Meyfei

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Posts posted by Meyfei


  1. 8 hours ago, TheTrickster said:

    EDIT:  Actually, if my responding in kind to your post is an attack - what should be made of "incessant childish mentality"?  Or "get over it already"?   See, it is possible for an expression of disagreement, or a contra-argument, to be made without it being an attack.  The fact is your argument is still littered with "I want stuff that someone else locked up" which is exactly why lockpicking shouldn't be permitted on PvE.  "Get it before someone else grabs it" is also not a good reason.

    "But you see, I got attacked here for voicing a concern, as do a few others. I'm annoyed, out right annoyed by this incessant childish mentality that "you're all thieves blah blah blah","

    My meaning was referring to those who point finger and go on a witch hunt before offering a clear vocal reasoning. And at no point was it a direct attack at anyone. The finger pointing and belittling nature is what I was calling incessant childish mentality. The lack of ability to put forward a meaningful conversation, without the need for putting people down.

    Yes I understand fully why people do not want lockpicking. I completely get it. And Yes I understand how many people would literally camp out at a deed falling (there's literally a deed near me with 60+ damage on all walls. it's sad to see that, the deed's been there since LONG before I started.) IF lock picking was allowed, people would likely have picked through the fences by now and setup literal camps with their Disposable Deed-dropper at the ready.

    But what I think people need to do is be more open minded, stop attacking, stop screaming bloody murder. throw a suggestion. As someone who absolutely abhors the thought of lockpicking- Think on what you fear, what you despise, and question your own views. How would it work in a way YOU would be ok with it? Think about it this way. As I stated; If the devs decided to add it in 2 months, but wanted public feedback. What would you recommend? How would  you "Like to see it done".

    Because "I'm gonna quit", dont matter to the devs. They'll just make another cluster in 5 years like they always do and separate it from everyone else for more cash grab profits. Wurm is pretty much dead at this point. So ultimately I don't care what happens to my stuff, or the game.


  2. 2 hours ago, TheTrickster said:

    1)  Considering the lengths people go to in order to get around PvE and raid other people's stuff - there is ample reason to expect that PvE lockpicking would be used to utterly raid secured items.  I can't even call it an exploit, because it isn't some off-label exploit of a mechanic; it is using a theft mechanic for, well, theft.  People lock containers because they want their stuff not-stolen - if they are happy for people to take their stuff they can either specify which people in permissions or remove the lock, but it is their choice and nobody else has a right to over-ride that.

     

    2) Not everybody in Wurm is you.  Plenty of people don't have 70-90 ql stone houses, or even deeds for that matter.  The fact is container locking is a mechanic provided so that people can secure their items without having to resort to high q buildings on long-upkeep deeds.

     

    3) If someone locked something away (in a boat, a building or, shock, even a box) then they want it protect and nobody else gets to countermand that.  No excuses.

     

    4)  Wow.  Basically, if real life is keeping you away from your escapist entertainment then other people should feel justified taking your stuff while you are dealing with real drama?  Wow.

     

    If you want a supreme beehive then either make one or buy one.  The one you covet has been locked, so the person who owns it obviously wanted to secure it against someone else taking it.  Does it make you a thief because you want to take it?  Frankly and bluntly, yes. Likewise if you want a high ql container and don't have the skill to make it, put out a WTB.  I don't believe that motivation though, because I have played Wurm.

     

    Seriously, it's a game specifically demarcated between PvE and PvP - if you want to loot stuff, PvP is that way.


    1) I do not have a 70ql+ stone house.
    2) I AM one of those people who play unDeeded. I know very VERY well what it's like having things out in the open. Know what I do? I Keep it concealed, in my house, or behind a fence.
    3) Actually they lock it so people on their deed probably wont take it, which you know- backstabbers and crooks are a thing even amongst alliances and deeds sometimes. But I am sure you'd argue with the wind on what directions right or wrong in this case.
    4) I've had important stuff come up in life, I FOUND TIME TO MOVE THINGS. Friends are nice to have eh? One of them let me move all my stuff into a house on his deed for 5+ years damnit. Infact I might not be able to play for a while starting next month. If my stuff decays, well it damn well sucks to be me!

