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Everything posted by Zcul
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No they wouldn't. Even if you would be able to jump up on coffins, chairs, tables and boxes, you would not be able to jump over a fence any time soon, since this would be something that would impact the game play severly and would need solutions.
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What do people think about being able to zoom out from your head and look at yourself in third person view? Could this be useful?
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Ok so what about this plan: Three phase plan for implementing jumping in Wurm® phase 1: (short term) Jumping enabled, You can see people jumping and you can jump yourself. Your stamina bar takes a hit for every jump (this would prevent people from bunnyjumping). Jumping while going downhill would also most certainly cause increased damage to your legs as you land. Phase 2: (long term) Jumping affects fighting in some way Rolf would have to decide upon later on.
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Send me a PM on how you made the map hack! Otherwise you will get your aggro range increased x1000.
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Adding the ability to jump in the game, would it be useful? Just decoratively, without any effects to fighting, running speed or similar. What do you think?
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So this still needs to be changed?
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If you need one, buy one :-) /Zcul
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mmm.... rubber....
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Sorry for the misunderstanding, but the toolbelt is Latex ^^
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along the same lines, how about a voting function for all premium players to place their vote on which change should be implemented first? /Zcul
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shouldnt it be completely configurable? After all its the sellers market :-) /Zcul
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How about implementing some form of crowd control, like Mind Control - take over and use as pet or "in person" view of monster for a short duration (WoW MC) Mezmerize - make target stand still until dmg taken or Mezmerize wears off or is dispelled by other player (WoW Sheep) Stuns/Shock - melee that makes a specific attack which stuns the target for a period of time (WoW Rogue Sap) Fear - Fear spell that instill doubt into the target making them run away for a while, then return to combat. This could compensate for a more versatile use of guards from a "Guard Management" like previously described in this post. Same time consider the fact that a big village SHOULD be hard to raid, shouldn't it? I dont think you should be able to raid a big village like former IS or LO etc with just a team of 5-6 plate-tanks
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Would it be better with a Bag based inventory system with fixed item slots for each item, like most MMO, or do you prefer the hierarchy version?