JasonSwift

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About JasonSwift

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  1. Weekends works for me. If there's enough interest during the week, I can definitely leave my non-priest alt around to pad numbers.
  2. If started again, my settlement would send 1-2 priests plus one non-priest listener.
  3. If you run into troubles with mines in the area, I can volunteer strongwalling services, assuming the mines are abandoned/approved for removal by owner.
  4. Okay, but if you have the capacity to finish a tool, you generally have the capacity to make the whole thing from scratch. I'm not seeing a convincing reason to mail any of the few currently mailable tools which go through an unfinished state. Also, correct me if I'm wrong, but I don't believe the current unfinished restriction applies to weapon/tool heads anyway. As far as I can tell, this would only open up a handful of items.
  5. I can't speak to what the majority of players want, but as a priest playing on Freedom Isles, I am against this. The list you provided would remove virtually every major restriction currently in place, leaving only improving items, alchemy (except to Fos), packing dirt (except for Vynoras), steal/lockpick (I assume the majority of people wanting fewer restrictions are on Freedom, therefore these are irrelevant) and destroying buildings (already commonly worked-around using catapults). Additionally, that list would leave Mag priests with more restrictions than the other two whitelight flavors. Yes, currently priests are not balanced for solo play. This is by design, and isn't something that needs fixing, IMO. However, certain aspects of priesthood are clearly balanced for PVP, and this is something that should probably be addressed. Instead of lowering the cost of priesthood, improve the benefits.
  6. You're correct in that this wouldn't hurt anyone, but I honestly can't see much reason for this. If an item can be mailed after completion, I don't see any reason to mail it before it's completed - in the case of tools and such, I believe the most common reasons for mailing items are selling extremely high-ql equipment, or enchantments, neither of which applies to unfinished items.