    Please refrain from attacking me with your one-sided single-minded mentality. Unlike the cash grab called NFI, The islands we are on are old, stagnant and aged. Almost like hundreds of people left their deeds so they could play on a new account entirely in a fresh environment! So if they, (the devs) so deemed lockpicking be allowed off-deed, that's THEIR choice, and frankly? If they did, I'd damned hope it would be Triple the difficulty to grind it, half the success rates, and require more difficult of a means to utilize it. Perhaps people could be more inclined to actually use high ql locks for a change? New Market in this abandoned land?

    But you see, I got attacked here for voicing a concern, as do a few others. I'm annoyed, out right annoyed by this incessant childish mentality that "you're all thieves blah blah blah", I don't care, mute me in game, block me, KOS me. I ain't touching your deed or your trash. I collect BSBs, Shelving units. I cannot justify or speak for others who aimlessly raid anything open and available. If I see a "Free cotton bin" sure I'll take a few pieces, I wont empty the damn thing. I respect the locals, and the generosity that goes around.

    But when it comes to "Free game" when i KNOW it's a dead land, thats literally abandoned for well over 7 months, and has long-since been cleaned out? sorry, I'll do as I please there, and clean up the scraps everyone's left behind. Oh, that makes me wonder! Was I supposed to leave the rare auld syne I found in the middle of nowhere on the ground and wait for the owner to log on while someone else grabs it? 😃

    If theres something I'd want, and could contact the original owners, I would try! BUT, Keep in mind alot of people moved to NFI! On Independence there is SO MUCH FREE SPACE NOW. if you haven't played here. don't judge! Every island is different, everyone plays different. Get the Old age mentality out of here and look to the future. Things need to change, cause some people would love to move those damned secured BSBs off the yard too(without having to pester GMs). It's not ALL about looting.

    P.S: Whats your opinion if you can pick up a locked item? Then what?


  3. reading this annoyed me so bad.

    1) Just because someone requests lockpicking don't mean you're going to be utterly raided.
    2) most of your good stuff is in your house, and I doubt your 70-90ql stone houses are going to be completely decayed in a matter of 3 months even after deed-decay. 
    3) I've been gone months at a time, a 30ql stone house off deed lasts a LONG LONG TIME. No excuses.
    4) If you're focused on life and have to worry about your wurm items, i think it's time to stay focused on life and let go. complaining your deed might go and someone steals your 60ql logs from an out-side BSB is just sad.

    Right now, I see a Supreme Beehive, I want it. I can't load it because it's locked. BUT Also because I don't have 23Body strength. Does it make me a theif because I want to salvage it?? NO IT DONT.
    The deed has been long since looted, I can literally move the beehive and everything, it's only fault is being locked. 

    Nobody is asking for lockpicking so they can break into your god damned houses, so get over it already. People want to reuse BSBs, FSBs, and other High-skilled containers that are normally locked or require ridiculous skills to make.

    Seriously people ITS A GAME NOT YOUR LIFE.


  4. We've all lost a cart, a boat, or safe house / hunting shack at one point or another.

    I feel it would be a good quality of life feature to allow a user to view a golden beam, or white beam upon request, indicating the location of a vehicle or house.

    One thing, is a rowboat I have can easily be hidden by much larger boats, so it could be overlooked. Plus I haven't been playing a lot the past few years, and trying to locate something manually after years, is pretty difficult.


  5. Gardening early on, I'd have to highly recommend cutting grass, with a coc sickle I can get a 0.03 tick, thats 0.06 per tile on SB, and adds up quickly.
    Definitely easier than making trellis (early on), and requires no real material investment besides a sickle. Once skill is gained, I think the Trellis might be more feasible.


  6. I read up abit while writing the post to see how close I could relate them to actual cocoa trees.

    I suggested Southern temps due to the heat. As such I believe for harvest cycle summer would be the optimal range for best harvest.

    Sand may work possibly, but they do require shade so it may need a valid distance near trees using sand would limit it to the extended reach of a Willow/oak, though I think Palm trees would be a major improvement to desert terrain / sand tiles.


    Internal growth would be difficult, its stated they thrive off the shade from taller trees, but too much can cause them to die or become unhealthy.


