darkhog

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About darkhog

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  1. Yes, but maybe it won't run OOM when just opening such file - after all generation process takes some (much?) memory as well. Plus, would like to have 1:1 conversion option as well (1 wurm tile = 1 mc block).
  2. If that's not a problem, could someone generate for me empty 32768x32768 (8192, xanadu size in wurm terms) .world file with following settings: Water level is 1024 if anyone wonder. Because when I try, worldpainter just hangs and then crashes. So I think having a template of sorts would make this easier as you'd just copy world file, open it in WP, edit the map, save, export and import into wurm instead of having to generate it.
  3. Yeah, he is. It was cleared later via e-mail. Cheers!
  4. Couldn't be mossy cobble be used in place of moss?
  5. This seems to solve my problem: http://forum.wurmonline.com/index.php?/topic/133033-worldpainter-to-wurm-unlimited-converter As long as it'll be developed further and make it to worldpainter proper, I deem this thread solved. @Modteam: I'd like you to close it as this is finished and any further posts here would be just spam.
  6. Awesome! Will use it, however I hope once it is well-tested, this functionality will be directly available in World Painter. I've also e-mailed creator of WP to see if he could make such functionality and he said he would, then after some back&forth regarding details, he said it could work. I'll give him link to this thread to see if he can merge this code.
  7. Then add support for it to existing tool like WGenerator? So what you're proposing is following: 1. Open terrain editor, most of which such as World machine costing big $$$. 2. Paint terrain. 3. Export to the heightmap 4. Open GIMP 5. Paint biomes 6. Export it 7. Open wurm importer Runtime Error 202 where what I'm proposing is: 1. Open Wurm-specific editor 2. Paint map 3. Paint biomes 4. Export it via Wurm API 5. Put in server folder 6. Play. And don't worry, if you lack skill to make such tool, someone will.
  8. This code would be put on Wurm's server (say, wurmonline.com/ip.php): <?php $ip = getenv('HTTP_CLIENT_IP')?: getenv('HTTP_X_FORWARDED_FOR')?: getenv('HTTP_X_FORWARDED')?: getenv('HTTP_FORWARDED_FOR')?: getenv('HTTP_FORWARDED')?: getenv('REMOTE_ADDR'); echo($ip); ?> It'll put out client's IP address when accessed, pretty much like regular "whatismyip" service. Example (please don't use it as what's my ip service as it will be removed soon, also it doesn't look fancy). Then server upon start would access that code to get current IP address. If you want to get fancy, it could also ask it in regular intervals and automatically restart server if IP changed so it can be easily always accessed even on variable IPs. EDIT: THIS IS NOT TOOL, THIS IS SUGGESTION TO WU TEAM Why it was moved to tools, I don't even. This can't even work, on its own! Above code needs to be put by WU team on Wurm's http server, then modify WU server code to query it for external IP!
  9. Do we have rolling pins in game? If so, those also need to be added as a weapon! +1,000,000,000,000
  10. Same types as signs we currently have (maybe without shopsign, lol), but crafted without shaft and placeable only on the walls of buildings.
  11. @LorenaMontana I suppose it's kinda like a "Wanted" poster in old westerns . Anyway I think it should be removed IMO - getting person who stole/killed/did other crime should be more like real-life police work, with no magic stuff like this.
  12. Plus, it would finally make spyglasses craftable. +1
  13. Cool. Could you generalize it into more general PHP code so it can be easily put on sites using other CMS software? //edit: Basically remove all wordpress-specific bits and just put stats rendering so it could be even put on a otherwise static site, using iframe.