This has been talked about to death over the years and now that I am back in Wurm I see it still has not changed. I honestly thought with the change to Steam and removal of RMT this would of finally gotten the revamp it really needs. My suggestion is below in detail.
1.) Like Rift events unique slayings will now provide a set number of points to each participant who attempts to strike the unique. This means alts sitting in carts doing nothing will no longer leech free blood. This does mean that hoarding uniques no longer serves a purpose by removing the direct monetary value of said uniques.
2.) Points given will be based on the unique slayed, but can be used cumulatively for certain items in a unique shop such as a rare strange bone (Butchering uniques will no longer have the chance to yield rare bones)
3.) All tomes will now be in the unique shop and assigned point values along with rare and supreme bones
So after a few months of unique slaying a player's point card would look something like this.
Red Dragon Points: 100
Forest Giant Points: 200
Goblin Leader Points: 100
Black Dragon Hatchling Points: 100
Players would then be able to redeem points for item as listed below:
Goblin Leader Blood: 60 Goblin Leader Points
.05kg Drake Hide: 75 Any Hatchling Points (Figure out the color part later)
.05kg Scale: 75 Any Dragon Points
Rare Strange Bone: 1,250 Any Unique Points
Tome of Blank: 1,000 Any Unique Points (1 Charge)
Summer Hat: 5,000 Any Unique Points
Small Steel Magical Chest: 2,500 Any Unique Points (You see where I am going with this)
The back end requires a database to keep track of players and point totals while the front end requires a store user interface to redeem those points. Drops and butchered items aside from meat would be removed and the system already outputs who was attacking a unique so the people to be awarded points already exists. The dev time to do this is actually not that bad, and I am willing to donate my personal time to code changes if that is what it takes. I would love to seem some suggestions on the point table, additional items to be added to the uniques store, or what you think is good or bad about it. Lets finally flush this out and make it a thing worth doing rather than having the constant bickering about uniques, private hunt parties, etc. With this system you build a foundation to introduce limited time items available in the unique store. Also goes without saying you must be premium to obtain points from a unique slaying.
Now I know all the tryhards are not going to like this because it will directly affect income from uniques, but the reality is this change is healthy for the game as a whole. More slayings will be public, more people will be logging in and playing for these, and more interaction will occur across servers. I look forward to reading your responses below on why or why not to do something like this in Wurm.