  7. Hello! I'm coming by with a suggestion for Cocoa Trees.

    How would they grow?
    Speed of growth- Subjective to debate
    Growth height: small tree, medium branch spread

    Harvest: Subjective time, harvest tool; Machete, result, cocoa nut -> hammer, cocoa beans.

    Location- Southern regions
    Space- 1 tile
    Additional traits: Can only be planted near a taller tree. can survive the outer kill zone of a grown willow/oak, does not spread.


  8. Spoiler

    Unable to locate server The error was: <jenn001.game.wurmonline.com>

    It's possible you might figure out what's wrong from the log file below, but if you can't, post the full log on the wurm online forums, and someone else might be able to help you.

    Contents of console.log:
    Time is Mon May 29 20:31:02 ADT 2017
    Running client version 3.99.42

    === System information ===
    Executing from C:\Users\USERNAME\Desktop\
    Operating system: Windows 8.1 (arch: amd64, version: 6.3)
    Java version: 1.8.0_131 (Oracle Corporation) <http://java.oracle.com/>
    Jvm version: 25.131-b11 (Oracle Corporation) [Java HotSpot(TM) 64-Bit Server VM]
    Available CPUs: 4

    May 29, 2017 8:31:02 PM java.util.prefs.WindowsPreferences <init>
    WARNING: Could not open/create prefs root node Software\JavaSoft\Prefs at root 0x80000002. Windows RegCreateKeyEx(...) returned error code 5.
    >>> Main thread exiting.
    Loading character Mey
    Loading config default
    Loading props file C:\Users\USERNAME\wurm\configs\default\gamesettings.txt
    Executing C:\Users\USERNAME\wurm\configs\default\keybindings.txt
    java.net.UnknownHostException: jenn001.game.wurmonline.com
        at java.net.AbstractPlainSocketImpl.connect(Unknown Source)
        at java.net.PlainSocketImpl.connect(Unknown Source)
        at java.net.SocksSocketImpl.connect(Unknown Source)
        at java.net.Socket.connect(Unknown Source)
        at java.net.Socket.connect(Unknown Source)
        at sun.net.NetworkClient.doConnect(Unknown Source)
        at sun.net.www.http.HttpClient.openServer(Unknown Source)
        at sun.net.www.http.HttpClient.openServer(Unknown Source)
        at sun.net.www.http.HttpClient.<init>(Unknown Source)
        at sun.net.www.http.HttpClient.New(Unknown Source)
        at sun.net.www.http.HttpClient.New(Unknown Source)
        at sun.net.www.protocol.http.HttpURLConnection.getNewHttpClient(Unknown Source)
        at sun.net.www.protocol.http.HttpURLConnection.plainConnect0(Unknown Source)
        at sun.net.www.protocol.http.HttpURLConnection$6.run(Unknown Source)
        at sun.net.www.protocol.http.HttpURLConnection$6.run(Unknown Source)
        at java.security.AccessController.doPrivileged(Native Method)
        at java.security.AccessController.doPrivilegedWithCombiner(Unknown Source)
        at sun.net.www.protocol.http.HttpURLConnection.plainConnect(Unknown Source)
        at sun.net.www.protocol.http.HttpURLConnection.connect(Unknown Source)
        at sun.net.www.protocol.http.HttpURLConnection.getInputStream0(Unknown Source)
        at sun.net.www.protocol.http.HttpURLConnection.access$200(Unknown Source)
        at sun.net.www.protocol.http.HttpURLConnection$9.run(Unknown Source)
        at sun.net.www.protocol.http.HttpURLConnection$9.run(Unknown Source)
        at java.security.AccessController.doPrivileged(Native Method)
        at java.security.AccessController.doPrivilegedWithCombiner(Unknown Source)
        at sun.net.www.protocol.http.HttpURLConnection.getInputStream(Unknown Source)
        at java.net.URL.openStream(Unknown Source)
        at class.Tsdr6FDDBt.FZOk5L6Gfy(SourceFile:38)
        at class.Tsdr6FDDBt.<init>(SourceFile:30)
        at class.tZcEEPZlFr.<init>(SourceFile:18)
        at class.tZcEEPZlFr.<clinit>(SourceFile:12)
        at class.HVON6n0M2.<init>(SourceFile:2244)
        at class.HVON6n0M2.mMV5oPkCW(SourceFile:899)
        at java.awt.event.InvocationEvent.dispatch(Unknown Source)
        at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
        at java.awt.EventQueue.access$500(Unknown Source)
        at java.awt.EventQueue$3.run(Unknown Source)
        at java.awt.EventQueue$3.run(Unknown Source)
        at java.security.AccessController.doPrivileged(Native Method)
        at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
        at java.awt.EventQueue.dispatchEvent(Unknown Source)
        at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
        at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
        at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
        at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
        at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
        at java.awt.EventDispatchThread.run(Unknown Source)
    Loading props file C:\Users\USERNAME\wurm\players\Mey\password.txt
    >>> LoginFrame queue entry exiting.
    Saving props file C:\Users\USERNAME\wurm\players\Mey\password.txt
    Saving props file C:\Users\USERNAME\wurm\configs\default\gamesettings.txt
    Keybindings saved.
    Loaded pack sound.jar (r1)
    Loaded pack pmk.jar (r3061)
    Loaded pack graphics.jar (r3061)
    Options up-to-date!
    Loading props file C:\Users\USERNAME\wurm\players\Mey\playerdata.txt
    Loading props file C:\Users\USERNAME\wurm\players\Mey\stats.txt

