Borgir

Members
  • Content Count

    239
  • Joined

  • Last visited

Everything posted by Borgir

  1. Hello, I'm looking for (any) maps of following sizes (for testing purposes): 256 (not possible yet?)512 (not possible yet?)10242048 tested4096 tested819216384even bigger (if possible)I know there are some tools out there for map creation, but I'm too busy (aka lazy) to study these atm. I'd prefer maps with some data in the database already, but even empty or incomplete versions are welcome. Thanks
  2. Damn, for a second I thought somebody stole my photo... well, minus the glasses... and bit grayer beard
  3. Strap on your shields and raise your banners Hear the call of raging battle Beneath a hail of burning arrows Push ever forward, never surrender Siege weapons tolling out like thunder Ripping the city walls asunder Columns of flame reach ever skyward Horizons filled with burning pyres https://www.youtube.com/watch?v=mjIu6ZoyUwg
  4. Vanilla Adventure maps (SPOILERS!) http://diggu.github.io/adventure/map/ http://diggu.github.io/adventure/underground/
  5. I just uploaded new version (beta.2) and new instructions. Tested on Windows only atm, will update for Linux later today.
  6. Not annoying at all, quite the opposite. I appreciate your feedback and help. I'll get rid of that timestamp thingy tomorrow (too tired tonight already).
  7. Ok, I simplified whole process little bit - only one single file (6 MB zip) to download now, plus easier usage. Also fixed the "\ bug".
  8. Also use C:\wumap>java -jar WU2GMap.jar c:\wumap\source\ c:\wumap\web\ instead of C:\wumap>java -jar WU2GMap.jar c:\wumap\source c:\wumap\web I'll fix this later. PS: static.zip stuff is important only later for generated maps
  9. I have to figure out this GitHub release system, but meanwhile you can download lib.zip from here https://drive.google.com/file/d/0B5u2Jp0dOEj3VTRBMFVFMVpDMjg/view?usp=sharing and extract the content in the lib subdirectory, so file structure is like this: WU2GMap.jar lib/commons-lang3-3.4.jar lib/pngj-2.1.1.jar lib/sqlite-jdbc-3.8.11.2.jar lib/WurmAPI-2015-11-07-common.jar obsolete
  10. My bad, I'll upload fixed .jar asap. Thanks for testing
  11. >https://www.youtube.com/watch?v=nVLUXBKFRGs [12:16:33] Your title is now John Carpenter.
  12. Added the download link and usage guide (still in beta).
  13. GitHub repository: https://github.com/diggu/wu2gmap (currently beta version, more features and guide coming soon) Also list of supported map sizes: https://github.com/diggu/wu2gmap/wiki/Map-size
  14. Added new zoom level 6 (max. map size 16384px).
  15. Haha, yeah, that'd be interesting to see. Some time ago we've been trying to map Indy (by counting tiles manually), but it was pretty much impossible task (without the server database access): http://diggu.github.io/independence/underground/
  16. I just added link to an underground map type example. I still need to fix colors for some tile types (reinforced walls, floors, etc.) and add proper legend. ... and also bigger zoom.
  17. Edit 6/2018: Project deleted (GitHub = sellouts). Hello, I'm working on a simple Google Maps generator for WU. It's actually continuation of my older project (Google Maps for WO). Current version: v0.9-beta.5 (2015-11-16) GitHub repository Download User guide Example maps (possible spoilers!) Generated maps are standalone (only HTML, CSS, JS and images), not connected to WU in any way anymore. Maps can be viewed locally (using any modern web browser) or uploaded to a web server (no PHP or Java needed). Generator is written in Java, so far working only on Windows (Linux fix coming soon). Future features: - more configurable options - bridges - walls, doors, fences, gates (only when zoomed enough) - in-game map annotations - altars - dens - source fountains - source springs - custom markers and labels (non database stuff: points of interest, road names, sea names, mountain names, canal names, tunnel names...) - tower zones (guards response, building restrictions) - settlement zones (deed, perimeter) - bigger zoom - progressive zoom - more... Any feedback or ideas are welcome.
  18. From website: "Map is 8192x 8192km." So each tile is 1 km x 1 km?
  19. >https://www.youtube.com/watch?v=HDmmMbHWr0I