Ive got a big fps Problem, when i log in my FPS drop to 0 and im not able to do anything. Can u help me? Time is Fri Sep 27 20:36:39 CEST 2013 Running client version 3.29
=== System information ===
Executing from //
Operating system: Mac OS X (arch: x86_64, version: 10.7.5)
Java version: 1.7.0_40 (Oracle Corporation) <http://java.oracle.com/>
Jvm version: 24.0-b56 (Oracle Corporation) [Java HotSpot(TM) 64-Bit Server VM]
Available CPUs: 8
>>> Main thread exiting.
Loading character jamthegtr
Loading config default
Loading props file /Users/USERNAME/wurm/configs/default/gamesettings.txt
Loading props file /Users/USERNAME/wurm/players/jamthegtr/password.txt
>>> LoginFrame queue entry exiting.
Saving props file /Users/USERNAME/wurm/players/jamthegtr/password.txt
Saving props file /Users/USERNAME/wurm/configs/default/gamesettings.txt
Loaded pack sound.jar (r1)
Loaded pack pmk.jar (r1428)
Loaded pack graphics.jar (r1508)
Options up-to-date!
Loading props file /Users/USERNAME/wurm/players/jamthegtr/playerdata.txt
Loading props file /Users/USERNAME/wurm/players/jamthegtr/stats.txt
Preparing to enable console logging.
Now logging to /Users/USERNAME/wurm/console.jamthegtr.log
=== Wurm options ===
animation_playback_self = 2
auto_mipmaps_enabled = 2
auto_run_source = 0
cavedetail = 0
censor_chat = true
cloud_shadows = false
collada_animations = 0
color_black = 0.0,0.0,0.0
color_cyan = 0.0,1.0,1.0
color_error = 1.0,0.3,0.3
color_fuchsia = 1.0,0.0,1.0
color_green = 0.08,1.0,0.08
color_grey = 0.5,0.5,0.5
color_lime = 0.0,1.0,0.0
color_maroon = 0.5,0.0,0.0
color_navy_blue = 0.23,0.39,1.0
color_orange = 1.0,0.5,0.0
color_purple = 0.5,0.0,0.5
color_red = 1.0,0.0,0.0
color_royal_blue = 0.23,0.39,1.0
color_silver = 0.75,0.75,0.75
color_system = 0.5,1.0,0.5
color_teal = 0.0,0.5,0.5
color_white = 1.0,1.0,1.0
color_yellow = 1.0,1.0,0.0
compressed_textures = false
compressed_textures_S3TC = true
custim_timer_source = 1
customTimer1 = -1|-1
customTimer2 = -1|-1
customTimer3 = -1|-1
customTimer4 = -1|-1
customTimer5 = -1|-1
debug_mode = false
depth_clamp_enabled = 1
disable_select_all_shortcut = false
display_settings = false:false:0:1440:900:32:-1:false:false
enable_debugs = false
enable_shift_drag = false
enable_vsync = true
engine_multithreaded = 0
event_log_rotation = 2
exec_source = 0
fast_yield = false
fbo_enabled = 1
fog_coord_src = 0
font_antialias = 2
font_bold = 11
font_default = 11
font_header = 24
font_italian = 11
font_monospaced = 11
font_static = 11
fov_horizontal = 80
fps_limit = 60
fps_limit_background = 30
fps_limit_enabled = true
game_client_thread_priority = 2
glsl_enabled = 2
gpu_skinning = true
gui_opacity = 3
gui_skin = 1
has_read_eula = true
hide_inactive_friends = false
hide_menu_examine = false
hide_menu_no_target = false
hide_menu_spam_mode = true
hide_menu_stop = false
high_res_binoculars = false
hint_texture_scaling = 1
impColumn = true
inverse_mouse = false
irc_log_rotation = 2
irc_notif = 0
item_creature_render_distance = 0
key_bindings_source = 0
keyboard_layout = 0
loadInventoryStartup = true
local_list_in_event = false
log_extra_errors = false
log_gl_errors = false
mark_text_read = true
material_as_suffix = true
max_texture_size = 2
mega_texture_size = 6
model_loader_thread_priority = 2
model_loading_threads = 1
multidraw_enabled = 2
no_brightness = false
no_terrain_render = false
no_world_render = false
non_power_of_two = 2
occlusion_queries_enabled = 2
offscreen_texture_size = 1
other_log_rotation = 2
outline_picking = true
pbuffer_enabled = true
player_texture_size = 2
reflection_texture_size = 2
reflections = 0
release_context = false
release_context_on_jogl_sleep = false
remember_password = true
render_distant_terrain = true
render_glow = false
render_sun_glare = true
resident_models = false