    Preparing to enable console logging.
    Now logging to C:\Users\USERNAME\wurm\console.Mey.log

    === Wurm options ===
    animation_playback_self = 2
    auto_mipmaps_enabled = 2
    auto_run_source = 0
    cavedetail = 0
    censor_chat = false
    collada_animations = 0
    color_black = 0.0,0.0,0.0
    color_cyan = 0.0,1.0,1.0
    color_error = 1.0,0.3,0.3
    color_fuchsia = 1.0,0.0,1.0
    color_green = 0.08,1.0,0.08
    color_grey = 0.5,0.5,0.5
    color_lime = 0.0,1.0,0.0
    color_maroon = 0.5,0.0,0.0
    color_navy_blue = 0.23,0.39,1.0
    color_orange = 1.0,0.5,0.0
    color_purple = 0.5,0.0,0.5
    color_red = 1.0,0.0,0.0
    color_royal_blue = 0.23,0.39,1.0
    color_silver = 0.75,0.75,0.75
    color_system = 0.5,1.0,0.5
    color_teal = 0.0,0.5,0.5
    color_white = 1.0,1.0,1.0
    color_yellow = 1.0,1.0,0.0
    compressed_textures = true
    compressed_textures_S3TC = true
    contribution_culling = 150
    custim_timer_source = 1
    customTimer1 = -1|-1
    customTimer2 = -1|-1
    customTimer3 = -1|-1
    customTimer4 = -1|-1
    customTimer5 = -1|-1
    debug_mode = false
    depth_clamp_enabled = 2
    disable_select_all_shortcut = false
    display_settings = false:false:0:640:480:32:-1:false:true
    enable_contribution_culling = false
    enable_debugs = false
    enable_lod = true
    enable_shift_drag = false
    enable_vsync = true
    engine_multithreaded = 0
    event_log_rotation = 2
    exec_source = 0
    fast_yield = false
    fbo_enabled = 2
    fog_coord_src = 0
    font_antialias = 2
    font_bold = 11
    font_default = 11
    font_header = 24
    font_italian = 11
    font_monospaced = 11
    font_static = 11
    fov_horizontal = 80
    fps_limit = 60
    fps_limit_background = 30
    fps_limit_enabled = true
    free_look_mode_disable_on_close_component = true
    free_look_mode_disable_on_combat = true
    free_look_mode_disable_on_open_component = true
    free_look_mode_sensitivity = 10
    game_client_thread_priority = 2
    glsl_debug_loading = false
    glsl_enabled = 2
    gpu_skinning = true
    gui_opacity = 3
    gui_skin = 1
    has_read_eula = true
    hide_inactive_friends = false
    hide_menu_examine = false
    hide_menu_no_target = false
    hide_menu_spam_mode = true
    hide_menu_stop = false
    hide_onscreen_fail_messages = false
    hide_onscreen_hostile_messages = false
    hide_onscreen_info_messages = false
    hide_personal_goal = false
    high_res_binoculars = true
    hint_texture_scaling = 0
    impColumn = true
    inverse_mouse = false
    irc_log_rotation = 2
    irc_notif = 0
    item_creature_render_distance = 0
    key_bindings_source = 0
    keyboard_layout = 0
    loadInventoryStartup = true
    local_list_in_event = false
    lod = 0
    log_extra_errors = false
    log_gl_errors = false
    mark_text_read = true
    material_as_suffix = true
    max_texture_size = 0
    mega_texture_size = 2
    model_loader_thread_priority = 2
    model_loading_threads = 0
    mount_rotation = false
    multidraw_enabled = 2
    no_brightness = false
    no_terrain_render = false
    no_world_render = false
    non_power_of_two = 2
    occlusion_queries_enabled = 2
    offscreen_texture_size = 0
    other_log_rotation = 2
    outline_picking = true
    player_texture_size = 0
    reflection_texture_size = 0
    reflections = 0
    release_context = false
    release_context_on_jogl_sleep = false
    remember_password = true
    render_distant_terrain = false
    render_glow = false
    render_sun_glare = false
    resident_models = false
    save_skills_on_quit = false
    screenshot_file_format = 1
    season_override = 0
    send_extra_tile_data = false
    setting_timestamps = true
    settings_version = 3
    shadow_level = 0
    shift_drag_default = 10
    showKChat = true
    show_body_in_inventory = true
    show_old_quickbar = true
    silent_friends_update = false
    skillgain_minimum = 1
    skillgain_no_alignment = true
    skillgain_no_favor = true
    skydetail = 0
    sound_al_gain = 15
    sound_buzzlevel = 2
    sound_cache_enabled = true
    sound_doppler_enabled = false
    sound_engine = 2
    sound_footstepslevel = 10
    sound_music_level = 5
    sound_play_PMAlert = false
    sound_play_ambients = true
    sound_play_buzz = true
    sound_play_combat = true
    sound_play_door = true
    sound_play_emotes = true
    sound_play_footsteps = true
    sound_play_music = false
    sound_play_weather = true
    sound_play_work = true
    stipple_enabled = true
    structure_render_distance = 0
    submit_client_data = 1
    terrain_bump = false
    terrain_res = 0
    test_attach_equipment = false
    test_mode = 0
    thirdPerson = false
    tile_transitions = false
    tiledecorations = 0
    togglePushToTalk = true
    treelist_outline = true
    trees = 0
    update_optional = true
    use_alpha_particles = false
    use_anisotropic_filtering = 0
    use_antialiasing = 0
    use_color_picking = true
    use_fast_clock_work_around = true
    use_fbo_color_picking = true
    use_nagles_algorithm = false
    use_nano_timer = false
    use_non_alpha_particles = false
    use_phobia_models = false
    use_tree_models = false
    use_weather_particles = false
    vbo_enabled = 2
    viewport_bob = true
    water_detail = 0

    Setting up Collada Model Loader
    Setting up WurmModel Model Loader
    Executing C:\Users\USERNAME\wurm\configs\default\keybindings.txt
    Translating legacy key PAGE_UP to PRIOR
    Translating legacy key PAGE_DOWN to NEXT
    Translating legacy key ENTER to RETURN
    Word filter loaded: 23
    Starting job manager with 3 worker threads
    >>> Launch queue entry exiting.
    Using LWJGL display 640:480:0:0 (false)

    Setting up OpenAL Sound Engine
    OpenAL version: 1.1 ALSOFT 1.15.1
    OpenAL renderer: OpenAL Soft
    OpenAL vendor: OpenAL Community
    OpenAL extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_source_latency
    Generating: 128 source channels.

