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Everything posted by Kriet
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Fighters from all servers welcome. The Host Deed will be Nacrautis Legion located at Q22. There is a way to the deed by going north into T19, at the East side of that inlet is a narrow passage (T20) to the South Sea, once through the passage head north to the South Sea Oasis (R21) then directly Northeast to Nacrautis Legion which is located on the west side of the peninsula at Q22. As this is not my actual deed it is on lockdown. We are having Tents made as well for respawn points close to the Green Dragon. This will be handed out to the high end fighters so they can get back in the fight faster should they fall during the fight. If you want to bring your own tent you may do so. Post in this thread if you'd like to join. I would like to have at least 20 Skilled fighters at 75+ Fight Skill to ensure we get this thing down in one shot. We need a butcher so also post here if you have high butchering skill. PM Kriet or Lanin for details. The exact location of the Dragon has been confirmed by two sources and the path there is ready. Attempts to drag it into the open have not been successful as it seems tethered to its spawn point. Map used for reference (Nacrautis Legion is not on the map but trust me its there) http://www.irissimulations.com.au/mamad/map/xan.pdf
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Seems a bit OP if you ask me... +1 to this ^^^^
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Greatest group of people ive ever had the pleasure of gaming with. Here is a slight update to our leadership however: Senior members: Horton - The Emperor of Mol Rehan and ruler of its capital House of Mol-Rehan Nadroj - War Chief - HoM Kriet - Prime Minister of Mol Rehan -HoM Badbob - Kingdom Director - HoM Madenzz - Chief of Staff of Freedom Affairs - Fort Freedom Miniroll - Senate Majority Leader - Candy Mountain Gaeron - HoM Glory - HoM Red (Redd on forum) - Kratos Emoo - Kratos Demondan - Kratos Telarin - Eden Febur - Eden Bonefly - Pannonia Robus - Arachnadelphia Reasons - Arachnadelphia Finnishpkt - Arachnadelphia Sharkin - Dragonstone Reincarnation (Balmore on forum) - Mayor of Ravenholm
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The Lights, and a possible cool down on bashing them.
Kriet replied to Lancelot's topic in Suggestions & Ideas
I read the wall of text above and the same thing occurs to me with every post..blah blah blah..we have only X amount of people blah blah blah...how can we stop 50+ people bashing the lights? blah blah blah...we want a shot at the artis without doing the work involved again....blah blah blah...hey here is a great idea...recruit more people...build your numbers...manage your kingdoms...create a force to be reckoned with and stop complaining. -
Yea mine just says Connecting to Server....not connecting at this point
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Skilled player looking for Village
Kriet replied to EchoPlaysMC's topic in Village Recruitment Center
What this guys says! Chaos is full tilt fun! and there is limitless room to grow!! PM me in-game and I can get you set up on the deed I live on which has an abundance of room for you to build on! And by the way Welcome Back!- 10 replies
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2:01 Docterchese We'll be starting in just a moment! This channel is now "moderated" and only developers will be able to talk here. To keep chatting, please join #wurmqa Welcome to #Wurm - This channel is silenced now for the Q&A, for discussion please join #wurmqa. | Got a last minute question? Please send it to MaxC and we may be able to get it asked in the Q&A. 12:06 Docterchese Lets get started! For the Q&A, I'll be asking the questions that you've sent us to the devs. 12:06 Docterchese Questions will mainly be answered by Rolf, although most of our other developers are on hand to help out too. 12:06 Docterchese After the Q&A, we'll post a full chatlog on the forums. 12:06 Docterchese If you've got any last minute questions please send them to MaxC and we may be able to fit them in later. 12:06 Docterchese Rolf, are you ready? 