save_skills_on_quit = false
screenshot_file_format = 1
season_override = 0
send_extra_tile_data = false
setting_timestamps = true
settings_version = 3
shadow_level = 0
shift_drag_default = 10
showKChat = true
show_body_in_inventory = false
show_old_quickbar = false
silent_friends_update = false
skillgain_minimum = 3
skillgain_no_alignment = true
skillgain_no_favor = true
skydetail = 0
sound_al_gain = 15
sound_buzzlevel = 2
sound_cache_enabled = true
sound_doppler_enabled = false
sound_engine = 2
sound_footstepslevel = 10
sound_music_level = 5
sound_play_ambients = true
sound_play_buzz = true
sound_play_combat = true
sound_play_door = true
sound_play_emotes = true
sound_play_footsteps = true
sound_play_music = true
sound_play_weather = true
sound_play_work = true
stipple_enabled = true
structure_render_distance = 0
submit_client_data = 0
terrain_bump = true
terrain_res = 0
test_attach_equipment = false
test_mode = 0
tile_transitions = true
tiledecorations = 0
togglePushToTalk = true
treelist_outline = true
trees = 0
update_optional = true
use_alpha_particles = true
use_anisotropic_filtering = 0
use_antialiasing = 0
use_color_picking = true
use_fast_clock_work_around = true
use_fbo_color_picking = true
use_fbo_reflections = true
use_nagles_algorithm = false
use_nano_timer = false
use_non_alpha_particles = true
use_phobia_models = false
use_tree_models = true
use_weather_particles = true
vbo_enabled = 2
viewport_bob = true
water_detail = 0
Setting up dotXSI Model Loader
Setting up Collada Model Loader
Executing /Users/USERNAME/wurm/configs/default/keybindings.txt
Translating legacy key PAGE_UP to PRIOR
Translating legacy key PAGE_DOWN to NEXT
Translating legacy key ENTER to RETURN
Word filter loaded: 23
Starting job manager with 7 worker threads
>>> Launch queue entry exiting.
Using LWJGL display 1440:900:0:0 (false)
Setting up OpenAL Sound Engine
OpenAL version: 1.1 ALSOFT 1.15.1
OpenAL renderer: OpenAL Soft
OpenAL vendor: OpenAL Community
OpenAL extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_source_latency
Generating: 128 source channels.
=== OpenGL information ===
LWJGL version: 2.9.0
Adapter info: null (null)
OpenGL vendor: ATI Technologies Inc.
OpenGL renderer: AMD Radeon HD 6750M OpenGL Engine
OpenGL version: 2.1 ATI-7.32.12
OpenGL extensions:
GL_ARB_color_buffer_float
GL_ARB_depth_buffer_float
GL_ARB_depth_clamp
GL_ARB_depth_texture
GL_ARB_draw_buffers
GL_ARB_draw_elements_base_vertex
GL_ARB_draw_instanced
GL_ARB_fragment_program
GL_ARB_fragment_program_shadow
GL_ARB_fragment_shader
GL_ARB_framebuffer_object
GL_ARB_framebuffer_sRGB
GL_ARB_half_float_pixel
GL_ARB_half_float_vertex
GL_ARB_imaging
GL_ARB_instanced_arrays
GL_ARB_multisample
GL_ARB_multitexture
GL_ARB_occlusion_query
GL_ARB_pixel_buffer_object
GL_ARB_point_parameters
GL_ARB_point_sprite
GL_ARB_provoking_vertex
GL_ARB_seamless_cube_map
GL_ARB_shader_objects
GL_ARB_shader_texture_lod
GL_ARB_shading_language_100
GL_ARB_shadow
GL_ARB_shadow_ambient
GL_ARB_sync
GL_ARB_texture_border_clamp
GL_ARB_texture_compression
GL_ARB_texture_compression_rgtc
GL_ARB_texture_cube_map
GL_ARB_texture_env_add
GL_ARB_texture_env_combine
GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3
GL_ARB_texture_float
GL_ARB_texture_mirrored_repeat
GL_ARB_texture_non_power_of_two
GL_ARB_texture_rectangle
GL_ARB_texture_rg
GL_ARB_transpose_matrix
GL_ARB_vertex_array_bgra
GL_ARB_vertex_blend
GL_ARB_vertex_buffer_object
GL_ARB_vertex_program
GL_ARB_vertex_shader
GL_ARB_window_pos
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_bindable_uniform
GL_EXT_blend_color
GL_EXT_blend_equation_separate
GL_EXT_blend_func_separate
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_clip_volume_hint
GL_EXT_draw_buffers2
GL_EXT_draw_range_elements
GL_EXT_fog_coord
GL_EXT_framebuffer_blit