    === OpenGL information ===
    LWJGL version: 2.9.1
    Adapter info: igdumdim64 (20.19.15.4501)
    OpenGL vendor: Intel
    OpenGL renderer: Intel(R) HD Graphics 5500
    OpenGL version: 4.4.0 - Build 20.19.15.4501
    OpenGL extensions:
        GL_EXT_blend_minmax
        GL_EXT_blend_subtract
        GL_EXT_blend_color
        GL_EXT_abgr
        GL_EXT_texture3D
        GL_EXT_clip_volume_hint
        GL_EXT_compiled_vertex_array
        GL_SGIS_texture_edge_clamp
        GL_SGIS_generate_mipmap
        GL_EXT_draw_range_elements
        GL_SGIS_texture_lod
        GL_EXT_rescale_normal
        GL_EXT_packed_pixels
        GL_EXT_texture_edge_clamp
        GL_EXT_separate_specular_color
        GL_ARB_multitexture
        GL_ARB_map_buffer_alignment
        GL_ARB_conservative_depth
        GL_EXT_texture_env_combine
        GL_EXT_bgra
        GL_EXT_blend_func_separate
        GL_EXT_secondary_color
        GL_EXT_fog_coord
        GL_EXT_texture_env_add
        GL_ARB_texture_cube_map
        GL_ARB_transpose_matrix
        GL_ARB_internalformat_query
        GL_ARB_internalformat_query2
        GL_ARB_texture_env_add
        GL_IBM_texture_mirrored_repeat
        GL_ARB_texture_mirrored_repeat
        GL_EXT_multi_draw_arrays
        GL_SUN_multi_draw_arrays
        GL_NV_blend_square
        GL_ARB_texture_compression
        GL_3DFX_texture_compression_FXT1
        GL_EXT_texture_filter_anisotropic
        GL_ARB_texture_border_clamp
        GL_ARB_point_parameters
        GL_ARB_texture_env_combine
        GL_ARB_texture_env_dot3
        GL_ARB_texture_env_crossbar
        GL_EXT_texture_compression_s3tc
        GL_ARB_shadow
        GL_ARB_window_pos
        GL_EXT_shadow_funcs
        GL_EXT_stencil_wrap
        GL_ARB_vertex_program
        GL_EXT_texture_rectangle
        GL_ARB_fragment_program
        GL_EXT_stencil_two_side
        GL_ATI_separate_stencil
        GL_ARB_vertex_buffer_object
        GL_EXT_texture_lod_bias
        GL_ARB_occlusion_query
        GL_ARB_fragment_shader
        GL_ARB_shader_objects
        GL_ARB_shading_language_100
        GL_ARB_texture_non_power_of_two
        GL_ARB_vertex_shader
        GL_NV_texgen_reflection
        GL_ARB_point_sprite
        GL_ARB_fragment_program_shadow
        GL_EXT_blend_equation_separate
        GL_ARB_depth_texture
        GL_ARB_texture_rectangle
        GL_ARB_draw_buffers
        GL_ARB_color_buffer_float
        GL_ARB_half_float_pixel
        GL_ARB_texture_float
        GL_ARB_pixel_buffer_object
        GL_ARB_texture_barrier
        GL_EXT_framebuffer_object
        GL_ARB_draw_instanced
        GL_ARB_half_float_vertex
        GL_ARB_occlusion_query2
        GL_EXT_draw_buffers2
        GL_WIN_swap_hint
        GL_EXT_texture_sRGB
        GL_ARB_multisample
        GL_EXT_packed_float
        GL_EXT_texture_shared_exponent
        GL_ARB_texture_rg
        GL_ARB_texture_compression_rgtc
        GL_NV_conditional_render
        GL_ARB_texture_swizzle
        GL_EXT_texture_swizzle
        GL_ARB_texture_gather
        GL_ARB_sync
        GL_ARB_cl_event
        GL_ARB_framebuffer_sRGB
        GL_EXT_packed_depth_stencil
        GL_ARB_depth_buffer_float
        GL_EXT_transform_feedback
        GL_ARB_transform_feedback2
        GL_ARB_draw_indirect
        GL_EXT_framebuffer_blit
        GL_EXT_framebuffer_multisample
        GL_ARB_framebuffer_object
        GL_ARB_framebuffer_no_attachments
