Shiraek

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Everything posted by Shiraek

  1. Guard tower Avari 42 https://deliverance.yaga.host/#828,1573
  2. Could I have one Tar-B-Gone please? I am adjusting my design! Thanks again for everything.
  3. I have nothing against this in principle however I think development should focus on newer players for the time being.
  4. Who is offended? I posted in this thread originally to respond to the question in the title. I posted my questions to Emi because I genuinely don't understand what she is arguing. She seems to be saying you can go to Chaos even if you don't want to PVP... but if you don't want to PVP why would you go to Chaos?
  5. Based on game mechanics IMO the best armours are: Dragon scale on average across the board, but before you have scale the following applies: Plate while you're PVE-ing but before you're battling trolls (if you're avoiding trolls, plate is best overall across the board) Studded leather once you switch to hunting trolls, although this will be perceptibly weaker against hell scorpii and hellhounds Chain for rifts as rift mobs primarily (but not solely) do slashing damage Cloth is best for walking around if you're not 100% safe, in which case no armour is best Plain Leather is best for casters Drake hide is basically the same stats as studded leather but better, although for rift shoulderpads it's classed as "heavy" armour and studded is "light" I have no comment on PVP because I don't do it.
  6. If I go to Chaos and ignore PVP... why am I there? What do I have there that I don't already have on Deliverance without even the faintest chance of ever having to deal with PVP drama?
  7. Backend efficiency is going to make or break this one server side. Are you going to be indexing and searching on item type id (or however wurm does that), then quality and material type, then enchants etc? B-trees over integer and float fields are nice and efficient... If you end up with 150,000 listings you do not want the search function to be slow. Client side the killer will be the search interface. How much of a pain is it going to be to actually find the item you're looking for.. How much useful info can you display in a one line item listing? Probably all of it... type quality material enchants runes price etc. I am a little surprised you aren't going to start with just sell orders as your minimum viable product. Auctions are a layer of complication on top of everything you need for fixed price sell orders. Regarding listing fees: what about something like one iron per item quality? So newbies selling cheap stuff suffer a bit less? Or some kind of curve... 1ql is 1 iron to list, but 100ql is 3 copper, something like that. Regarding limits per character and alt abuse: I would seriously reconsider this. If you flag this feature premium only, then 'alt abuse' becomes an income stream for the company and/or extra silver sink. Those are good things. Max listing time of 7 days is usually a good number, should keep the system from clogging up too much.
  8. These are all solid ideas. I think the follow command would need a range limit or it will consume hilarious amounts of server CPU at long ranges trying to path to you... and you will need a notification from server into your client when the pet stops following you cos you're out of range.
  9. the rift rewards rework happened, don't think anything else on that list did?
  10. I recently returned to Wurm in August last year. I started playing in 2011 but hadn't been very active in the game since 2014, did a little bit of stuff in 2015 then quit, came back very briefly in 2016 but didn't stay long. From my perspective: it's a massively better game now overall now There is a PVE endgame in the form treasure hunts (lesser extent), rifts and respawning uniques. There used to be NO endgame for PVE and once you could kill trolls there wasn't much point hunting anymore. Hunting has more of a point anyway because mobs now occasionally drop coins and recipes. This could be hugely expanded but it's better than nothing. The UI is dated, yes, but vastly better than the one we had in 2014. Timers are great. It was so much easier to gain meditation without having to figure out the timer outside the game The new cooking and temporary affinity system isn't perfect but it's absolutely wonderful compared to the old system The new fishing system is a bit of a miss. The design is fine, the mechanics are clunky but ok - the problem is the difficulty/reward curve is a mess and it just needs tweaking a bit. The highway system is great. We'd been talking about doing something like that for years and years, it was a happy moment to log in and see it in game and working Houses in caves! Great. Paying for deed upkeep with treasure hunts is pretty easy, which is nice There's a lot of little things that add up to greatness. Runes, imbues, new spells that apply to jewellery etc. I used to wear rings I'd made just to wear them, now they're an integral part of my build A tonne of little tweaks to stuff have improved the game in small ways. It used to be you needed steel to make plate armour, so all my early PAS training required steelmaking first which was hugely tedious. Now you can make iron plate, PAS is more accessible. I could probably sit here all afternoon thinking of examples of this kind of change. Combined, they really do add up to a huge improvement on their own. Now that's a returning veteran's view. For a newbie? To your point yes it's an extremely niche game. The sheer grindiness of it is just insanity compared to pretty well any other game out there, and that alone means 90% or more of the population will just never enjoy it as a game. But if you think you can handle that, my advice to a newbie is to stay with it and fight through the first week or so of bad gameplay. Once you have some skills and some half-serviceable tools, weapons and armour, it's a far better game than the new player experience would have you believe. The experience it ultimately provides is like nothing else out there in terms of depth, investment, the value of developing your knowledge, property and character.
  11. Hi there Please COD to Shiraek: 1 Claymaker 1 Tarnation 1kg midnight black Regards, Shiraek
  12. Glad to hear it What kind of space are you looking for permanently? There's empty lakefront land on northeast section of Bear Lake and basically all of Nightmare Lake off the top of my head, and more than a few nice mountain spots around too. Deliverance has a lot of active deeds for its size but a great community.
  13. PS there are frequently horses wandering round southern Bear Lake. One of the local breeders releases them periodically.
  14. Welcome back. Recently returned myself! Bet you are gonna love treasure hunts and rifts! If you need anything hit me up ingame.
  15. I think unless the buff is very significant, it would be extremely difficult for a player to notice it. Even if it was 20% higher chance (it's probably 10% or less) you would never notice, given how infrequent moments of inspiration are. I would probably need to parse months of logs before and after to see any statistical difference.
  16. Well we do have runes and imbues now.
  17. What's your first character's name? Ask in freedom chat for help. Usually there's a few people on who will help you. I am not logged in right now tho.
  18. Nope was using the crafting window with a single action configured.
  19. It is That's why I'm asking others about their experience.
  20. I am really not sure what you're getting at here. I was asking people's opinions... did I have some worse than average luck, or has it been nerfed? I don't feel bad about it either way. How am I cheesing and abusing the system? That's how it works. If it worked a different way I would behave differently. Spending hours getting a single rare doesn't feel cheesy or abuse-y or cheating to me. As for your second paragraph that is exactly the situation I am in and that is how it works (I believe) and I feel fine about it. I get plenty of rares from imping stuff, and as I said that's how I've gotten all of my most useful rare items to date. I would have designed the system differently, and if I were in charge I would probably change it now - although cautiously since changes can have such a huge impact. But overall I feel fine with it as is.
  21. The other night I made several hundred horsehoes, one every 30 seconds, while doing nothing in between as much as possible. I have the +10 sec window bonus from village. I got 0 rare rolls in what was many hours of doing this. Hilariously I got a rare roll creating the kindling to light the forge. My question is: Did I just have some worse than average luck, or has this been nerfed? Does anyone have recent experience with this method? Is there now a thing that stops giving you a chance at a rare roll if you're repeating an identical action for too long? I don't really have experience with this. I have made most of my rare items during imping.
  22. I think displaying the number of registered deeds per server would be better information for helping newbies make a decision. A better figure would be percentage of tiles that are either deed or perimeter. This would require some calculation (via cheap little low priority weekly batch job or something) but it would be quite a good indicator as to the % of free land per server. At this stage I suspect every server has some great land available for deeding. There is gorgeous, pre-flattened lakefront land that's sat empty for many months, within a 30 second ride from where I am. And that's on Deliverance, literally the most deed-crowded server in the game.