Zcul

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Everything posted by Zcul

  1. Jumping

    No they wouldn't. Even if you would be able to jump up on coffins, chairs, tables and boxes, you would not be able to jump over a fence any time soon, since this would be something that would impact the game play severly and would need solutions.
  2. What do people think about being able to zoom out from your head and look at yourself in third person view? Could this be useful?
  3. Jumping

    Ok so what about this plan: Three phase plan for implementing jumping in Wurm™® phase 1: (short term) Jumping enabled, You can see people jumping and you can jump yourself. Your stamina bar takes a hit for every jump (this would prevent people from bunnyjumping). Jumping while going downhill would also most certainly cause increased damage to your legs as you land. Phase 2: (long term) Jumping affects fighting in some way Rolf would have to decide upon later on.
  4. Send me a PM on how you made the map hack! Otherwise you will get your aggro range increased x1000.
  5. Jumping

    Adding the ability to jump in the game, would it be useful? Just decoratively, without any effects to fighting, running speed or similar. What do you think?
  6. Toolbelts.

    If you need one, buy one :-) /Zcul
  7. Sorry for the misunderstanding, but the toolbelt is Latex ^^
  8. along the same lines, how about a voting function for all premium players to place their vote on which change should be implemented first? /Zcul
  9. shouldnt it be completely configurable? After all its the sellers market :-) /Zcul
  10. How about implementing some form of crowd control, like Mind Control - take over and use as pet or "in person" view of monster for a short duration (WoW MC) Mezmerize - make target stand still until dmg taken or Mezmerize wears off or is dispelled by other player (WoW Sheep) Stuns/Shock - melee that makes a specific attack which stuns the target for a period of time (WoW Rogue Sap) Fear - Fear spell that instill doubt into the target making them run away for a while, then return to combat. This could compensate for a more versatile use of guards from a "Guard Management" like previously described in this post. Same time consider the fact that a big village SHOULD be hard to raid, shouldn't it? I dont think you should be able to raid a big village like former IS or LO etc with just a team of 5-6 plate-tanks
  11. Would it be better with a Bag based inventory system with fixed item slots for each item, like most MMO, or do you prefer the hierarchy version?