        GL_EXT_texture_array
        GL_EXT_texture_integer
        GL_ARB_map_buffer_range
        GL_ARB_texture_buffer_range
        GL_EXT_texture_snorm
        GL_ARB_blend_func_extended
        GL_INTEL_performance_query
        GL_ARB_copy_buffer
        GL_ARB_sampler_objects
        GL_NV_primitive_restart
        GL_ARB_seamless_cube_map
        GL_ARB_seamless_cubemap_per_texture
        GL_ARB_uniform_buffer_object
        GL_ARB_depth_clamp
        GL_ARB_vertex_array_bgra
        GL_ARB_shader_bit_encoding
        GL_ARB_draw_buffers_blend
        GL_ARB_geometry_shader4
        GL_EXT_geometry_shader4
        GL_ARB_texture_query_lod
        GL_ARB_explicit_attrib_location
        GL_ARB_draw_elements_base_vertex
        GL_EXT_shader_integer_mix
        GL_ARB_instanced_arrays
        GL_ARB_base_instance
        GL_ARB_fragment_coord_conventions
        GL_EXT_gpu_program_parameters
        GL_ARB_texture_buffer_object_rgb32
        GL_ARB_compatibility
        GL_ARB_texture_rgb10_a2ui
        GL_ARB_texture_multisample
        GL_ARB_vertex_type_2_10_10_10_rev
        GL_ARB_vertex_type_10f_11f_11f_rev
        GL_ARB_timer_query
        GL_EXT_timer_query
        GL_ARB_tessellation_shader
        GL_ARB_vertex_array_object
        GL_ARB_provoking_vertex
        GL_ARB_sample_shading
        GL_ARB_texture_cube_map_array
        GL_EXT_gpu_shader4
        GL_ARB_gpu_shader5
        GL_ARB_gpu_shader_fp64
        GL_INTEL_fragment_shader_ordering
        GL_ARB_fragment_shader_interlock
        GL_ARB_clip_control
        GL_ARB_shader_subroutine
        GL_ARB_transform_feedback3
        GL_ARB_get_program_binary
        GL_ARB_separate_shader_objects
        GL_ARB_shader_precision
        GL_ARB_vertex_attrib_64bit
        GL_ARB_viewport_array
        GL_ARB_transform_feedback_instanced
        GL_ARB_compressed_texture_pixel_storage
        GL_ARB_shader_atomic_counters
        GL_ARB_shading_language_packing
        GL_ARB_shader_image_load_store
        GL_ARB_shading_language_420pack
        GL_ARB_texture_storage
        GL_EXT_texture_storage
        GL_ARB_compute_shader
        GL_ARB_vertex_attrib_binding
        GL_ARB_texture_view
        GL_ARB_fragment_layer_viewport
        GL_ARB_multi_draw_indirect
        GL_ARB_program_interface_query
        GL_ARB_shader_image_size
        GL_ARB_shader_storage_buffer_object
        GL_ARB_texture_storage_multisample
        GL_ARB_buffer_storage
        GL_AMD_vertex_shader_layer
        GL_AMD_vertex_shader_viewport_index
        GL_ARB_query_buffer_object
        GL_EXT_polygon_offset_clamp
        GL_ARB_clear_texture
        GL_ARB_texture_mirror_clamp_to_edge
        GL_ARB_debug_output
        GL_ARB_enhanced_layouts
        GL_KHR_debug
        GL_ARB_arrays_of_arrays
        GL_ARB_texture_query_levels
        GL_ARB_invalidate_subdata
        GL_ARB_clear_buffer_object
        GL_INTEL_map_texture
        GL_ARB_texture_compression_bptc
        GL_ARB_ES2_compatibility
        GL_ARB_ES3_compatibility
        GL_ARB_robustness
        GL_ARB_robust_buffer_access_behavior
        GL_EXT_texture_sRGB_decode
        GL_ARB_copy_image
        GL_KHR_blend_equation_advanced
        GL_EXT_direct_state_access
        GL_ARB_stencil_texturing
        GL_ARB_texture_stencil8
        GL_ARB_explicit_uniform_location
        GL_ARB_multi_bind
        GL_ARB_indirect_parameters

