Martynas5

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Everything posted by Martynas5

  1. This has been for years. I hope it will be fixed someday...
  2. Reducing won't solve thing i guess. Everything will take a bit longer though. Could make all aggro animals to bash fences/walls to get to player, or just bash stuff if you dont secure it with guards or similar. Uniques could wreck stuff across all map till players slay them ( extreme but yeah ) Restricted foraging/botanizing due to seasons, farming also. Starving could have more effects ( bad ones i guess), now you can just ignore it basically. Those two above eventually will become chores i guess, but somewhat more struggle. Make use of those really small maps Limited time, special resources, mobs(?), maybe find special item to teleport there. Might be possible make a proper dungeon in that map without messing around in main server. About bot cheat(somehow didn't notice that thing since recentlyish ) No idea if that (below) can be done but anyway: Journal missions: for example : prerequisite: 20 carpentry Mission: build a house, loom, rope tool. Reward: Skillgain turned on till 30. or just straight to 30 depends how difficult, grind vs mission. Additional challenges to get increased skillgain till x level. ( probably easier to do, after x level in skill obtain journal entry to do X things to get increased skillgain for Y time) Wanted to write about something more but forgot. Well that's it for now 😕
  3. Can't mod game however i like ( lack of skill/knowledge). Learning a bit, not sure how it will go. After playing in quite few servers it's easy to quit becouse lack of "initial struggle" after day or two, unless there are some interesting mods..
  4. Just a satchel. Starting bid: 15s Reserve: none Buyout: yes
  5. 8-12 months back rare roll on imps were definetely more successfull, atm i get those rolls but no rare so far in +-2 months.
  6. Once again just a bunch of 91QL saddles. Min ql 91.1 Starting bid: 70s Increment (minimum): 50c If not bought QL will be increased to 95 and put on auction
  7. Was messing around server and this happened: Everytime i kill mob i get no fighting skillgain and it instantly respawns (invisible) after client restart mob is there again of course with corpses.. Found out >.< somehow bountymod borked it
  8. Starting bid not reached, i will post auction again sometime after QL increases :D.
  9. It was same from start. Only edit was text below timer.
  10. Just bunch of 90QL saddles. Min ql 90.1 Starting bid: 60s Increment (minimum): 50c If not bought QL will be increased by 1 and put on auction
  11. Anyone know how much that helps ? Especially on very high ql improving.
  12. [15:13:32] The leather hat to wear for all of your adventures. This is a very rare and interesting version of the item. It could be improved with some leather. It has the Seafarer's Hat skin applied to it. [15:13:32] You can easily make out the signature of its maker, 'Martynas'. Starting bid: 20s Increment (minimum): 50c Buyout: 40s
  13. Patience - Survival

    Looks nice, going to try. So i played around a bit: Free deeding with upkeep on, you get 3s in upkeep after you make deed. Map is nice, plenty of land to deed. Occasional moonmetal from mining and mystery while wandering around. Don't forget to burn corpses (wasn't paying attention to mods so i missed out on few silver i guess)
  14. Looking for supremes to sacrifice, shards, berries etc whatever can give skillgain once sacced.
  15. Hey. Player name Martynas Affinity key warhammer I would like 2kgs with affinities: Tailoring Body control
  16. Looks like large planters take dmg for some reason so i checked good chunk of them. 315 checked. here are the results: 0 - 118 2+ - 130 6+ - 42 10+ - 15 12+ - 6 15+ - 3 18+ - 1