12:06 Rolf yep yep 12:06 Rolf hello everyone and welcome 12:06 Rolf i haven't seen the questions so this will be interesting 12:07 Docterchese We'll ask questions in a logical order so that we ask similar topics at once 12:07 Docterchese We'll start with some more general questions 12:07 Docterchese >> Some players make lots of money from farming traders and it isn't necessarily fair for everyone else. Do you have any plans to change the trader system? 12:08 Rolf the intention with the traders was never that people should be able to isolate them like has happened 12:09 Rolf we've added the possibility for anyone to drain the moneypool with the introduction of the Sell option on traders and tokens 12:09 Rolf it should help but isn't really a full fledged solution of course 12:10 Rolf i'm not very pleased with the trader situation so one day or another we'll take a look at how to improve the system further 12:11 Rolf we have a lot of other things coming and right now it's not a broken system so there is no ETA 12:11 Rolf together with the SELL option it works pretty well with money distribution 12:12 Rolf i will finish off the answer with a . so that Docterchese knows i'm finished 12:12 Rolf . 12:12 Docterchese >> Are there plans to bring Wurm to Steam? Do you think it would be a good thing for Wurm, now or in the future? 12:13 Rolf we've been talking to a guy at steam and for a moment it seemed as if we'd get a green light easily but they have changed policy to let everyone go through the greenlight process 12:13 Rolf so we have to do that 12:13 Rolf there is a very high probability that we will start the process during the spring 12:14 Rolf . 12:14 Docterchese Sounds interesting Steam can certainly be good for promotional purposes 12:14 Docterchese >> Do you plan to respawn uniques like Dragons in the future? 12:14 Rolf there has always been the plan to respawn uniques 12:14 Rolf but they should also be unique 12:15 Rolf making them unique means we'd like to change color or treats and other things 12:15 Rolf which takes some manual intervention 12:15 Rolf at least right now 12:15 Rolf so we need to code a system for it 12:16 Rolf there is also the situation with the dragon armour so we have to consider what loot if any they should have 12:16 Rolf the "situation with dragon armour" is that we can't spawn too much, not even sure we want more on the freedom servers 12:17 Rolf so it takes some thinking 12:17 Rolf but yes, there are unique creatures coming hopefully a lot and periodically with reasonable loot 12:17 Rolf . 12:17 Docterchese >> Will players be able to give names to pets in the future? 12:18 Rolf i have to ask myself why I didn't let people do that from the beginning 12:18 Rolf maybe because when they go untame it has to revert 12:18 Rolf in my opinion 12:19 Rolf but we'll see 12:19 Rolf it's not impossible 12:19 Rolf . 12:19 Docterchese >> Are there any plans to allow players to build underground structures? (E.g. housing space in mines.) 12:19 Rolf yes i think some of the client devs have looked at it at least given it consideration 12:19 Rolf it's something we want in the long run 12:20 Rolf but it may be a pretty drastic project 12:20 Rolf especially if we manage to sort out multi layer caves 12:20 Rolf which i think we should start first 12:20 Rolf . 12:20 Docterchese >> When will the new large carts (wagons) be implemented? 12:21 Rolf erik? 12:21 Rolf erik is coding it 12:21 ErikN They wil be out with the next large update (when Wox is done with all the graphics) 12:21 ErikN . 12:22 Docterchese We have a few questions on bridges next, which is unsurprising since they have been such a requested feature 12:22 Docterchese >> Is there any ETA on bridges? 12:22 Rolf no 12:22 Rolf . 12:23 Rolf but it's looking good 12:23 Docterchese I assume the reasons are due to coding complexity, but we've made a lot of progress so far, especially on the art side of things 12:23 Docterchese >> Will bridge building have its own skill or will it be based on existing skills like carpentry and masonry? 12:23 Rolf tich will step in here 12:23 Tich it will use existing skills 12:24 Tich . 12:24 Docterchese >> If bridge building requires two players, will both need to meet a certain skill requirement for bridge length? 