Feagwath

Members
  • Content Count

    40
  • Joined

  • Last visited

Everything posted by Feagwath

  1. I really like these ideas, and would like to suggest some specifics: >For the name thing- I'd like to suggest doing it with collars- it could be a leatherworking item that you can engrave with a name to and attach to your tame animal that will display either on mouse-over, or on examine. >For the domestication, you could make it another trait that occurs randomly with breeding that will make them non-aggressive to players(unless the animal is tame, and the other player is aggressive, of course). This would make things much, much more fun, and encourage a great deal more diversity in-game.
  2. Also, I cite this lauded scientific documentary, that clearly has the highest of journalistic integrity: http://youtu.be/_JpIhYlt4SQ?t=7m42s
  3. No, I'm not saying have it be just like real life... okay. I am aware this is a fantasy game. Also, I'm aware this is a fantasy game. And by the way, I'm aware this is a fantasy game. Hence, I'm aware this is a fantasy game. The game is bottom heavy in terms of creature difficulty anyway, so why not fill in the gaps in the middle?
  4. Please do, but make them all single posts, please... Then we'll both win, as I suspect your actual goal is a higher post count.
  5. +++1 Whaling should be very dangerous. Whales should damage ships, at the very least. Bonus if you add ambergris to drops. Also as a general note, please stop adding half-baked new features and instead fix/flush out the ones already in existence. This is how to make a strong game. Don't be another SOE/SWG.
  6. It didn't start out that way... Are there animals in the game based upon actual animals or not? Do I have to start quoting Baudrillard?
  7. I can't speak directly for the ecology of Wurm; But as far as natural animals go, lions are the king of the jungle. Bears do not ordinarily pray on lions in the wild. Though they are stronger, it would not be worth it in the end, as the wounds the lion would inflict would probably result in the bears death anyway. On Affliction, at least on the old server, dogs are king. There was, at least when I played there, literally piles and piles and piles of them. Also, forgot to mention wild cats give pelts too... Between rats, dogs and wildcats, noobs should have no problem getting pelts. If that fails, they can always beg for one. Most players hunting I've seen leave them on the ground, they're so abundant.
  8. -It's ridiculous for a top preditor to be more common than fast-breeding omnivores like rats and dogs. - I'm not saying it's difficult to get fight skill, but you'll be fighting spiders and brown bears at mid-levels. Why not make this a more diverse experience? -I agree, but mid-level grinding is needlessly boring.
  9. -There are rats and also dogs to get pelts from for noobs. - Tons of things to skill from at low level: pigs, dogs, rats, goblins, wolves, chickens, horses, cattle. Maybe make more rats so noobs can get their pelts. -It's more difficult getting 40-50-60 fight skill and they should be moved somewhere into that difficulty. It is not fine as it is- mountain lions are a joke in Wurm. They're a lion, FFS, and should not be like fighting chickens.
  10. Buff Mountain Lions - if you've lived in a country with mountain lions, you know they will slaughter you. When out hiking in mountain lion territories, that'll be in the back of your mind, because if they want to kill you, you're done. Nobody in their right mind would fight one except with a rifle at 100 meters, but in Wurm, I could easily kill them with a 15 QL longsword as a fresh noob with <10 FS, and still they're the same. Noobs should be on the forums crying about being stalked and murdered by a hungry mountain lion while out jogging. They should have high critical chance and do massive damage if they sneak up. As a bonus- please make tame champion mountain lions rideable. Either Nerf Hell Hounds OR Make them larger... They're really dangerous for how small they are. It's extremely deceiving, and a bit silly. They're currently about the size of a cocker spaniel. Even a burning cocker spaniel wouldn't be that scary... Lava fiends are big tough(looking) guys, so shouldn't be much easier than a little dog as they currently are. Also, please make them rarer. It ruins the immersion to see flaming dogs everywhere. Make spears wield-able with shields, but do more damage and parry more when wielded two-handed. Read the Iliad. Parrying with a spear is cool and all, but you can't parry arrows unless you're in a kung-fu movie. please just make these things viable. As it is now, they do comparable damage to a longsword, but can only be wielded two-handed... This isn't right. Bonus- Make throwing spears viable.
  11. A longsword and a carving knife, CoD to me, Feagwath, please. You have any sickles by chance?
  12. ...harvesting 1 apple max per apple tree.... really? 1 olive per olive tree.... 1 grape per grape bush... Was Wurm too much fun? Also, &gt;http://www.youtube.com/watch?v=4gO7uemm6Yo
  13. I applaud the effort to try and balance the priests. At the same time, balancing by making the priests more similar is an unimaginative way to balance. Part of what makes Wurm so special is the uniqueness of the different priest faiths, and I think going this route is detrimental to the game as a whole. If priests of a certain god are obviously over powered, instead of making all the priests more similar, why not be creative and work on either improving existing abilities of the priests of other gods, or giving them additional unique abilities that would make them more attractive and fair to play.