GL_EXT_framebuffer_multisample
GL_EXT_framebuffer_object
GL_EXT_framebuffer_sRGB
GL_EXT_geometry_shader4
GL_EXT_gpu_program_parameters
GL_EXT_gpu_shader4
GL_EXT_multi_draw_arrays
GL_EXT_packed_depth_stencil
GL_EXT_packed_float
GL_EXT_provoking_vertex
GL_EXT_rescale_normal
GL_EXT_secondary_color
GL_EXT_separate_specular_color
GL_EXT_shadow_funcs
GL_EXT_stencil_two_side
GL_EXT_stencil_wrap
GL_EXT_texture_array
GL_EXT_texture_compression_dxt1
GL_EXT_texture_compression_s3tc
GL_EXT_texture_env_add
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_integer
GL_EXT_texture_lod_bias
GL_EXT_texture_mirror_clamp
GL_EXT_texture_rectangle
GL_EXT_texture_shared_exponent
GL_EXT_texture_sRGB
GL_EXT_texture_sRGB_decode
GL_EXT_timer_query
GL_EXT_transform_feedback
GL_EXT_vertex_array_bgra
GL_APPLE_aux_depth_stencil
GL_APPLE_client_storage
GL_APPLE_element_array
GL_APPLE_fence
GL_APPLE_float_pixels
GL_APPLE_flush_buffer_range
GL_APPLE_flush_render
GL_APPLE_object_purgeable
GL_APPLE_packed_pixels
GL_APPLE_pixel_buffer
GL_APPLE_rgb_422
GL_APPLE_row_bytes
GL_APPLE_specular_vector
GL_APPLE_texture_range
GL_APPLE_transform_hint
GL_APPLE_vertex_array_object
GL_APPLE_vertex_array_range
GL_APPLE_vertex_point_size
GL_APPLE_vertex_program_evaluators
GL_APPLE_ycbcr_422
GL_ATI_blend_equation_separate
GL_ATI_blend_weighted_minmax
GL_ATI_separate_stencil
GL_ATI_texture_compression_3dc
GL_ATI_texture_env_combine3
GL_ATI_texture_float
GL_ATI_texture_mirror_once
GL_IBM_rasterpos_clip
GL_NV_blend_square
GL_NV_conditional_render
GL_NV_depth_clamp
GL_NV_fog_distance
GL_NV_light_max_exponent
GL_NV_texgen_reflection
GL_SGI_color_matrix
GL_SGIS_generate_mipmap
GL_SGIS_texture_edge_clamp
GL_SGIS_texture_lod
GLSL version: 1.20
GLSL max vertex uniforms: 1024 (4096)
GLSL max fragment uniforms: 1024 (4096)
GLSL max varyings: 128 (128)
Loaded vertex shader shader.white.vertex
Loaded pixel shader shader.white.fragment
Updated attributes for 'program.white': 1 active
Updating uniforms for 'program.white'
Updated uniforms for 'program.white': 0 active (1)
Loaded program program.white
Loaded material material.mesh.default
Loaded vertex shader shader.skin_tex0.vertex
Loaded pixel shader shader.tex0+light.fragment
Bind attribute: vIndex
Bind attribute: vWeight
Updated attributes for 'program.skin_tex0': 6 active
Updating uniforms for 'program.skin_tex0'
Single: tex0 : loc 0 : type 35678 : size 1
Array : bones : loc 1 : type 35666 : size 200
Updated uniforms for 'program.skin_tex0': 2 active (6)
Loaded program program.skin_tex0
Loaded material material.mesh.skin
Loaded vertex shader shader.skin_solid.vertex
Loaded pixel shader shader.col.fragment
Bind attribute: vIndex
Bind attribute: vWeight
Updated attributes for 'program.skin_solid': 4 active
Updating uniforms for 'program.skin_solid'
Array : bones : loc 0 : type 35666 : size 200
Updated uniforms for 'program.skin_solid': 1 active (2)
Loaded program program.skin_solid
Loaded material material.mesh.skin_solid
Loaded pixel shader shader.tex0+light+rarity.fragment
Bind attribute: vIndex
Bind attribute: vWeight
Updated attributes for 'program.skin_tex0_rare': 6 active
Updating uniforms for 'program.skin_tex0_rare'
Single: tex0 : loc 0 : type 35678 : size 1
Array : bones : loc 3 : type 35666 : size 200
Single: time : loc 2 : type 35666 : size 1
Single: rarity : loc 1 : type 35666 : size 1
Updated uniforms for 'program.skin_tex0_rare': 4 active (8)
Loaded program program.skin_tex0_rare
Loaded material material.mesh.skin_rare
Loaded vertex shader shader.static_tex0.vertex
Updated attributes for 'program.static_tex0': 4 active
Updating uniforms for 'program.static_tex0'
Single: tex0 : loc 0 : type 35678 : size 1
Updated uniforms for 'program.static_tex0': 1 active (5)
Loaded program program.static_tex0