12:25 Tich no, only the one using the main surveying equipment, the other is just holding a pole so can determine the length and width of the bridge 12:25 Tich . 12:25 Docterchese For those who are interested, we have a couple of exciting bridge previews on the forums: http://forum.wurmonline.com/index.php?/topic/90712-bridge-preview/ http://forum.wurmonline.com/index.php?/topic/91430-stone-bridge-wip-updated/ 12:25 Docterchese >> When will we be able to move stacks of items directly between BSBs and carts? Will there be any limitations on what can be moved? 12:25 ErikN When the wagons arrive 12:26 ErikN . 12:26 Docterchese What about limitations? Will there be any? 12:26 ErikN hmm 12:27 ErikN there are some atm when dragging from bsb, it still goes through your inventory so that can limit you a bit. 12:28 Docterchese We also had a similar question on the "load" feature, I assume it will have the same ETA? 12:28 ErikN yes 12:28 ErikN most things have the same eta 12:28 Rolf as a note we've happened to gather quite a lot of features which we are debugging and polishing 12:28 Rolf the eta is somewhere mid Feb 12:28 Rolf for most things 12:29 Rolf not bridges though 12:29 Rolf . 12:29 Docterchese >> Could the dyes system be expanded on to make it possible to dye more than one part of an item separately? E.g. separate colours on windows and walls. 12:29 Docterchese The next questions are a bit more on the art side 12:30 Rolf we're looking into changing it to use masks for one colour i don't think we'll allow more colors 12:30 Rolf we're not satisfied with how the whole wall changes color 12:31 Rolf so initially only one color per wall or item 12:31 Rolf . 12:31 Docterchese Could patterns be added by players or would that be too complex? 12:31 Rolf too complex at this time 12:32 Docterchese >> Are there any new wall types planned? If so, when can we expect to see them? 12:33 Rolf no solid plans but we all want more types 12:33 Rolf so no eta 12:33 Rolf . 12:33 Docterchese >> Are the older tree and bush models going to be updated to look much better, like the new trees? 12:34 Rolf yes we also lack lots of hedge types 12:34 Rolf so it's going to be work done up until the summer most probably 12:34 Rolf . 12:34 Docterchese >> There are multiple different types of pine tree in the world. Are there plans to add multiple new pine tree models? Could this be done for more than one existing type of tree? 12:35 Rolf i don't see that coming anytime soon really 12:35 Rolf different tree types would be more interesting 12:35 Rolf imo 12:35 Rolf unless a certain type of pine is really really interesting of course 12:35 Rolf . 12:35 Docterchese >> Are there any plans to add further wood-type textures to decorative items like stools and tables? 12:36 Rolf we've discussed the amount of wood textures we can really support 12:36 Rolf we're trying to solve how to make it manageable with graphics card memory and the color masks 12:37 Rolf we can't really support more texture types right now 12:37 Rolf plus it significantly increases development time 12:38 Rolf it would be good to solve with masks and generic tree type textures but that means more draw calls or something like that 12:38 Rolf so we'll see how we solve it 12:38 Rolf . 12:38 Docterchese >> Will players be able to hang items such as picture frames, wheels etc. on walls at any point in the immediate future? Also, will players be able to put things like knives and forks on tables in the future? 12:38 Rolf yes to both those but when is hard to say 12:39 Rolf we're going to solve sitting first 12:39 Rolf so it may come around that time 12:39 Rolf can't promise 12:39 Rolf . 12:39 Docterchese >> Does the Art team have any ETA on fixes to the shaders which are causing issues with dynamic lighting? 12:40 Rolf the test client has rewriting for lighting and shadows with new shaders 12:40 Rolf so it's work in progress 12:41 Rolf we expect to update the live client fairly soon after christmas 12:41 Rolf . 12:41 Rolf after new year i mean 12:41 Rolf like mid-end January 12:41 Rolf . 