Grimish

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About Grimish

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  1. Manure

    +1, harvesting manure and applying it to a field would add up to the intentional side of fertilizing. Creatures staying on crops and fertilizing by grazing is a bit strange. Manure could be used in the different planters
  2. Thanks Shydow. Indeed this was the case. It's solved after restart.
  3. I've been making some planks out of logs in the crafting window. I usually have a max of 4 actions. But now the window shows 4/5 actions. When I click to add another action to the queue, the window goes back to 4/4. This was also the case for other crafts (adding planks to a crate). Is this a bug? https://imgur.com/a/Ks8UPzu
  4. I have a problem with loading and unloading hitchposts. I loaded 1 hitchpost on a wagon and unloaded it a few tiles away. The model remained on the initial tile and didn't show on the new tile. After a new login the model changed to the tile where it was unloaded. I had a bug when creating them (show on ground and in inventory). I don't know if this previous bug caused the loading one.
  5. I really don't understand your argument. Could you develop a bit to see why changing the MOI system in farming would be wrong? I don't see the relationship between good value with farming and MOI. If this is true and farming gives good value, I suppose this has something to do with demand of certain items and not MOI. To make it more clear, what I wanted to say is: for me the MOI system is not balanced: in some fields you have a chance of getting something interesting and usefull and in farming you get a chance to increase the yield. But this is only on harvest (according to wurmpedia, correct me if I didn't find all the information). Thus, on tending you get nothing and on a tile you have more tending actions than harvesting so the probability to get nothing increases. I would prefer a change in the system and get an extremelly low chance to maybe find something usefull than having a 100% chance of getting nothing usefull.
  6. +1 MOI on farming is frustrating. In my opinion, when you compare two players: one chosing to specialise in farming and one in blacksmithing, carpentry or other manufacturing skill, the farmer's gains after MOI are completely opposite to what the other would benefit from raring some item/material. Farmer's benefits after MOI are just inexistent. I am not for output increase, extra crops or ql. What's the point in that ? you could easily plant one more tile and get extra output with no effort. We should get something usefull from this, even if it involves a failure percentage: coins, fragments or something else. I am always afraid to start farming as my frustration always raises when after hours of imping or something else no MOI appears, and then when picking the rake up, after a few fields I get the MOI message. P.S. and if this message doesn't show frustration, well there is. Tending fields on a regular basis increases the probability to get these MOIs. and I've seen a few. I sometimes stop tending fields to do something else hoping to get the MOI on something usefull and then get to fields, but this cuts all the fun
  7. Hi Pomona. Thank you for the explanation. I saw it different than normal crops and not used to the other term, so I thought it was a mistake. Sorry for the disturbance.
  8. Hi, I just noticed that at mouse over above a hay tile, at different stages, gives a message which has a spelling mistake : (Hay,damp, untedded) ... instead of untended. This also shows in the examine message: (some tedding) [13:02:26] You see a farmer's field, which would render about 21 handfuls of mixed grass. The grass smells nice and is wet to the touch. The mixed grass is being affected by the rain. It would benefit from some tedding using the rake or pitchfork.
  9. For me it was a foal passing through a fence gate and going into another pen
  10. Hello there! I'm Grimish located on Xanadu. Here are the available items I offer for sale. Means of delivery can be discussed. Price to be discussed * Supreme dirt Ql = 15.09/ Qty=1 * Rare dirt Ql = 54.68 / Qty=1 * Rare plank Ql = 11.74 oak/ Qty=1 * Rare log Ql = 21.38 birch / Qty=1 * Rare large nails Ql = 24/ Qty=1 PM me if interested.
  11. The tools were in a camp fire. By curiosity i made a new tunel at the same spot on the rock tile. It took less actions to open the tunel. The mine was there with all the rooms I previously created.
  12. Hi everyone, I have 2 issues with my LAN Adventure server: - Yesterday I had some fields getting ready to harvest. I farmed one and it disapeared. So I thought I left it too long and it was maybe spoiled. Problem is I log in today and the field reapeared. Tried to farm it and again disapear ... - Yesterday I also opened a mine and made some mining up to an iron vein. Today when I log in and go to the mine I find my mine entrance gone ... the rock is there again. I don't think it's a saving problem as I still have all my iron tools I created yesterday Anyone has a clue?
  13. Slow Connection

    Seems it happened to me too but I think it was only an illusion. Nobody was around after I started some conquests in World of Tanks.