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Posts posted by Olloch
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you mean you guys don't love just guessing and the supreme amount of misinformation
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6 hours ago, BrQQQ said:Says the only kingdom blaming losing every fight on game mechanics instead of poor strategy. The meta game of trying to sway devs to change the game every time you lose is a bit exhausting to deal with.
Treasure chests being hidden is nicer I think. I wish they'd decay a bit quicker though
Again, you have the strong priests. Its not like you're going to admit you have a huge mechanical advantage.
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in this thread the kingdom with the overpowered priests try to convince everyone they're not overpowered
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my bad
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On 11/4/2020 at 3:33 PM, RainRain said:they already suffer to lack of entire options such as nimble for bow, coc for actually decent grinding tools instead of botd, and any singletarget healing
enchants is HARDLY a handicap when you have people that just make a WL priest alt.
So sick of the poor BL has to balance against 3 gods argument. Its just tired and boring at this point
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looking for a girl who wants to spend time complaining on the forums about how overpowered lib is with me
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mining has enough perks
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Yet again PvPers are punished. What else is new?
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Agree with groot but it would be cool if BL horses looked different
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4 hours ago, Carmichael said:Make pillars or control points that either rotate every week-2 weeks. That give you bonuses like: Combat Rating, Faster Action Timers, Double Resource Creation vs 1, 10-25% Skill Gain, Rarity Chance Increased, Lowering Difficulty if Casting Significantly, 10% Reduced Damage, 10% Increased Damage (No Mag bonus stack), Random Affinity Gained ever 24 hours. This is just literally random things that I came up with off the rip. All these don't seem to be to crazy. Make them work like HoTa camps, where you can build on them, no deeds, but locks and minedoors work like they would on a deed. Minedoors don't open up to other kingdoms in that specific area, or simply do housing only not opening up to enemy kingdoms.
This idea is cool. have to make it worth getting everyone together to attack tho
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5 hours ago, Sindusk said:The best way to solve it would be to add another BL priest and split some of the spells away from Libila and into the new priest. However, that sounds like a content update beyond the scope of the PvP servers. I can't think of a clean way to solve it beyond that.
Let BL be Fo mag and Vyn
Let WL Be Lib -
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6 hours ago, Goyle said:Should implement an advanced PvP journal with some rewards PvE players actully want to have.
weekly and daily rotating pvp based challenges unique to the player.
"This week you must seek out and kill Wastrel"
Lol
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4 minutes ago, JamesSnow said:fireheart isnt the only spell that does lots of damage. its basically every spell rn because nobody has soul strength. and im not proposing introducing all those changes, im just giving ideas of restrictions that priests could have instead of having crafting being taken away. it could be 1 of those ideas or none of them. what im trying to get across is that the nerfs/restrictions for priests should be pvp related and not crafting related
I agree, especially because priests can just cross to pve and have no crafting restrictions.
Priests should have pros/cons and not just be a straight upgrade. I like the idea of nonpriests being less sensitive to heals/damage.
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41 minutes ago, Sindusk said:A new single-target healing spell for Libila similar to Cure Light, or simply giving Libila Cure Light, would be advisable with this change. They currently only have Drain Health and Scorn of Libila for healing
thanks ill take drain health as fo too since we are balancing
Let SFI portal to Defiance
in Suggestions & Ideas
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Hey