12:41 Docterchese >> Would a modified, toned down version of the client ever be released with deliberately basic models and lighting? It could be useful for players with less powerful computers or players who have alts. 12:41 Rolf we are going to try and find out how powerful the client is when it's started 12:41 Rolf and adjust settings 12:42 Rolf so instead of a new client we need to maintain it would adjust the settings instead so i guess yes and no 12:42 Rolf . 12:42 Docterchese >> When will the floorboards and lawn tiles be fixed? 12:42 Rolf next client update yes tich? 12:43 Rolf . 12:43 Tich correct 12:43 Docterchese >> Would you be able to clarify what determines altar domain radius? For example, what effects do material type and quality have on the number of tiles it sends domain presence? 12:45 Rolf material type doesn't have any effect on radius iirc 12:45 Rolf but the quality level does 12:45 Rolf there are hidden zones involved which altars close by compete over 12:46 Rolf just get the ql as high as possible 12:46 Rolf . 12:46 Docterchese Back to some more general questions now 12:46 Docterchese >> Would diagonal walls be possible at some point in the future? Maybe even curved walls? 12:46 Rolf tich you looked a bit at that recently didn't you? 12:47 Rolf just for fun? 12:47 Tich sort of, possible, but hard to get right 12:47 Tich zcul and i would like to see curved walls at some time 12:47 Tich . 12:49 Rolf me too, me too! 12:49 Docterchese >> What is the status of the in-game village recruitment boards? 12:49 ErikN They are on test, and waiting. 12:49 ErikN I think most things that we want done with them for now is there, giving us a stable foundation to build on if needed. 12:50 ErikN the eta is the same as wagons 12:50 ErikN . 12:50 Docterchese >> Does meditation have an end goal and if so what expansions are likely? 12:51 Rolf there is no max level 12:51 Rolf the end goal is enlightenment of course 12:51 Rolf or insanity 12:51 Docterchese No max level? Does that mean there are levels beyond the 15th? 12:52 Rolf i don't want people to expect new features the higher you get either really 12:52 Rolf just reaching a higher level of enlightenment should be reward in itself 12:52 Rolf to show off 12:52 Rolf . 12:53 Docterchese >> Are there any plans to sell premium and settlement related bundles in the shop? For example the ability to buy upkeep as a bundle with premium time. 12:54 Rolf there are no plans for it but one day we have to improve the shop code 12:54 Rolf to support more things like that 12:54 Rolf . 12:55 Docterchese >> Will the current locks / permissions system be overhauled to allow for specialised settlement permission roles? Also, are there plans to make individual doors within houses have their own locks and permissions? 12:56 Zcul on the individual doors: Yes 12:56 Rolf there is no major overhaul scheduled 12:57 Docterchese Could it work for hotel systems, whereby people can buy access to a room for a set amount of time? 12:57 Rolf we will prioritize new stuff after the next release 12:57 Rolf that would be the intention i suppose 12:58 Rolf not sure how often it would be used though since you came with stuff and have to carry it away you may just sleep in the bed 12:59 Rolf like Zcul says, it's probable to happen it just needs prio 12:59 Rolf . 12:59 Docterchese >> When is the vote on merging Pristine and Release with the other freedom servers going to happen again? If they won't be connected for a while, would you consider one-way travel from Pristine and Release to the other servers? 13:00 Rolf we will have to code an ingame voting system first 13:01 Rolf no travel until then 13:01 Rolf or change 13:01 Rolf partly in order to avoid spagetti code due to more exceptions in the portal code 13:02 Rolf at least that's how i think now 13:02 Rolf . 13:02 Docterchese Now on to some questions that relate a little more to combat and PvP. 13:02 Docterchese >> It seems at times that the way that gods move and interact on Valrei is very unpredictable. Helping a god move also seems to hurt their chances at winning a scenario because of the way combat seems to work. Could we get clarification on how Valrei really works and why it seems so unbalanced? 