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About Karthannar

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  1. I'll look into it, no promises though.
  2. Forked from Keenan and updated project on GitHub. Any updates I do will be there from now on: https://github.com/Karth32/DeedMod/releases/ Also fixed an instance of the mod ignoring the powerOverride config when counting deeds owned by a steam ID.
  3. *smacks forehead* Of course it was that simple, thank you @bdew!
  4. Is there a way to get around this? SEVERE org.gotti.wurmunlimited.modsupport.actions.WrappedBehaviour: null java.lang.NullPointerException at org.karth.wurmunlimited.mods.spookycreatures.KarthUtils.getVillageNum(KarthUtils.java:74) at org.karth.wurmunlimited.mods.spookycreatures.actions.GenericActions.action(GenericActions.java:69) at org.gotti.wurmunlimited.modsupport.actions.ActionPerformerBehaviour.action(ActionPerformerBehaviour.java:82) at org.gotti.wurmunlimited.modsupport.actions.WrappedBehaviour.lambda$action$9(WrappedBehaviour.java:102) at org.gotti.wurmunlimited.modsupport.actions.WrappedBehaviour.action(WrappedBehaviour.java:211) at org.gotti.wurmunlimited.modsupport.actions.WrappedBehaviour.action(WrappedBehaviour.java:102) at org.gotti.wurmunlimited.modsupport.actions.ActionPerformerChain.action(ActionPerformerChain.java:77) *snip* Basically I'm trying to call "getVillage().getDeedId()" but whenever I'm not on a tile that's part of a deed it tries to spit out a null value which causes the above. I've tried quite a bit and I can't figure out how to get around that. Anyone better at this than me have any insight?
  5. I managed to get this mod up and running again. Source and .jar in the link below. https://drive.google.com/open?id=17jq2XbjDZSGhEBtnzWj-Atc9xIrwjPJO See GitHub link below for future releases. Let me know if you run into any issues. For the most part mod functionality is the same as Keenan's original code. I however did add functionality that ignores deeds that are owned by a GM character with power equal to or greater than powerOverride when determining how many deeds the steam ID owns. I can't guarantee I will stay on top of this as much as I would like, as my interest in wurm frequently waxes and wanes. (Also, I am very much an amateur coder- so things aren't probably as clean as they could be )
  6. Cool, we'll see the fix in another six months!
  7. Same bug as https://forum.wurmonline.com/index.php?/topic/161843-fixed-post-update-visual-bug-on-tool-heads/ Whenever someone else is using a tool, the shadered parts of it are bright white. My own tools are their proper color/texture/shader when I use them. Running the vanilla client with no mods installed.
  8. No, they just sort of randomly roam around.
  9. Just tried this out, and all I've got to say is wow! It works great on my server. http://puu.sh/z8wqz/02c87d1aee.jpg
  10. Fantastic work Rico! I never was a fan of the Ironwood GUI, but missed some of the extra elements added in with it. Now I can just about have the best of both worlds!
  11. I saw somewhere that we may be able to plant woad in flowerpots. Is that on track for 1.3 or am I just imagining things?
  12. Dead MMO's

    Tabula Rasa. That game had some issues, but it's the only dead mmo that I hold real nostalgic feelings for.
  13. Updated! (How long does it take these guys to dump an updated map? Sheesh.) Could you folks provide X/Y coordinates from the community map? I do not use the in game map grid because it is not as precise.