Cartephylus

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About Cartephylus

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  1. I saw it recently in a post, how to name animals that don't come with natural names like dogs, deer, cows, etc. I also saw someone suggest dog collars, So id like to start a discussion about it, maybe The higher the ql the longer your dogs name could be, like with making toolbelt s and the number of slots.
  2. Maybe a longer name the higher ql the collar is?
  3. +1, i hate having to worry if i have enough oil or not
  4. I know it must have been posted before but just a refresher I guess, maybe a way to keep fish so they are not a catch and use sort of item. Pherhaps some sort of salting barrel storage thats more efficient than salt in a barrel method, extra decrease in decay from building one versus salt in a barrel? Maybe add smoke houses or the ability to pickle something, Also pherhaps drying racks? I've checked and all fit in with the "timeline" of wurm. Tell me what you think
  5. Hence I would propose clothing customization.
  6. Ahh,Explains a lot, I love papyrus as well:P
  7. I recently read a post on server specific identifying traits and one suggestion was server specific tattoos, but I had another idea, why not have tattooing be a customizable option? You work on it like any other skill and you could tattoo yourself out of some maybe ink or dye and a needle. At certain levels in the skill you unlock certain other tattoos and possible locations, one problem would be visible tattoos and armor, so pherhaps we'd have to work more on visible armor first and customizable clothing, but I think this could be quite an interesting Idea.
  8. This is an awesome idea, love the idea of tattoos, maybe even add the ability to tattoo yourself in game? definitley a +1