13:03 Rolf the gods move unpredictable to squares they haven't visited since the map changed 13:03 Rolf unpredictably 13:03 Rolf which is good 13:04 Rolf because otherwise the items could spawn close to a deity at the beginning of a scenario 13:04 Rolf and no other deity would stand a chance 13:04 Rolf so it has to be random 13:04 Rolf however 13:05 Rolf if moving decreases chances for winning due to the risk involved of fighting 13:05 Rolf there is something wrong 13:05 Rolf moving should always be good 13:05 Rolf because how are you supposed to find the items and get to the winning tile otherwise? 13:07 Rolf the problem may be that if your deity has lowered stats it will have a hard time winning but there are tiles that should increase those 13:07 Rolf might need some tweaking then if it's perceived as unbalanced 13:07 Rolf . 13:07 Docterchese >> At the moment some kingdoms have much better chances to win karma and scenarios because they can do missions for multiple gods. Would it be better if each individual player could only do missions for their own god to help reduce this unbalance? 13:09 Rolf the idea was that you would have to decide if it's a good idea to kill certain creatures because it helps your enemy 13:09 Rolf or cut down certain trees and other actions that help your enemies in their mission 13:10 Rolf it's possible that Vynora and Fo cooperate too much on Valrei though 13:10 Rolf . 13:10 Docterchese >> Will players be able to make Horde of the Summoned template PMKs in the future? 13:11 Rolf if someone gets around to coding it 13:11 Rolf needs prioritization 13:11 Rolf . 13:11 Docterchese >> Are there any plans to overhaul the combat system in the future? 13:12 Rolf yes we want to make it more engaging 13:12 Rolf so it has high prio 13:12 Rolf like, on top after the release 13:12 Rolf . 13:13 Docterchese >> Why are certain abilities still overpowered while others have been nerfed heavily to the point where players don't use them anymore? 13:13 Rolf it's always a matter of finding the right balance 13:13 Rolf they were nerfed because they were considered overpowered 13:14 Rolf i haven't received reports or evidence of other abilities being overpowered 13:14 Rolf or that some abilities aren't used any more for that matter 13:14 Docterchese The one mentioned was the "continuum" ability 13:15 Rolf and it's considered overpowered or nerfed? 13:15 Docterchese Overpowered 13:16 Rolf it all depends on how much karma is floating around 13:16 Rolf so i'll have to check that 13:17 Rolf . 13:17 Docterchese Just for the record, though we'll move on now, magical walls were mentioned as being underpowered. 13:17 Docterchese >> Do you think battlecamps are useful and if not, would you consider removing them? 13:18 Rolf they are like pretty much in Wurm at first version 13:18 Rolf let me rephrase 13:18 Rolf for clarification 13:18 Rolf "like many other features in Wurm they are at first version" 13:19 Rolf when we get more development power we will make them useful if they aren't now 13:20 Rolf they do obstruct expansion for deeds though which is what i expect the question is about 13:20 Rolf . 13:20 Docterchese >> Players are currently able to hide out in mines really easily in PvP (mine hopping) - Is this kind of practice intended? 13:21 Rolf hide or get away? 13:21 Rolf i assume get away 13:21 Rolf behind a mine door 13:21 Docterchese Get away, yes 13:22 Rolf it seems to easy 13:22 Rolf . 13:22 Docterchese Get away or use it to your advantage, since you can heal up again in mines 13:22 Docterchese >> Will it ever be possible to expand a deed in one direction? 13:22 Docterchese Back on to some more general questions now 13:23 Rolf it should be possible to fix but it has fairly low prio 13:23 Rolf . 13:24 Docterchese >> Will it be possible to lift large items like beds and ovens between house floor levels? 13:24 Rolf yes 13:24 Rolf . 13:25 Docterchese >> Will we be able to load animals into boats with the new cart loading system? (Possibly integrating the new crates we've seen the art team working on) 13:25 Rolf no 13:25 Rolf . 13:25 Docterchese Is it something you'd consider adding in the future though? 13:25 Rolf but one day we want to solve it yes 13:25 Rolf . 13:26 Docterchese >> Are there any plans for implementing renaming of toons at all, even for a price? 13:26 Rolf last I checked it wasn't a popular suggestion but it may depend on the server type 13:26 Rolf so we'll ask again when we have ingame voting system 13:26 Rolf . 