Loaded material material.mesh.static
Loaded vertex shader shader.static_solid.vertex
Updated attributes for 'program.static_solid': 2 active
Updating uniforms for 'program.static_solid'
Updated uniforms for 'program.static_solid': 0 active (1)
Loaded program program.static_solid
Loaded material material.mesh.static_solid
Updated attributes for 'program.static_tex0_rare': 4 active
Updating uniforms for 'program.static_tex0_rare'
Single: tex0 : loc 0 : type 35678 : size 1
Single: time : loc 2 : type 35666 : size 1
Single: rarity : loc 1 : type 35666 : size 1
Updated uniforms for 'program.static_tex0_rare': 3 active (7)
Loaded program program.static_tex0_rare
Loaded material material.mesh.static_rare
Loaded vertex shader shader.tex0.vertex
Loaded pixel shader shader.tex0.fragment
Updated attributes for 'program.tex0': 2 active
Updating uniforms for 'program.tex0'
Single: tex0 : loc 0 : type 35678 : size 1
Updated uniforms for 'program.tex0': 1 active (2)
Loaded program program.tex0
Loaded material material.mesh.tex0
Loaded vertex shader shader.static_tex0_vertexlight.vertex
Loaded pixel shader shader.tex0+col.fragment
Updated attributes for 'program.vegetation': 4 active
Updating uniforms for 'program.vegetation'
Single: tex0 : loc 0 : type 35678 : size 1
Updated uniforms for 'program.vegetation': 1 active (5)
Loaded program program.vegetation
Loaded material material.mesh.vegetation
Launching dotXSI Model Loader threads
Launching Collada Model Loader threads
Starting workaround for fast running clocks
Using LWJGL timer.
Initialized mouse with 3 buttons.
Experimental direct buffer cleaner init successful
Startup Phase - Setting up..
Initializing font texture for SansSerif (11). Texture Size: 512
Initializing font texture for SansSerif (11, italic). Texture Size: 128
Loading window positions from /Users/USERNAME/wurm/players/jamthegtr/windows_1440x900.txt
Loading props file /Users/USERNAME/wurm/players/jamthegtr/windows_1440x900.txt
Gui initialized
Startup Phase - Preparing terrain
Loaded vertex shader shader.water.vertex
Loaded pixel shader shader.water.fragment
Updated attributes for 'program.water': 1 active
Updating uniforms for 'program.water'
Single: eyeCoord : loc 0 : type 35665 : size 1
Single: reflectionTex : loc 1 : type 35678 : size 1
Single: windDirAndForce : loc 2 : type 35665 : size 1
Single: normalTex : loc 3 : type 35678 : size 1
Updated uniforms for 'program.water': 4 active (6)
Loaded program program.water
Startup Phase - Connecting ..
Disabling Nagles
Writing to /Users/USERNAME/wurm/players/jamthegtr/logs/_Event.2013-09.txt
Writing to /Users/USERNAME/wurm/players/jamthegtr/logs/CA_HELP.2013-09.txt
Login successful
Executing /Users/USERNAME/wurm/configs/default/autorun.txt
Starting update of login splash image...
Finished loading new login splash image!
Time is Fri Sep 27 20:37:59 CEST 2013
Performing final cleanup after playing 45s
Saving props file /Users/USERNAME/wurm/players/jamthegtr/playerdata.txt
Saving props file /Users/USERNAME/wurm/configs/default/gamesettings.txt
Saving props file /Users/USERNAME/wurm/players/jamthegtr/stats.txt
Saving window positions to /Users/USERNAME/wurm/players/jamthegtr/windows_1440x900.txt
Saving props file /Users/USERNAME/wurm/players/jamthegtr/windows_1440x900.txt
Destroying game window
Shutting down OpenAL subsystem.
XSI Model Loader Thread exited.
Collada Model Loader exited.
Collada Model Loader exited.
Job executor 0 terminating
XSI Model Loader Thread exited.
Job executor 1 terminating
Job executor 2 terminating
Job executor 3 terminating
Job executor 4 terminating
Job executor 5 terminating
Job executor 6 terminating
Running garbage collector...
Fast Clock Workaround Thread exited.
Running finalization...
Goodbye.
Exit.
WARNING: OpenAL was already stopped.