AbsolutelyNobody

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Everything posted by AbsolutelyNobody

  1. If you like making one feel free to do so. I mostly figured I'll make one because nobody else has yet. But I prefer spending my time on adding more animals
  2. I'll see if I can put some kinda tutorial together sometime soon
  3. Glad its working. Razorqx, try logging into Nappy's server if you don't mind. Would at least tell us if your client side is the problem or not
  4. Also for anyone having issues with the packs pushing through. make sure your serverpacks are enabled on both the client side and the server side
  5. Ago is there a chance that the new mappings file on my creature mod would interfere with the original mappings file? For example if someone had this changed in their original mappings file: model.creature.quadraped.cat.wild.mainecoon = mod//wildcat/WildCat_main.dae?WildCatMat.texture=mainecoon.jpg And the new mappings file has: model.creature.quadraped.cat.wild.mainecoon = creatures/wildcat/WildCat_main.dae?WildCatMat.texture=mainecoon.jpg Or does the new one always override the old one?
  6. Yes they are all in there. Tried it without before just to see but you need them for sure
  7. Bulls won't work because I didn't make the graphics yet. Could have left the code out for now I guess, but it should show the original bulls anyway Gonna look into the problems and see if there is an issue on my side. For those of you still having problems maybe try completely removing the mod and re-adding it. I usually do that every time I reinstall a mod...not sure if it makes a difference but might not be a bad habit anyway. Also make sure you got the latest modloader or it for sure won't work
  8. Hmm I tested it myself on a computer that didn't have the files and it seems to work fine Maybe try a restart on both server and client. I had to start the client a second time for it to fully work
  9. So I have this issue that when i spawn a calf it becomes a bull instantly. I found out it is caused by the time in the database file. as soon as it hits a certain time it starts happening, if I set the time back to its original state the calfs are fine. Anyone else having this issue or know how to fix it without resetting the time?
  10. Creaturemod 2.1.0 Creaturemod 2.1.0 Added Foals,Husky,Black Angus, Dalmatian, Belted Galloway, Red Wattle, Silver Campine, Rhode Island Red, Australorp
  11. It pretty much does what it did before. but coded in a way so it won't get undone by any updates. Not sure how it will react with your existing animals, it might change the look of some of them. but its also possible they just stay the way they are. But I do highly recommend using it in this way because from now on I will be updating all the new creatures so they are compatible with Ago's modloader.
  12. Also just set up a facebook page where I will post the screenshots from now on so this post doesn't become a mess. Screenshots
  13. go here: https://github.com/ago1024/WurmServerModLauncher/releases/tag/v0.11.1 under downloads there is a file called modlauncher.zip I just downloaded it and everything is in it
  14. If you open the modlauncher.zip with a program like winrar the modlauncher.jar is right inside of it They pretty much just need to take all the files inside modlauncher.zip and throw them strait into your wurm unlimited dedicated server folder.
  15. Ok, added the new creaturemod fully functional with Ago's modloader. Includes the horses now CreatureMod 2.0.0 I'll probably be adding more animals today and am thinking I might make something like a facebook page to show all the animals on because right now this forum just makes a giant mess.
  16. Ago got it working and I managed to code the horses as well. I will start updating this tomorrow with the horses included. And from there on I'll start adding the remainder of the animals.
  17. Managed to code in the horses and it seems to be working perfect so far. Will start updating the creatures threat with this tomorrow and start adding all the other creatures Awesome job Ago
  18. Just tried starting it, my server loads fine with the new digtoground mod but the creature mod wants to crash. Not sure what the problem is. I took a look and everything seems fine to me nvm, I must have been using an older version of modlauncher. reinstalled it and it works now. gonna go test the rest
  19. Just send them in whatever format they are and i'll see if I can open them. been using a few different programs but wanted to try 3ds actually. I know for wurm they use the collada files.
  20. Do they have animations? Would love to take a look at it
  21. Custom horse 8 to 10 are all white for now because we only have 7 custom horses. If she would breed one that has the custom 5 trait for example you will see a difference. 1.6.1 has all the other animals in the mods folder. Now just a suggestion. we are almost ready to make the animals work with ago's modloader. I would wait for that because everything will work much better and will keep working after updates
  22. Sweet you are awesome Ago, now hopefully I'll be able to figure it all out and start adding more animals later. Unless you would like to stay part of the mod and keep adding the coding as it comes, you are more than welcome to. I'll just keep adding graphics
  23. Awesome, looks like you're getting somewhere with it