13:27 Docterchese Any ETA on the voting system? 13:27 Rolf no eta 13:27 Docterchese >> Could Wurm ever be translated into different languages in the future? (e.g. different client languages) 13:29 Rolf it's a huge complex project which will require a lot of server side work as well so it's not very probable that such a project will be scheduled during the nearest 6 months 13:29 Rolf it's possible but a very big project 13:29 Rolf . 13:30 Docterchese >> Are there any plans to increase the price of premium and silver coins in the near future? 13:30 Rolf no 13:30 Rolf . 13:31 Docterchese >> Some dragons have been penned up on Pristine by people who want to keep them until the servers merge. Is this intended and if not, will they be able to break or fly out before servers are merged? 13:31 Rolf it is not intended that you should be able to pen or capture uniques but we don't magically want to teleport them 13:31 Rolf so we want to code intelligence that makes them break free 13:32 Rolf however, we are not intelligent enough to do so apparently 13:32 Rolf the people penning them are cunning 13:32 Rolf and so the dragons remain penned and sadfaced 13:33 Rolf but we're working on smarter creature behaviour over all so it may happen that they start breaking free before the servers are merged if that happens 13:33 Rolf . 13:33 Docterchese >> Will saddle bags be created as a container on a horse, sort of like a packmule? 13:34 Rolf it's one of those items that we want to find time to add 13:34 Rolf we want more decorations as well 13:46 Docterchese >> Any plans to have custom tabards/Wagon Covers/banners for Alliances, so that there's some variety for freedom servers? 13:46 Rolf oh alliances are so many 13:47 Rolf it would be nice though, we'll see what happens 13:47 Rolf don't see it coming during the spring though. 13:47 Rolf . 13:48 Docterchese >> Are there any plans to make wider cave entrances possible? 13:48 Docterchese Could be very useful for cave canals. 13:49 Rolf it would cause quite a lot of recoding as it is now so no plans 13:49 Rolf but things change.. suddenly we come up with a solution and implement it 13:49 Rolf . 13:50 Docterchese >> Are there any plans to implement dyeable armour and clothing? Would it be possible? 13:50 Rolf yes we want that, using masks as well 13:50 Rolf so it's being discussed in the general dying and masking situations 13:50 Rolf . 13:51 Docterchese >> Could more types of cotton clothing be added? Are there any plans for more armour types on a whole? 13:52 Rolf clothing is a chapter in itself that needs lots of attention 13:53 Rolf armours need to be added a bit more carefully in the future 13:53 Rolf so yes to both but we prioritize after the upcoming release 13:53 Rolf . 13:53 Docterchese And that brings us *almost* to a close, though we had a couple of questions that I think would be nice to finish on. 13:53 Docterchese >> What feature or aspect of the game are you most proud of? 13:54 Rolf hehe nice one 13:54 Rolf it is of course the terraforming 13:54 Tich same for me as well 13:55 Rolf i like meditation as well 13:55 Rolf . 13:55 Docterchese >> We've heard a lot today about what's going to happen in the future, but to end - what inspired you and Notch to make Wurm Online in the first place? 13:56 Rolf I think we were tired of MMO's where you couldn't really change anything 13:56 Rolf at least I was 13:56 Rolf I can't answer for Notch 13:56 Rolf . 13:57 Docterchese You were doing so well 13:57 Rolf typos 13:57 Docterchese And that pretty much wraps us up 13:57 Docterchese I'm sure I speak for everyone here in saying a big big thank-you to all of the developers who answered questions today 13:57 Rolf ahh 13:57 Docterchese It can be great to get this level of feedback 13:57 Rolf I want to say thanks for asking all these questions and hope I sorted some out at least 13:58 Rolf and thanks to all you team members helping out and standing by 13:58 Rolf many hugs all around! 13:58 Docterchese And of course, thanks for listening to us too 13:58 Rolf thanks Docterchese for holding this 13:58 Rolf Maxc for setting us up with the bomb 13:58 Rolf the PR group for aiding 13:59 Rolf ok anything else anyone? 13:59 Rolf BYE!
