Zcul

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Everything posted by Zcul

  1. Hey this should be fixed, I tried both with combined wires and individual wires and the quantities were deducted as they should (0.4kg per each). Please let us know if there are more issues or if this issue resurfaces after next patch.
  2. Sorry but this made me laugh
  3. Paving for stone based floors. Skills should be gained, if not then its a bug.
  4. Test Tower

    its temporary, there will be stairs you will create them and run up on them as things progresses.
  5. That was a bug and it has been fixed, should be on live already, otherwise its will come shortly.
  6. Parapet fence type already in, for use ontop of buildings. Part of what we call "Castle construction kit" /Andreas
  7. I really appreciate everyone effort, taking the time to test this new features. So please keep digging out these bugs as we will able to deliver a much more polished release, for 1.0 and for the weeks after that will inevitable be busy with more bug fixes. This, and many other things, will be handled in the weeks to come after the release. Basically we are developing the multistory feature together with everyone that is playing the game so please be patient but never stop suggesting changes, tweaks, bug fixes!
  8. Happy Holidays!

    This sounds like a bug. The old houses should still be creatable!
  9. I think is good strategy, at least after 1.0 is completed. Right now everything is sort of up in the air due to the complete reconstruction of how buildings work and the newer models to fit not only next to eachother but also above eachother. Same with the texture and alot of the optimization that's going on in that area. With the limited resources we have, we had to focus on making new stuff to fit the multistory while at the same time making sure we can reuse as much assets for different objects as possible since we do not want to bloat the size of the download content. best regards Andreas
  10. Yes, more dark midevial stuff please!
  11. Paving

    I'd have to agree its a good idea but the potential griefing of people stealing other peoples hard worked pavement makes me hesitant to this suggestion. Maybe something for epic where pvp allows you to kill the griefer (in theory)? /Andreas
  12. I looked at it briefly some time ago, it is lots more work than one might think so definitively not before multistory. /Andreas
  13. Any specifics you'd like to share?
  14. Thanks, i made a fix that will eventually get to the live servers. But for now that is at least a workaround.
  15. Hey Reylaark where is this house located (server, position, deed) and what is it called? Can you try to plan a wall internally and remove then plan immediately, see if it resolves the problem.
  16. Beer!

    http://wurmonline.uservoice.com/forums/12046-wurmonline/suggestions/1082081-my-idea-is-add-beer-and-hop-this-will-add-sta
  17. So the suggestion could be: - Change mixed grass so it allows you to plant regular grass - Implement some new mixed grass type that is only related to steppe (i.e. cut from steppe -> mixed steppe grass -> replant steppe) - Dry mixed grass into hay (requires 2 days of sunshine, or indoors on a tile not in a container?) - Allow combo of hay into bale of hay - Make herbivors eat hay or bales of hay /Zcul
  18. It's because I'm lazy . But will eventually go over that code again and then it can be fixed.
  19. Maybe something like the minedoor access control, possibly with some remote control feature aswell from the writ if the door of the building is on a deed?
  20. Test on the test server. Not sure the live servers has been patched yet.
  21. Yes this will be possible, but it will take some work. You can only plan floors above and below you so you actually have to stand at a suitable location to plan your stuff. Of course, you can build up a set of storeys and then tare them down and leave an empty shell, sort of. I think the concept we're working on is just the carpentry limiting like it does now the base platform of the building. You would then have increasingly higher skill to add additional levels, but the number of extra floor tiles will not be calculated into the total maximum tiles, only the tiles on the ground floor as it is today. Disclaimer: This is just how I personally see it and does not reflect Codeclub official view. It may change since this is still very much work in progress.
  22. Yes this is a future planned feature (in my head) because the inscription on papyrus was made sort-of generic :-)
  23. Growing crops, grass etc indoors is not going to happen anytime soon! (edit: unless there is a massive uproar... or innocent unicorns involved somehow)