Niki

Banned
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    9

Everything posted by Niki

  1. I had a feeling this was going to happen, thanks for the PSA at least. They should just give powders to be honest.
  2. Extremely sad to be honest if he wasn't paid..?
  3. trying to shift+f1 for prospect but it's not working
  4. Seems overly limited vs console, can't use numpad, f keys like F1, F2, F3 etc. Might be more.
  5. Journal rewards mostly.
  6. I am hearing some interesting hidden features within this patch, excellent work thank you.
  7. Biggest issues I have with this game right here. Sorry to see you leaving Sindusk, we might not always see eye to eye on certain game mechanics but you were always very cordial and respectful. You also did more for this game in the past 5 years than others have done before you. Good luck in future endeavors you're very talented you could probably make your own game! I hope you do something fantastic. Good luck.
  8. Changing the meta is a mistake. It's a mistake in other games when game developers change the way you play the game so drastically that it's not the same game anymore. Game developers think they're so clever but most of the time it ends in failure you can't expect everyone to go to test server. Incentives need to be handed out, polling needs to occur etc. So I think Sindusk from his lack of experience in pvp which he openly admitted to in the past, has lost touch on what the players actually want; and expect from Wurm pvp. This is a can of worms doomed to fail. I'm sorry to say. Recruiting for a niche pvp experience that Wurm offer's is extremely difficult. So now we are forcing our recruits to be a priest, and own a separate crafting account? What? I've been against most of these changes since day one of this thread. I don't want lazy changes to take over this game and make it the new Wizard101 game. Good example I'd say is World of Warcraft. BFA is so bad and because of all the changes they've done to game systems, currently Blizzard is suffering large player loss. Activision Blizzard stocks are plummenting. People want Vanilla wow, I wonder why?
  9. I rather this be a cash shop thing and have limited uses on items you can make. Heraldry wagon token you pay 10 euro for it on cash shop. You can use it on your wagon to change it's art. Heraldry banner, flag for 1 euro change the art on a banner. Maybe work on pricing but I don't think it should be something that is spammed. Saromen has to approve all these PMK things and that's one guy, I think he'd loose his mind if this was free. Alternatively we could do something similar to Rust where you can paint, but that's still can cause a lot of lewd and inappropriate things. I think stuff should still be approved. Wurm staff could add a new player staff role to be art checkers and that might work. I think 2g is cheap for unlimited art, the reason why 1g works for pvp servers you have to defend your kingdom or you will be destroyed. It takes a lot of effort.
  10. They need to make it a passive and undispellable. Meditation rework needs to come next, no one wants to switch and spend half a year when the devs could just change it again in 3 months.
  11. This game is harry potter simulator now. If you're not a priest you're not helping the group basically. Sindusk what were you thinking? "The meta has shifted" This isn't the same game anymore, I wouldn't be surprised to see people not interested in this harry potter simulator to just flat out quit the game or go back to freedom. Doesn't make the update fair for both styles of combat though. Body strength, stam, fight skill, weapon skills, shields etc - means little to nothing now. @Quicktor Spell spamming is extremely broken, there isn't enough diminishing returns at all. You can only wear so much jewelry to counter it. A 50 channeling priest with 100 faith can cast any number of spells and basically take you down to half health. Now times that by 20 or however many priests WU has. The current pvp meta involves tons of enemy priests doing every damage spell they can on you "spell spamming." Leather has a 30% casting bonus and it's better than drake. Drake seems to have no resistance to magic spells and I think it should. Scale should also. They should also have the casting bonus as leather. Or it should be removed on leather. I consider this update a big failure of game design taking away what pvp started with; melee combat. If you're melee and not a priest you're going to die basically. You will be a burden on your group, they will try to keep you alive possibly. However what will likely happen is they might over extend like you did trying to heal you or taunt and probably die. That's dumb. It's also predictable. I propose a fix where you can only hit a enemy if you succeed in going higher in power than previous. A 50 power strength spell should say start at 5 damage. If your kingdom just has 50 channeling 70 faith spell casters, them overlapping spells of the same power will do no damage. So you would need higher channeling priests. Think of it like enchanting a item. You blanket cast for 30 power, try again and hit a 90. The less it takes to increase a power the more damage it will do. Diminishing returns per enemy player should be added as well. If I got hit from drain health, I should be resistant for at least 10mins this means any enemy casting drain health on me is wasting favor and they need to use their brains and plan it out. This prevents the abuse of a kingdom of priests just spell spamming, melee shouldn't be trash like it is now. I would also add that body strength, soul depth or some other characteristic where you can be resistant from spells to make this even more fair like. As stated LoF needs some quality of life improvements, it's cast takes to long, and it's cooldown is too long, the favor should be lowered a tad also to line up with damage spell favor cost, 40 favor i'd say.
  12. all these things are tomarrow?
  13. Honestly couldn't agree more. I think a lot of people prefer to do other things after they realized how stressful it is. They likely haven't touched it since. It's sad but at least we have chicken coops now.
  14. I am not a fan of ingame sounds as you know from threads I've made in the past maybe? I also generally don't have sounds on, sometimes I even pvp without them. Not sure what else can be done but having /who and local showing people in it just ruins the mood for a lot of people.
  15. I have to agree a lot of people are just upset with the recent events maybe? I personally think this a good thread maybe just bad timing for it. The meta-gamy aspects of pvp are biggest reason why no one hardly plays on chaos and it's difficult to recruit new players. Things like /who and local and hell even locate spell should be removed. The current pvp game mechanics become super easy to metagame because of these tools. It actively prevents roaming because people spam locates when the population rises above 50. Let's take a look at Rust or Pubg, sound effects should be the only tool you have against possible pvp in any scenario. The best pvp is facing the unknown and the rush of that imho.
  16. I rather pvp be more challenging personally so I think they should remove local from chaos and /who. +1
  17. still looking for a pro fishing guide for dummies
  18. 1s total for the seryll lumps cod to Niki if accepted
  19. This game needs a display case that we can put valuables inside with place and proceed to lock it, so you can look but can't touch. I think it would be pretty neat.