Torgrim

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Torgrim last won the day on December 28 2019

Torgrim had the most liked content!

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About Torgrim

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    Mayor

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  • Gender
    Male
  • Location
    NW Corner of Xanadu

Accounts

  • Chaos
    Torgrim
  • Deliverance
    Torgrim, Malaric, Crusho
  • Exodus
    Torgrim
  • Epic
    Malaric, Torgrim, Crusho

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  1. F and R keys. Nice idea.. BUT.. they don't work very well. It seems sort of random when something "sticks" for repeating. I'm not sure what makes it stick or not at this point but many times I can do something repeatedly, like buting with a shovel activated but the repeat option just doesn't appear, and then all of a sudden it does for a while. And an idea.. why not add a secondary default option "Q" too? Like butcher, bury etc. on animals that are also containers, now the default action is Open for all those. And, another idea, if you have a tool in your toolbelt, or maybe only if in first or second slot of toolbelt, make them auto activate when using default actions.
  2. This happens to me several times every time I'm out hunting (Xanadu) . I get ejected from my horse and have to lead it and ride it again. Can be very nasty in some situations when out of stamina. On big slopes I get ejected more than other places but it can happen any time. If it happens at high speed the horse continues onward several squares on the local screen but on the server it is inthe same place I was ejected, this makes it even harder to start leading it again. This bug is the worst I can remember affecting me during my many years of Wurming.. Please fix fast !
  3. Some light sources like torches or hanging lamps are animated but the light coming out is constant. The world would look more alive if the light was flickering. There are a few light sources like forges and fireplaces that have a flicker but it's not that pronounced, it's also not directional and flickers exactly the same in all directions. Overall I think the game has a bit too much ambient light as well, it could be darker outside during night especially, I think it used to be darker before all the new graphics were added (not that I'd want to go back :)).
  4. Thanks Samool! It was the same for me, that VBO setting had somehow been set to extension.
  5. Same here. Can't see those new lignting changes. Have enrything on max pretty much. Geforce 1060 GTX card.
  6. Happens often for me too and not just with carts. I'm afraid of being out hunting these days becuase I get dismounted very often. This has been going on for months now.
  7. Those screenshots look really nice! BUT... When I run the game, having most settings on max, lighting in this game looks really strange. The shadows are in the wrong places and moves around, especially around the edges, when I move, sun rays are lighting up ground or trees seemingly at random and they move around as well when I walk, even if I'm looking at the same exact spot in the world. Is this the same for everyone or something with my setup? I have tried two different graphics cards, current one is a Gefore GTX 1060, the previous one was older but rendered the game pretty much exactly the same but slower...
  8. Still very laggy sometimes, it goes up and down.
  9. I got one too reasently, I'm disappointed in how it looks. Think will have to hide it somewhere until it gets an update, it looks really out of place now with all the nice graphics in Wurm.
  10. Quite nice additions overall. A bit concerned about the new player adjustments, won't this make "noob sheds" stay in game for a much longer period of time after the players have left. How about making it a buff that you can get from an NPC in starter towns that last for 2 hours? This way at least if you want to build further out in the wild you will need to gain some skills first. The other thing I think could use some more balancing is the diety bonuses. You say it's just for flavor and quite minor. But if that means everyones favorite flavor is Magranon it doesn't really add flavor, it removes it... Not a big deal, but why not make all dieties about equal in terms of usefulness. Check the list of bonuses and make sure the usefulness is about the same, for example 10 less food and drink, that is effective at all time, very useful. 10% faster wall building, useful but only very seldom. Make all dieties have 1 or 2 static bonuses and a couple of situational bonuses.
  11. Sounds great to me. Except the subscription is still to expensive to be able to have more than one account. You should allow for more than one char per account as well.
  12. I like 3rd person as an option. It's actually more realistic in some ways. It gives you better perception of your surroundings, which more resembles your real life perception. If someone comes into your room or walks behind you, normally you can hear it or even see it in your peripheral vision, in Wurm 1st person you see only what is right in front of you. In some situations it's a bit too good though, for example if someone is sneaking up on you, maybe in RL you wouldn't have noticed. But the down side to 3rd person is that you loose some long range vision, so I think the modes complements each other quite well. Also, it's optional, so if you don't like it just don't use it. If someone else uses 3rd person, I don't see how that would break your playing experience really. Unless maybe in some rare PvP case.
  13. @Valdor, I do agree with you. But I think that the game would benefit a lot from attracting new players and getting the hooked for at least a year. The complex mechanics doesn't help with that because it takes so much time to get to the point where you can enjoy them. For the veterans it works differently of course, but I think getting 1000 new players per year that stays for at least one or two years is better than keeping 50 vets for 15 years. It get the economy going, more player interaction, more income for devs etc. @Ecrir, Xanadu lag is a lot less noticeable now that there are seldom over 100 people online but it's still more than on the other servers. It was a lot worse when there where hundreds of players online. I live in Sweden with just a few ms network latency so that is not the problem, I think if you look at the server lag graphs it's clearly visible.
  14. What is right? Amount of content and skills. The game has so much it's almost infinite, at least for new players. For veterans, ok, new content is always welcome, but new players are actually a lot more important to the game. There is plenty to do for years. It would be more beneficial to streamline, fix bugs, make existing thing more enjoyable than actually adding new stuff. Terraforming, building houses, roads. Crafting. It's all fantastic. Exploration. Can be a lot of fun and danger. Also rewarding if you find old decaying settlements. Deeds. It's great to get to own some land What is wrong? The price. Wurm is too expensive for what it is. I think 16 euro for 2 months is ok, but then I would like to have at least 3-5 characters. Add to this the cost of deeds and it get too much. I know some people say that they never have to pay with real money, but I don't believe in that, maybe if are a veteran and take account selling and such into account, but I don't do that and new players will not do that for a long time either. Combat. The PvE combat in Wurm is terrible. Extremely boring and repetitive. I never understood why nothing has happened to this aspect of the game since many years back. Minor adjustment, have been done to damage numbers etc. but nothing that really made a difference. LAG. Xanadu.. something is wrong with it. Dividing the player base. Almost everyone seems to agree on this and yet it keeps happening again and again. New servers, Epic, WU... Complex game mechanics. New game mechanics are great, but why do they have to be so complicated? For example the new cooking mechanics sounds like a great addition, until you realise you need high ql meat, fish, vegetables, tools, fires.. etc etc. It's going to take a new player several years to get the skills to do anything useful. Most people just give up is my guess, I know I have almost done so and I actually have a lot of the skills needed already. It's interesting and very thought out game mechanics, but sadly almost nobody will have the time to enjoy it.