Isosceles

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About Isosceles

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  1. While a lot of you have mentioned how PVP servers have this lifestyle, I've seen the same a few years ago on Independence. I'm currently attempting to remake that experience on Release now. From what I have seen lately though, many people are looking for someone to do all the work they don't want to do on their deed. What I found on independence years ago was not that at all. I found an active group of established players who worked with each other to produce what they needed and sold what was left. The smithy made everyone tools in town for free, but traded / sold to outsiders when orders came in. I think this experience maybe akin to what you're looking for. The town I am trying to create is some of the same. A group of people who work together to produce what is needed but sell the excess. As the town's smith, I make tools for everyone. We just got a new villager who is interested in smithing, so I'm having him make tools to the best of his ability and throw them in my forge and I'll imp from there. We're working together to forfill the town's tool needs. But, when I get an order for a tool from an outsider... I pull from what I've made and sell it to them. If someone joins us and doesn't know what they want to do, I don't set them up chain brick making. I tell them what community projects there are currently (and their needs) and show them where everything is, and tell them to knock themselves out on w/e they want to do. And to let me know if they need any tools and I'll make them when I can. This way they are given every opportunity to find what they like about the game, then focus into it, and become a contributing member of the village. My point is, within the community we work together. But each of us who can, sell our skills to outsiders. We're not isolationist, but we definitely help each other. Also, worth mentioning that this town is less then a month old. Still tons of work to make it what we are envisioning it to be. Each active, contributing villager gets a say in how that vision ends up being. So if this sounds like a place you want to be... PM me.
  2. Thats what I'd love to see brought back (used to be the case) Thats how I got here been playing for 4-5 years! The community and wiki is what makes this game.
  3. Thats how I started and I enjoyed it. But I also did the research and asked questions. Can you honestly say the tutorial enriched your game play experience?
  4. A bit poetic, but this is kinda what I am getting at. Just let them start experiencing it. The wurmpedia and community will do more then any tutorial.
  5. When I first started wurm, I was thrown out into this new dark world where I had no idea what was going on. It was ****'n awesome! I realize that this exact experience is why many people stopped playing wurm within the first few hours of game play. The tutorial was created to fix this. However, I argue that it does not fix the problem. Instead, it has created a tedious and clumsy process that all players have to gruel through before they can start enjoying the game. I have made a new alt recently and despite the few fixes it is still boring and now even less informative. We get plenty of new players in the global chats asking basic questions. And the community is friendly and helps them. So, I ask, what is the point of forcing them through that maze of pop up boxes? So, if not the tutorial, then what? I would suggest that during the sign up process the wurmpedia is repeatedly touted as a resource. And soon as you log in for the first time, a single pop up comes up welcoming you to Wurm, telling you about /shout and the wurmpedia, and having a few quick suggestions on how to get started. Then let them figure it out from there. It is a survival sand box after all.
  6. For all those asking how could they possibly know via the forum who or who isn't a denizen of P / R: "The real verdict on this will have to wait until an in game voting system is in place and we are able to better address the concerns." Obviously they realized there was no good way to tell, but by weighing the vocal protests from both sides they could tell that the forum poll was not decisive enough to act on w/o having a way to get the opinions of the player base in a way they could accurately split the votes by server. Furthermore, for those who think that isolating P/R from the GL-chat and restricting coin movements between servers... I highly doubt that would hurt anyone on P / R's feelings any. Wouldn't hurt mine. Always saw the coin movement as being an unintended feature and also always wondered why Pristine / Release didn't have their own GL channel.
  7. Should take quarters and in sharpy write "1s" on them and give that to your neighbors as payment for helping. Tell them after they get 10s, they can ride horses and drive large carts!
  8. The absolute funniest part about all this drama is 70-80% of this thread is full of the same argument that really isn't a deciding factor. Why speculate if the community at large is getting the final say on whether or not this happens when we all know its in Rolf's hands to make the decisio?. This poll and thread are just here so we can share our ideas. But in all your bickering, my ideas and others put forth by the few people who tried to be constructive are lost in all this mess. I am glad though that it seems one of the staff took note of mine. I hope they saw the others.
  9. I can back having PVP and barrier islands at first, then after so many crossings are reached (or a year passes), a new route is opened.
  10. +! I dont care if they have to nerf SB to make this happen, I much prefer not having to feel like I have to be hyper focused soon as I turn on SB.
  11. It isn't exaclty fair to force someone into pvp...however the graphic I made shows a way where using Chaos as a shortcut is possible for those who choose to, but would not be required.
  12. Just time. If you get lost and cross the wrong side of a server, you could be attacked by the "server sharks", but you are warned about that long before it happens.
  13. Time is money. As it is now, takes about 30-45 minutes in good wind (90-120 minutes in bad) to cross a server. Why should you be able to quickly get to any given place? If you want to go from one side of the world to the other, it takes time. With the added barrier islands, it would take 5-15 hours to get across the servers. From one side of the "world" to the other. I think that's a fair barrier.
  14. Resurrecting my concept, involves putting chaos at the far end and pristine at the other end: P > R >New Island (now) > NewIsland(6mo) > New Island (now) > Cele > E > D > I > Chaos