Karthannar

Members
  • Content count

    319
  • Joined

  • Last visited

Community Reputation

130 Good

1 Follower

About Karthannar

  • Rank
    Villager

Profile Information

  • Gender
    Not Telling

Accounts

  • Pristine
    Karthannar

Recent Profile Visitors

944 profile views
  1. [RELEASE] DeedMod (for use with Ago's ModLoader)

    I'll look into it, no promises though.
  2. [RELEASE] DeedMod (for use with Ago's ModLoader)

    Forked from Keenan and updated project on GitHub. Any updates I do will be there from now on: https://github.com/Karth32/DeedMod/releases/ Also fixed an instance of the mod ignoring the powerOverride config when counting deeds owned by a steam ID.
  3. Server modloader and nulls

    *smacks forehead* Of course it was that simple, thank you @bdew!
  4. Server modloader and nulls

    Is there a way to get around this? SEVERE org.gotti.wurmunlimited.modsupport.actions.WrappedBehaviour: null java.lang.NullPointerException at org.karth.wurmunlimited.mods.spookycreatures.KarthUtils.getVillageNum(KarthUtils.java:74) at org.karth.wurmunlimited.mods.spookycreatures.actions.GenericActions.action(GenericActions.java:69) at org.gotti.wurmunlimited.modsupport.actions.ActionPerformerBehaviour.action(ActionPerformerBehaviour.java:82) at org.gotti.wurmunlimited.modsupport.actions.WrappedBehaviour.lambda$action$9(WrappedBehaviour.java:102) at org.gotti.wurmunlimited.modsupport.actions.WrappedBehaviour.action(WrappedBehaviour.java:211) at org.gotti.wurmunlimited.modsupport.actions.WrappedBehaviour.action(WrappedBehaviour.java:102) at org.gotti.wurmunlimited.modsupport.actions.ActionPerformerChain.action(ActionPerformerChain.java:77) *snip* Basically I'm trying to call "getVillage().getDeedId()" but whenever I'm not on a tile that's part of a deed it tries to spit out a null value which causes the above. I've tried quite a bit and I can't figure out how to get around that. Anyone better at this than me have any insight?
  5. [RELEASE] DeedMod (for use with Ago's ModLoader)

    I managed to get this mod up and running again. Source and .jar in the link below. https://drive.google.com/open?id=17jq2XbjDZSGhEBtnzWj-Atc9xIrwjPJO See GitHub link below for future releases. Let me know if you run into any issues. For the most part mod functionality is the same as Keenan's original code. I however did add functionality that ignores deeds that are owned by a GM character with power equal to or greater than powerOverride when determining how many deeds the steam ID owns. I can't guarantee I will stay on top of this as much as I would like, as my interest in wurm frequently waxes and wanes. (Also, I am very much an amateur coder- so things aren't probably as clean as they could be )
  6. Bright white tool heads

    Cool, we'll see the fix in another six months!
  7. Bright white tool heads

    Same bug as https://forum.wurmonline.com/index.php?/topic/161843-fixed-post-update-visual-bug-on-tool-heads/ Whenever someone else is using a tool, the shadered parts of it are bright white. My own tools are their proper color/texture/shader when I use them. Running the vanilla client with no mods installed.
  8. NPC Human

    No, they just sort of randomly roam around.
  9. [BETA] 3D Stuff, AKA "Putting stuff on tables"

    Just tried this out, and all I've got to say is wow! It works great on my server. http://puu.sh/z8wqz/02c87d1aee.jpg
  10. [RELEASE] UI Reskin

    Fantastic work Rico! I never was a fan of the Ironwood GUI, but missed some of the extra elements added in with it. Now I can just about have the best of both worlds!
  11. Weekly News #41 Getting Spicy

    I saw somewhere that we may be able to plant woad in flowerpots. Is that on track for 1.3 or am I just imagining things?
  12. Dead MMO's

    Tabula Rasa. That game had some issues, but it's the only dead mmo that I hold real nostalgic feelings for.
  13. What do you want in your pvp server?

    That and actual bodies.
  14. Pristine Community Map (9/9/16)

    Updated! (How long does it take these guys to dump an updated map? Sheesh.) Could you folks provide X/Y coordinates from the community map? I do not use the in game map grid because it is not as precise.