Lordterrabyte

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Everything posted by Lordterrabyte

  1. Sad news she was very helpful to me ingame although I havent played for quite a while its the good ones you remember. RIP
  2. if you create a zone for the NPC's to walk in the NE coords place instead the NW and in the SW coords place instead the SE coords, any other combo glitches but thats working for me atm
  3. would probably just lead to more disconnects/teleporting from people riding into them more
  4. So like the title says make groups in the crafting window for all the different wall and fence types that you hit the + to expand to make sorting through wall and fence types easier and if its possible make the crafting window remember and open how you had it set for the last wall you built when you move to the next one rather than resetting each time you add a wall plan to it.
  5. running the low memory client I'm able to open all 5 clients no problem but moving around even just on one is the issue
  6. yeah even just one on the lower settings
  7. still having issues with jerky movement and its just ruining the game for me, even just turning around will do it, any suggestions would be appreciated, System win10 64 bit AMD 2.3Ghz quad core 8 GB ram and Gigabyte Nvidia GeForce GT730 graphics card if no suggestions can be made or the systems just not up to the game upgrade I'd like to request the legacy client as I had no problems with running that with up to 5 clients smoothly. Console log for my main Console log for alts (I run this on 4 clients with the above one open.....or at least I did once )
  8. yeah same its reflecting the sea floor onto the sea surface and creating like a wall of image that shouldn't be there which at times that is hard to tell if its land or reflection
  9. tried this and had the low memory client go from 50-70% cpu usage and 3+gb ram to 30-40% 1.2-1.6gb
  10. jerky movement walking round of a night and in caves especially but a little in daylight too but a lot smoother during the day, confused lighting darkens tiles randomly I first put this down to maybe some hanging lamps being pushed into walls a little too far but then outside on a 2 tile wide road there were tiles that were darkened tiles also which corrected as you approached them. Minor right click menu refreshing more than used to get. I tried to limit the dynamic lighting and noticed the hover over recommends Max Dynamic Lights (if limit is enabled) part recommends 0 yet the lowest available setting is 1 but this didnt seem to make any difference to the movement but did make the lighting pretty drab looking Steel mine door image inside a mine is sideways Reinforced walls turn sideways when the mine door is closed on the entry tile and correct when the door opens
  11. tried your suggestion and it did seem to help but not totally solve the movement jerkiness, will try again sometime with a lower number (assuming lowering = better performance) I did just both the regular and low memory unstable clients and they are much the same in terms of movement with multiple clients open (ran 4 this time round) 1 on regular unstable and 3 on low memory clients. log for regular unstable
  12. They all react the same way tbh so here's I think the most recent one
  13. is this the console.(character name) files? if so and I use mainly 2 different settings do you need/want an example of each?
  14. Tried out the unstable low memory client today and found it pretty poor, moving around is jerky kinda like mini pauses every few steps and switching between windows (I use resized windows) is delayed noticably more than the stable client. Loading seems to be longer too when logging in and interupts the other clients more than loading the stable client even just the second client which usually starts to happen to me on the 4th or 5th client with the stable client. I tried a few of my saved settings but doesnt really seem to matter which ones I chose but if you want more info on them direct me to the right folders and I can provide those. My System: AMD Phenom 9650 Quadcore 2.3GHz 8 GB ram 2 GB Gigabyte NVIDIA GeForce GT730 64 bit Win 10 Running on a wifi connection (sorry dont know the speed of it or how to see it)
  15. can unhitch and hitch them on the wagon and they are fine but the moment you exit a mine entry they revert to the centre again closest 2 horses to the wagon and the steering goes crazy edit: sorry cant fully explain the steering as I couldn't work out whether it was reversed, super sensitive (seemed like maybe both) or lagged like crazy and gave up trying to control it
  16. yep still doing the same thing with the stuck and items disappearing all 3 toons after a 10-15 min afk edit: one difference maybe is embarking a horse didnt put me through the floor like previously but it happened in a higher rock level than where I had that happen too.
  17. I had a similar thing happen just after the bugfix restart I strongwalled a wall and went from this: to this: relogging worked but all 3 toons I was mining on fell at once
  18. for me this has happened both from walking into a mine and riding a horse in, i had 3 clients open but in different areas, the screens weren't minimised but I had youtube playing music in the background (nothing unusual about that for me) and I was alone in local besides my alts, the second last time I tried a relog I was basically stuck before I had a chance to attempt to move (I didnt reconnect, I had left world) my last login was purely to exit the mines they were in. One mine is close to the water level maybe 3-4 off the water level the other is at an estimate at 200 above the water and a third spot is probably closer to 600 above water. something maybe useful idk.... reinforced and paved floor tiles stayed solid the unreinforced tiles its happened on disappeared but adjacent tiles stayed solid I forgot at one point I did have someone in local who'd come mine nearby but they got stuck also, relogged and left however we were in different areas so I didn't see whether the items disappeared or not but I have had 2 clients standing next to each other mining away one stuck and the other didn't and only the stuck one had the items around disappear Stable Client
  19. from what I've seen its that the tile type changes and your action for gather no longer has the correct target tile (tree is now grass tile not tree tile and therefore the action is ignored) easy solution gather before chopping like you used to
  20. same since update forges bsbs fsb etc (etc meaning almost everything) disappears randomly and get stuck (can turn around on the spot but cant move forward sideways or backward) embarking a ship seems to unfreeze me and some items come back into view. I think but don't know for sure it is only during crafting as walking in and out of the mines hasn't caused me an issue yet only when I start crafting but that could just be time spent in the mine idk? Edit: noticed its only items on the same floor, all the crates and bsbs etc I have on a floor above me seem to stay rendered (in a cave dwelling) everything I hover on the same floor disappears once its starts happening except vehicles and creatures although horses sink into the floor if you embark them at least in my case where the floors 2 above the water line or something around that Edit: miner stuck after afk for 10 mins or so, so guess its not from crafting
  21. caption: "Check out my new alcohol powered rocket truck, the first tests didn't go so well and burnt to the ground but I think I've solved that by getting a Magranon priest to bless it. Lets go YEA HA"
  22. "Really should of worn the plate gauntlet, the chain ones always get caught"