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    • Keenan

      Password Reset!   06/28/17

      Just as a reminder (thank you Wurmhole) - all passwords have been reset! You will need to use the Forgot Password link to reset your password in order to log in and participate.

Yaga

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Everything posted by Yaga

  1. Thanks for creating and setting up this great event - this must have been a lot of work. Good job, folks!
  2. You are right, Jaz - I agree. So I should change my words to: "... that's what Wurm Online Freedom should be about! "
  3. ... and that is the exact opposite..
  4. I was going to add some of my experiences, but... Valdor's sad and touching story beats everything I had in mind. Thanks, mate! (And thanks for the OP and its positive spirit - that's what Wurm Online should be about!)
  5. After some more observations it looks like: the farther they are away from the target the more reluctant they seem to be.
  6. This second video shows the problems a lot better: https://www.youtube.com/watch?v=4gOjqab4hfA (Guards stop and run repeatedly.)
  7. I tried to capture the guards' erratic behaviour in a short video. What you can see here: - Calling the guard for the first time makes him seem to respond and move - but then he stops again and waits. - Calling a second time finally makes him run. This is just one of many different examples. Sometimes they don't respond at all, sometimes they do so after having been called multiple times, sometimes they run a short distance towards the target and then stop again, etc...
  8. We may indeed have a new problem of this kind. I also observed this several times today on various towers: Creature within tower range, targeted, called guards several times. Some of the guards reacted, others didn't - they just stood there, although I was calling more than three times. EDIT: I watched the guards, and some of them started running, but then stopped again doing nothing afterwards. Calling them again sometimes made them start running again - but not in all cases. Very strange behaviour.
  9. The spot was very easy to find! Thanks for the excellent description and the pointing signs. (I also found the free horses.) This is an exemplary preparation for a public fight - well done!
  10. I'll be short on time as well - will have to leave immediately after the fight, I'm afraid. (Irl appointment...) For that reason I have to sail there right now and wait. Any chance to borrow a horse for the trip to the fighting spot?
  11. A new version (V 3.3.0) was released today with the following changes: WurmClock's taskbar icon now displays basic date and time info when you move the mouse pointer over it. A new mechanism was added which allows to count the number of program users. (No personal data is sent - the program just creates a unique number in the registry to identify the installation). Some minor "cosmetic" changes were made. The manual (https://dl.dropbox.com/s/aocpk0h2yfvbb4d/WurmClock3 Manual.pdf) was updated. A big "thank you" to Substr, who helped me with setting up the software metrics web server!
  12. Hi there, I always wanted to have an offline clock showing the current ingame time, even when not playing. So, after some research and helpful dicussion I created WurmClock, a little desktop application for Windows, and I would like to share it with you. Meanwhile WurmClock has been around since April 2012 and I am happy that many users seem to like it. Versions 1 and 2 turned out to be rather popular among Wurm Online players, so I decided to give it a major overhaul: here is WurmClock V3. You can download it here: https://dl.dropbox.com/s/68t8qu437g02wgo/WurmClock330.zip The app shows a small (300 x 300 pixels) image of an analog 24 hour clock which can be placed anywhere on your display by clicking and dragging it with the mouse. By default, the clock will be displayed on top of other program windows unless the user chooses to turn this option off. In addition to the clock itself WurmClock V3 has a new calendar dial, showing the Wurm year with its starfalls and seasons, and indicates the current time of year (starfall and week). Of course, the calendar display is optional (for those of you who prefer the smaller "clock-only" version), as is the additional info window shown below. The "Real Time Days" scale will make it easier to calculate the number of real days left until a certain Wurm date (for example the end of winter ). WurmClock can be used as an offline tool, i. e. when not playing Wurm Online, to keep an eye on the in-game time. It will show you at a glance if it is currently day or night before you log into the game. The clock is updated frequently (every few seconds) and will usually show the current in-game time with an accuracy of ± 2 Wurm minutes. However, each time the Wurm servers are shut down due to maintenance, Wurm time will stop and be frozen until the servers are running again. WurmClock will, however, try to re-synchronize with the in-game clock as soon as possible. WurmClock V3 displays the following information: Current in-game time Current in-game date Current in-game season Current harvesting seasons Current wind data. To run WurmClock V3 you only need the executable file WurmClock3.exe, a recent Microsoft operating system (Windows 7, 8, 8.1, 10) and the current .NET framework (which usually is already part of your operating system). In addition to the executable file there will also be a collection of alternative