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Greeting Wurmians, Rolandt of Sporta held the first ever Sporta Games as a lead up to the big Winter Games for Mol Rehan. There were many competitors attending the event including Evadaly, Beerdrinkingredneck, Hordem, Christa, Kriet, Miniroll, Rothschild and Anarchistrise. There were three events for the initial Sporta Games. Event winners were...... 1st event: Horse Race: Miniroll Prize: Rez Stone 2nd place Rothschild Prize: 2 Silver 2nd event : Short Bow Paintball: Kriet Prize: 5 Silver 2nd Place Anarchistrise 3rd event: Cattle Round-up: Kriet Prize: 90ql Rare Rope Tool (88woa and 84 coc) 2nd place Miniroll The overall winner of the games was Kriet with Miniroll taking second place. Fun was had by all and if the Inaugural game are any indication then the Big Winter Games at Sporta will be a huge success! Hope to see more Mol Rehan come out and compete! Note: Yes I realize I am the author of the post and I won the event. But then who doesn't self promote every now and then.
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Yes but does Wurm need to get a sausage vending machine?
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If I do my job good enough then I would hope they would want to stay and help MR. At no point in time do i put a condition on my help such as "if you want to go JK then I won't help you". I love this game enough that it would not really bother me at all. This game in my opinion is the finest example of a sandbox MMO that I have ever seen. To see this game grow is my goal. There is nothing In it for me other then that. To think otherwise is to question ones character. Not that this is what is occurring, just an opinion I hold. Anyone who spends time in this game knows that with about 200 people on Chaos, it takes on a whole new look. Who wouldn't want to see Wurm grow?
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Thank you so much for the recognition. I've tried to change the philosophy that was developing on Chaos that Freedomers were an easy and cheap kill. In doing so I found that underlining factor of game playability. It's no fun if you die over and over when trying to learn a game. To that end I've worked very hard with assistance of many great players in Chaos in welcoming and helping new players. This game as a whole deserves to grow, whether or not they are JK or MR or even BL. If they chose to play the game then they deserve to actually experience the game. Again thank you Roman for bringing to light my efforts and thank you all for the follow up. Your ever humble noobie herder-Kriet. By the way I am always in vent and have been playing for a very long time. I love this game and the people in it..even some of the JK.
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Just an FYI...Chaos Crashed and went offline around 9:45. Nothing posted in the forums about it so I though I would be brave and say..."Hey Chaos went offline at 9:45ish" okay im done..shall wait for it to come back online!
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Just a guess but that mght be where all his kills come from. Might want to see his name spammed.
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8:11pm EST and still cant connect. Sad face. Hope my crops don't rot lol
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I ave some music sent to me by the artists them selves that we can play..some pretty damn good. we could also look for other music via craigslist or other means. A conference call should be something we do soon so we can go over format/host and rules. Need to be clear on the rules that govern what we talk about and what we wont talk about as this will encompass all kingdoms. This is a really good idea Looking forward to working with and talking to people from lots of different villages from all three kindoms and all servers. Gonna be fun!
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The Stream Side choice Ill leave to you but ill bring the voice. We should talk offline at some point about Format and Rules also. As I dont want the show to get bogged down with complaints and used as a forum to trash the game. There are details we need to work out. Send me a private message with a Skype name so we can talk about all this. I am certainly on board though.
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@Vicero.....I have 10 years Online Broadcasting and all the tools here to broadcast from my house live through Skype. You have a Stream then all we need is a website and a embeded stream on the site. I can create my own intro media and comm in/out sounds as well as the close. Let me know and we could get a live show together. Get Guests on from various villages/Kingdoms to come on and talk about the game. Create a Pod Cast of the Broadcast. There are a whole lot of people that play this game and a Pod Cast only seems like a logical step with the new Epic Servers open now. Any ways let me know what you want to do or if interested.