AbsolutelyNobody

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Everything posted by AbsolutelyNobody

  1. Ok, so I'm trying to make changes to the Tiles.class file in common.jar. This forum won't let me post the code because its to long :/ I have decompiled the code with procyon and then copied it all into intellij. It won't even let me compile it without making a single change because of the error that is there. So I need to fix it somehow to even be able to do anything
  2. Tried this and still having problems. Doesn't help that I have like no experience in coding I might try again later
  3. Close Please
  4. I'm trying to edit the Tiles.class file and keep getting an error on this part of the code and have no clue how to fix it. Anyone know what to change here? This is the error I get: The constructor Tiles.Flag(String, int) is undefined private enum Flag { USESNEWDATA("USESNEWDATA", 0), ALIGNED("ALIGNED", 1), TREE("TREE", 2), BUSH("BUSH", 3), NORMAL("NORMAL", 4), MYCELIUM("MYCELIUM", 5), ENCHANTED("ENCHANTED", 6), GRASS("GRASS", 7), ROAD("ROAD", 8), CAVE("CAVE", 9), CAVEDOOR("CAVEDOOR", 10), VISIBLE_CAVEDOOR("VISIBLE_CAVEDOOR", 11), SOLIDCAVE("SOLIDCAVE", 12), REINFORCEDCAVE("REINFORCEDCAVE", 13), ORECAVE("ORECAVE", 14), NW("NW", 15), NE("NE", 16), SW("SW", 17), SE("SE", 18), BOTANIZE("BOTANIZE", 19), FORAGE("FORAGE", 20), BIRCH("BIRCH", 21), PINE("PINE", 22), OAK("OAK", 23), CEDAR("CEDAR", 24), WILLOW("WILLOW", 25), MAPLE("MAPLE", 26), APPLE("APPLE", 27), LEMON("LEMON", 28), OLIVE("OLIVE", 29), CHERRY("CHERRY", 30), CHESTNUT("CHESTNUT", 31), WALNUT("WALNUT", 32), FIR("FIR", 33), LINDEN("LINDEN", 34), LAVENDER("LAVENDER", 35), ROSE("ROSE", 36), THORN("THORN", 37), GRAPE("GRAPE", 38), CAMELLIA("CAMELLIA", 39), OLEANDER("OLEANDER", 40); }Thanks,
  5. Issue is that I haven't figured out how to make new models for them yet. So for now I'm just making new textures for the existing models
  6. Yeah I know nothing about that stuff sadly
  7. You know how to make a .exe or know someone who would be willing to do this or show me how to? That would make things much easier
  8. I have found a few now, they all say they are unlocked but for some reason I don't get the option to open them. Anyone know what I'm doing wrong?
  9. Server side would be awesome, if someone knows how to do that let me know
  10. Yeah I would love to find a way to make this much easier for people to install
  11. I'm sure there is a way of making it server side, I will see what I can figure out. but for now its still partly client side If you are afraid of crashing your game just make a copy somewhere before you do anything. That way you can always go back
  12. Fixed the corpse problem, everything should work better now. MoreAnimalsMod 1.4.2 Also added calfs for the new cows
  13. Still have a few issues with the corpses and butchered corpses, I will fix those tomorrow
  14. So I have been teaching myself some coding and managed to make the traits work So from now on we are able to have all the different creatures in the game at ones and they won't change textures between restarts MoreAnimalsMod 1.4.1 Let me know if you find any bugs Enjoy
  15. Looks like even when you run far away and come back the color is changed Traits sounds like the best option for sure
  16. I started it up the first time and had a black rooster and a red chicken. Then restarted and the rooster turned red and the chicken white. Didn't test it past that. Might try again after im done work
  17. Pretty much everything in the first post is in now
  18. Hmm, Issue we have now is that every time the server restarts the textures on the animals change to something random :/