skins. Unpack the archive WurmClock3.zip (containing the executable, a subfolder called \Skin, and a PDF documentation) into any folder of your choice and run the program. ============================================================================================ NEW: WurmClock now also displays the current wind situation: ============================================================================================ To learn more about the features and possibilities, please read the manual (also contained in the archive file): https://dl.dropbox.com/s/aocpk0h2yfvbb4d/WurmClock3 Manual.pdf Credits I would like to thank - Hakim for creating the artwork and graphical representation of the clock, - Moogien, Explora and Jdbooker for valuable contributions during beta testing, - Substr for helping me with setting up the software metrics web server, - and, of course, Rolf Jansson and his team for giving us Wurm Online! Have fun Yaga ---------------------------------------------------------------------------------------------------------- Please check my other tools: WurmStatus, WurmSkills , DPMapAssist ---------------------------------------------------------------------------------------------------------- ---------- Updates:
  13. Price reduction: Blue Dragon Blood is now 1.00s only!
  14. I'm offering blood of some unique creatures: These are currently available: - Blood, Goblin Leader (Mixing with source salt will create Potion of Mining) - 2.00s [SOLD] - Blood, Kyklops (Mixing with source salt will create a Potion of Leatherworking) - 1.50s [SOLD] - Blood, Red Dragon (Mixing with source salt will create Oil of the Weapon Smith) - 2.00s [SOLD] - Blood, Black Dragon (Mixing with source salt will create Oil of the Armour Smith) - 1.50s [SOLD] - Blood, Troll King (Mixing with source salt will create Ointment of Stonecutting) - 1.50s [SOLD] - Blood, White Dragon (Mixing with source salt will create Potion of Blacksmithing) - 1.50s [SOLD] - Blood, White Dragon Hatchling (Mixing with source salt will create a Salve of Frost) - 0.25s [SOLD] - Blood, White Dragon Hatchling (Mixing with source salt will create a Salve of Frost) - 0.25s [SOLD] - Blood, White Dragon Hatchling (Mixing with source salt will create a Salve of Frost) - 0.25s [SOLD] - Blood, White Dragon Hatchling (Mixing with source salt will create a Salve of Frost) - 0.25s [SOLD] - Blood, White Dragon Hatchling (Mixing with source salt will create a Salve of Frost) - 0.25s [SOLD] - Blood, Green Dragon (Mixing with source salt will create Ointment of Tailoring) - 1.50s [SOLD] - Blood, Forest Giant (Mixing with source salt will create Potion of Woodcutting) - 1.50s [SOLD] - Blood, Kyklops (Mixing with source salt will create a Potion of Leatherworking) - 1.50s [SOLD] - Blood, Red Dragon Hatchling (Mixing with source salt will create Oil of the Weapon Smith) - 1.50s - Blood, Red Dragon Hatchling (Mixing with source salt will create Oil of the Weapon Smith) - 1.50s - Blood, Red Dragon Hatchling (Mixing with source salt will create Oil of the Weapon Smith) - 1.50s - Blood, Red Dragon Hatchling (Mixing with source salt will create Oil of the Weapon Smith) - 1.50s - Blood, Blue Dragon (Mixing with source salt will create Fletching Potion) - 1.00s - Blood, Blue Dragon (Mixing with source salt will create Fletching Potion) - 1.00s - Blood, Blue Dragon (Mixing with source salt will create Fletching Potion) - 1.00s - Blood, Blue Dragon (Mixing with source salt will create Fletching Potion) - 1.00s - Blood, Blue Dragon (Mixing with source salt will create Fletching Potion) - 1.00s - Blood, Blue Dragon (Mixing with source salt will create Fletching Potion) - 1.00s - Blood, Blue Dragon Hatchling (Mixing with source salt will create Fletching Potion) - 1.00s - Blood, Green Dragon Hatchling (Mixing with source salt will create a Potion of Acid) - 0.25s - Blood, Black Dragon Hatchling (Mixing with source salt will create Oil of the Armour Smith) - 1.50s Can be mailed (buyer pays CoD) or picked up in SE Deliverance (Community Map: T19, Ingame Map: q22)
  15. Thank you!
  16. [SOLD] I am selling 0.25 kg of blue dragon scale: [21:19:22] Light but extremely tough, these scales will withstand even the hardest of blows and the sharpest of cuts. Price: 12.50s PS: I know it looks like a red scale, but it actually is a blue one
  17. COD to Mykoal?
  18. Sorry, but I need ingame silver
  19. Just added another: - Blood, Blue Dragon (Mixing with source salt will create Fletching Potion) - 1.50s
  20. Interesting idea - not bad at all. Let's think about it. +1
  21. Please add RAVEN (E23):
  22. As I see it, only few of the existing highways will meet the requirements (and, technically they may not even do so now), because to be considered a valid highway they have to connect at least 2 deeds. Experience shows, however, that most players are reluctant to extend their deeds over an existing highway, or let a highway run through their deeds! Instead, what we usually see is that a deed will just barely touch a highway, so that existing highways come very close to a number of deeds but rarely ever run through them. (I know several examples of that on Deli.) Thus, even under the current highway rules, some of our well used highways may not count as such, technically - and will not do so in the future if the current rules are applied. Maybe the rules should be extended in that highways are not required to run through a deed, but run "close to" adjacent deeds (whatever "close to" may mean ... a matter of definition, of course).