KaasChuig

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Everything posted by KaasChuig

  1. According to the wiki: "To activate the tracker enter the in-game options screen (default key is Esc) and select Skill tracker." However, in the game, it's not in the main menu. I had to ask in CA Help, where I was told to go to the Hud Settings in the main menu. Thought I'd point this out to anybody who could update the wiki page.
  2. /me checks time on computer: 4:13 PM, Tuesday, February 24, 2015 ... /me looks at opening post again... /me is confused. Must be quite the time difference... or you just posted right after midnight.
  3. Impalong?

    We had one last year... I think maybe around Thanksgiving.
  4. If we are welcome to see for ourselves, what server are you on, and where are you on that server?
  5. Oh, Deliverence (saw your profile)
  6. Most of those creatures wouldn't Fo priest with the right conditions, so wish I could have watched.
  7. After going over to help clean-up meals from a pan-filler employer, I've often seen piles of meals exceeding 100... today I tried to experiment with it, and it seems it is a repeatable bug that may be worth reporting. # What happened I dropped items (50+) while walking, and for me, a small percentage of the dropped meals fell into the tile that already had over 100 items. # What you expected to happen The items to drop onto a tile not fully littered, or not dropping at all. # Steps to reproduce Drop many items as you cross the tile border onto a tile that is fully littered... I'm not technical enough to understand how to control lag, but if anybody can control lag, they may be able to drop an entire stack of items
  8. Holy Crop (Fo)

    I just recently hit 55 faith, so why not. Count me in.
  9. Completely forgot about this topic back when I became a priest... Kaas Fo priest 55 faith Located at Garden of Shadows (x26 y8)
  10. ... you haven't been on the forums these last few days, have you?
  11. Post progress on your boat here.

  12. Current Project: Cog

    1. KaasChuig

      KaasChuig

      [23:36:58] You see a cog under construction. Ql: 3.9199128, Dam: 0.0. The cog needs 197 tenon, and 150 peg, and 163 hull plank to be finished.

  13. maybe it was just lag... doors won't open if you are being hit by a sudden lag spike... I've been trapped in my house for a good while before thanks to lag...
  14. Oh, I've been using casseroles (been working on fishing and foraging/botanizing) for the pigs.
  15. So when I log in, am I going to find all the deed's dogs and pigs dead from starvation?
  16. Just saw Golden Valley had somebody... might be the 'One Person' Doctor Angus was referring to though...
  17. the Launcher says there are about 50 players online, but when I try to connect, it will either just sit there for a long time or tell me that I had a connection error and timed out. This may not be the appropriate location for this topic so I'll probably delete this topic afterwards. If anybody could let me know where I should have posted this, let me know.
  18. Ok, so can I sacrifice items to add towards the settlement faith bonus then?
  19. http://www.wurmpedia.com/index.php/Faith_bonus There is a section for the deed faith bonus, but it doesn't state whether you have to follow the god that is mostly dominant in your deed to receive that bonus or if it is completely separate from the faith bonus itself. (I'm Fo, but my deed's dominant presence is Magranon.)
  20. I have a question. I am fairly new, but want to challenge myself by building a large boat, or at the very least take part in one. I'm currently in a town that is just south of the shore, but not quite on the shore. Would I be able to build the ship on deed and drag it to the shore or do I have to build it on the shore in order for it to be usable? I haven't been able to find anything on this on the wiki, and so far two people tell me it has to be done on shore (one tells me that 'it just makes sense', the other tells me that it gives the message that it is stuck), but what would make sense to me is that it receives damage every moment it's dragged, up until it gets destroyed. In all likelyhood to me, this would bring the quality to the point where it couldn't be commanded, but once on shore, we work on improvements and it's workable again. I'm hoping the example I just used is the case and not one involving it having to be built on shore as this is not going to get done in one sitting.