    GLSL version: 4.40 - Build 20.19.15.4501
    GLSL max vertex uniforms: 4096 (4096)
    GLSL max fragment uniforms: 4096 (4096)
    GLSL max varyings: 64 (64)
    Intel hardware, enabling experimental GLSL problem workarounds
    Preloading builtin materials
    Preloading builtin materials done
    Launching Collada Model Loader threads
    Launching WOM Loader threads
    Starting workaround for fast running clocks
    Using LWJGL timer.
    Initialized mouse with 5 buttons.
    Experimental direct buffer cleaner init successful
    Startup Phase - Setting up..
    Initializing font texture for SansSerif (11). Texture Size: 256
    Initializing font texture for SansSerif (11, italic). Texture Size: 128
    Loading window positions from C:\Users\USERNAME\wurm\players\Mey\windows_640x480.txt
    Loading props file C:\Users\USERNAME\wurm\players\Mey\windows_640x480.txt
    Gui initialized
    Startup Phase - Preparing terrain
    Startup Phase - Connecting ..
    Execution aborted at connection 0, iteration 0
    Run time 0s, local time Mon May 29 20:31:33 ADT 2017
    Destroying game window
    ====== CLIENT CRASH ======
    Unable to locate server
    java.net.UnknownHostException: jenn001.game.wurmonline.com
        at java.net.Inet6AddressImpl.lookupAllHostAddr(Native Method)
        at java.net.InetAddress$2.lookupAllHostAddr(Unknown Source)
        at java.net.InetAddress.getAddressesFromNameService(Unknown Source)
        at java.net.InetAddress.getAllByName0(Unknown Source)
        at java.net.InetAddress.getAllByName(Unknown Source)
        at java.net.InetAddress.getAllByName(Unknown Source)
        at java.net.InetAddress.getByName(Unknown Source)
        at class.bQecKPCrYb.FZOk5L6Gfy(SourceFile:314)
        at com.wurmonline.client.BILF1iey6X.yuix3IabUz(SourceFile:745)
        at com.wurmonline.client.BILF1iey6X.run(SourceFile:36671)
        at java.lang.Thread.run(Unknown Source)
     

