AbsolutelyNobody

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Everything posted by AbsolutelyNobody

  1. Yes, it follows the wood type like it always used to
  2. This mod is now ready to download. Let me know if there are any problems
  3. I know there is still some code for it, I'll have to look into it
  4. I'll give that a try tomorrow, decompiler is procyon
  5. I know there have been many complains about this, so I figured I'll fix it. Now the colors might not be a perfect match but at least we got some variety. Keep in mind that this will be a large file, it has 60 textures in it. ShipWoodTypes 1.1.0 You will need Ago's server and client modloader Take the shipwoodtypespack.jar and drop it into the mods/serverpacks folder. Next open the serverpacks.properties file and add "serverPacks=shipwoodtypespack.jar" If you already have serverPacks=name.jar just add it to the end like this serverPacks=name.jar,shipwoodtypespack.jar Enjoy
  6. There is, but I got it set up this way for the moment I figure out how to change the model
  7. Just gave it a try and getting nothing, also tried putting graphics.jar: in front of it and didn't work either
  8. I am making an attempt at making my creature mod a much smaller file and much easier to install. Right now I am working just on the graphic.jar file and trying to redirect the models to the textures. So for example: creatures/brownbear/BrownBear_Main_nm.dae?BearMat.texture=mods/pandabear/bear_panda.jpg So i'm trying to use the original brown bear model but have the texture in a mods folder Both creature and mods folder are in the same area. the issue I have is that the model is looking for the texture in the creatures/mods/pandabear/bear_panda.jpg area. It seems to always start looking in creatures, how do I make it take a step back and look strait into the graphics.jar file?
  9. Looks like its my fault: Replace this file in your server.jar\com\wurmonline\server\creatures folder and it should work CreatureTemplateCreator.class
  10. You are totally right, I actually had it done right in my game but didn't transfer that to the mod files I put out here The newly fixed file is up now: Hitching Fence 1.0.2 Let me know if there are any more issues *trying to share the files with dropbox now because filedroppper kept deleting my files
  11. Hmm, keeps telling me the file is unavailable. :/ Guess I will still look at some others
  12. It keeps the files for 2 months as long as it gets downloaded ones in that period. I guess i'll try it thanks
  13. Anyone know a decent file host. It seems like filedropper.com is deleting my files after a few weeks
  14. Lol, let me look into that Just checked all the files and they seem fine. Also tried them in my game and I got a zebra showing up. Maybe double check you didn't mis one of the files If the creatures do say zebra it most likely is either your mappings file or your zebra texture is in the wrong spot. Maybe try logging in a gm account and see what it says if you hover over the zebra
  15. Not exactly what you asked for, but close enough I think http://forum.wurmonline.com/index.php?/topic/134759-released-hitching-fence/
  16. You can hitch up to 2 animals to this fence, turn it, push it, improve it, destroy it and repair it. Eventually I like to make a new model for it but for now it will use the regular wooden fence model. Creation: Large nail on a log Add 2 logs, 2 iron ribbons, 3 large nails Skill: Carpentry Hitching Fence 1.0.3
  17. Missed one file should work now MoreAnimalsMod 1.5.2
  18. Tried something new and figured I would add it to this mod. Will also add it as a stand alone mod. You can hitch up to 2 animals to this fence, turn it, push it, improve it, destroy it and repair it. Eventually I like to make a new model for it but for now it will use the regular wooden fence model. Creation: Large nail on a log Add 2 logs, 2 iron ribbons, 3 large nails Skill: Carpentry
  19. ok, here it is: http://pastebin.com/9unDwSCW