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About Torgrim

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    NW Corner of Xanadu


  • Chaos
  • Deliverance
    Torgrim, Malaric, Crusho
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    Malaric, Torgrim, Crusho

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  1. Just playing one at a time is fine, that's normal for MMOs.
  2. I think you are right that the game was not built for having a main and a few priests, BUT that doesn't mean that the game isn't played like that. Is there anybody at all that plays freedom with a single priest account and nothing else?! My guess is that it's extremely rare. And if I'm right, the game is not played as it was intended, because it's just not any fun at all to play it like that Of course I can play my main only (I notice you said "main" here, because it goes without saying that someone's main is not a priest ), but I do have priest accounts with high skills that I don't want to use because it's too expensive to pay for them just to enchant a few things. -- For those who compare the monthly cost to coffee or beer, I hear you, but monthly cost is not the only thing that costs in Wurm, there is also the deed costs which are adding on top of that. Deeds used to be for free some years ago when traders were a good income and when there were enough people playing the game that you could actually reliably sell things you made. If you were fairly active in the game you could pay for deeds without buying silver in the shop. For me the game feels a bit too expensive for what it is currently. It has a lot of nice mechanics, the devs are doing a great job introducing new features in a way, but at the same time it's mostly just more of the same and also more and more complex systems that require more and more grinding. Also I live on Xanadu, which is a lagging quite bad most of the time, which removes the fun of exploration quite effectively. If I could make use of all my characters without having to pay 3 times as much it would make the game much more affordable while delivering it's full potential. -- Cecci, 2 chars for a year = 160 euro, that's more like 1700 sek, not 720. Selling SP is not always easy either... And yes deeds are costly.
  3. Except it takes a long time to skill up a priest. And nobody plays a priest as their only char (or very very few), so the ones who have preists now are only the ones who can afford more than one account. So, this change would just makes things more about what you do in game and less about your real life economy. I think it would potentially bring back some old players who were used to playing multiple chars but have now gotten bored because it's too expensive to play more than one.
  4. This game is most fun when you have a main character and a few priests. Currently it's way too expensive to have more than one account active though. So, a good solution would be to be able to merge several accounts into one and let us play several characters on the same account. There could be an extra fee per simultaneous login, if you want to be able to login with more than one character at a time. Alternatively you could make it possible to link accounts so you could get a discount on extra accounts, but this might be too easily abused...
  5. Patch Notes 26/JUL/18

    Looks like the new renderer fixed the lighting problems I've had for many months. It's not perfect though, shadows flicker when walking. It's a step in the right direction...
  6. Valrei International. 063

    Nope, I will try that. thanks Inventor.
  7. Valrei International. 063

    Yes, I know that but it has been like that for a very long time now. I can't really enjoy the new graphics features as long as this isn't fixed first... I really like the new additions, but adding new things when the lighting engine doesn't even work is a bit strange.
  8. Valrei International. 063

    I still have big problems with the lighting in Wurm with the "new" client. I have tested on two machines and both have the same problems. There are glitches when walking around, surfaces lights up or darkens as I walk or change the view angle. Especially sunsets are problematic, if I look at a house wall or sloped ground just turning my character slightly back and fort I can get the surface to go from fully lit by the sun to completely dark. Walking around in sunsets looks weird because surfaces light up and goes dark seemingly random. I think somehow the dynamic lighting works well in some angles but breaks in other angles, so the sun rays are ignored or displayed depending on where you are standing. It's a bit hard to explain this in words.. but I can't believe I'm alone in having these problems? They almost make want the old client back, because it's super annoying. I have a Gefore GTX 770, is that too old for Wurm now?
  9. Do you consider wurm cheap?

    Wurm is too expensive. It used to be too cheap back in the days when you could make in game money like crazy with traders and monthly cost was half (or less for me considering current Swedish krona value), but now it's too expensive. I don't have fun in the game anymore because I was used to be able to afford 3 accounts and a few deeds easily and now it's painful just having one account. I love all my chars but I can only afford to play one of them. It's never fun to loose something that you once had... What I would like is to be able to link several accounts to the same subscription and pay only one monthly fee to be able to play them all, but just one at a time. To be able to play several parallel I would be fine with paying multiple monthly fees.
  10. Please fix the lag on xanadu

    Defenitly needs fixing. Lag has been on unacceptable levels pretty much from day one of Xanadu. It has been worse than usual the last weeks, but it goes up and down a bit, some evenings it's just annoying and some evenings it's unplayable. I'm on 100/100 mbit fiber connection and have no issues with other services.
  11. Patch Notes 7/SEPT/17

    I will do more testing of enchant decay and post any findings... On a side note, one idea to make the randomness less visible is to add one more decimal to the enchant value so it only looses 0.1 each time (with proportionally higher rate of course.)
  12. Patch Notes 7/SEPT/17

    Yup, agree to that Jaz. It just smells fishy this patch
  13. Patch Notes 7/SEPT/17

    Ok, I did 40 min farming with a 70 CoC rake just now and it lost 3 points down to 67. I've used that rake for weeks before that and it didn't loose any... Is this really intentional? It will need re-enchanting every 3-4 hours of skilling!? Pretty huge nerf! You can't just go change something like this without thinking about the consequences. It could maybe be more ok if you would make enchanting easier and with less risk at the same time. This is big nerf to skill increase speed in a game that is already slower than any other. Doesn't make sense...
  14. 4.0.6 client release!

    Ok, so we are now using unstable as default ... not a nice move from the devs lol The rendering in the new client has potential, it does look good as long as you don't move around and see all the hundreds of glitches...
  15. HI, Win10 64-bit Java GeForce GTX 770, 2GB mem 16GB RAM Core I7-4790K CPU 4GHZ I have not seen any real performance issues, but I haven't used the new client that much because it is so full of problems I can't really play it for any longer period of time. I have tried it during the last 6 months or more, just now and then and I have not noticed any real improvements except maybe in performance. The rendering when it works looks better than the old client but it is a bit less relaxing for the eyes in my opinion, not sure why but maybe because of more vivid colors and larger contrasts. So, on to the real problems. Lighting of the scenes is horrible, it flickers when moving, it goes from light to dark randomly when walking around especially during sunrise or sundown. There are randomly light spots on the ground or on items, seemingly random rays of sunlight here and there that moves around in the scene when walking around or turning around etc. Shadows look nice when standing still but when moving they flicker a lot around the edges and there are some creeping artefacts. Also light spots flicker here and there on the ground while moving. Grass that is one or two tiles away looks really blurry.