    So i need to meet Supra but the poor guy came all the way over and I had to head out and now im at the hotel and on wifi i cant connect.

    I updated java. The graphics driver would take an hour or more.  I wont be on stable connection for a while.
    I didnt think this would happen but yeah this is my situation. Not sure if it's the internet settings of the hotel or what but yeah.


  9. I would like to request an addition to the creator tag system-
    We got the history of who made an item, and these days we can take over ownership in random occasions.

    I would like to see a creation DATE, on items. Like rings, weapons, armors, tools, anything. Even boats and carts. It can be something as simple as "This item was created X (RL)days ago."

    What do you think?


  10. Selling a very well formed Branch. Unlike any other branch this is the one for you!
    [16:47:14] A one step long wooden branch that could be used to create a shaft. It is made from birchwood.
    Use it to make a fine roast, or add it to your forge for extra forge life.

    Starting bid is 1i

    min increment is 5i

    Sniper protection enabled, 2hours from last bid.
    Bidding ends in 1hour

    Seller pays COD


  11. 2 minutes ago, Guzten said:

    Could you extend the timer by about 30 minutes? I will need some time to get there since I live north west inde. :P

     

    might not be an issue, the more the merrier. just be sure to get your fastest woa oars xD

    keep an eye on the chat once servers up.

     


  12. Have you downloaded java?

    If yes, then try to set - Open with - java

     

    Java is really getting on my bad side......

    how do i get 64bit installed so i can play without issues? I download it but it never automatically kicks in. I had everything installed day one but when i need it, I get the shaft. argh.

     

    Its launching now btw, just warning me about 32 and 64bits


  13. BUMP

    The use of a Golden Valley character is the fact that it can play OUTSIDE of the tutorial. However limited to 20skills ( I think 30 with premium? or is that just QL cap from skills?)

     

    There is added challenge since you have to buy from the /FEW/ others that play, or just spend time making your own tools and fighting wolves, and the mountain lions/wild cats. Note sharks spawn too but their optional.

     

    Faster decay rates!

    Not sure if you can deed now or not with recent changes. (deed writs are now free, right? 5s on acc purchased from shop = home?)

     

    Tossing all equipment means finding rock/cliff tiles and foraging for iron rocks to make crude tools, as well as foraging for a branch GOOD LUCK! you need 2.

     

    Your location IS contradictory to the above, as I last logged on by a mine, 2+ iron veins, water level, BY water, with flattened land, trees, and you have anvils and stuff.

     

    You can brag to your friends, or just get away from the craziness and chill. the char is permanent so yeah by all means, you can use it as a vacation character lol.