEBtnzWj-Atc9xIrwjPJO See GitHub link below for future releases. Let me know if you run into any issues. For the most part mod functionality is the same as Keenan's original code. I however did add functionality that ignores deeds that are owned by a GM character with power equal to or greater than powerOverride when determining how many deeds the steam ID owns. I can't guarantee I will stay on top of this as much as I would like, as my interest in wurm frequently waxes and wanes. (Also, I am very much an amateur coder- so things aren't probably as clean as they could be )
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Cool, we'll see the fix in another six months!
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Same bug as https://forum.wurmonline.com/index.php?/topic/161843-fixed-post-update-visual-bug-on-tool-heads/ Whenever someone else is using a tool, the shadered parts of it are bright white. My own tools are their proper color/texture/shader when I use them. Running the vanilla client with no mods installed.
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No, they just sort of randomly roam around.
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Just tried this out, and all I've got to say is wow! It works great on my server. http://puu.sh/z8wqz/02c87d1aee.jpg
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I've got only one word : Duuuuuuuude!
- 62 replies
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- weekly news
- patch notes
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Fantastic work Rico! I never was a fan of the Ironwood GUI, but missed some of the extra elements added in with it. Now I can just about have the best of both worlds!
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I saw somewhere that we may be able to plant woad in flowerpots. Is that on track for 1.3 or am I just imagining things?
- 43 replies
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- my wurm mug rocks
- to be sure
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