Yaga

Chat Moderator
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Everything posted by Yaga

  1. Thank you. Corrected. Thanks. Added.
  2. https://forum.wurmonline.com/index.php?/topic/186503-fispcudddcrl-news/&do=findComment&comment=1875697
  3. Melody Community Map

    As the name says, community maps are made by players. They are based on the only map dump version that is available: the "official map dumps", as provided by the game developers. Those map dumps are updated annually, usually around January or February. Thus, the makers and managers of our community maps don't have any influence on the update frequency of the map dumps; we must take what we get. You are welcome to use the "Suggestions" area of the forums to address your request. (Although I am pretty sure that devs have good reasons for the current update frequency.)
  4. Thanks. 4 of them were already reported and added. Added all the others now.
  5. Manachans Candle

    Please keep in mind that there is a random element in harvest seasons. The actual season for a harvest can be -/+ 2 Wurm weeks off. Also, harvest seasons are slightly different on different servers. https://www.wurmpedia.com/index.php/Wurm_Universe#Seasons
  6. New map dumps are released by devs annually, usually around January.
  7. As @wipeout pointed out, 1 tile is 4x4 m. Read all about Wurm units of measurement here: https://www.wurmpedia.com/index.php/Wurm_Universe Oh, and our characters are definitely NOT 3 meters tall 😂. Height measurement is in that pedia article too.
  8. Thank you, everybody. All added.
  9. Hey, are you still working on this? If so, it would be awesome if you could update the house formula according to the latest changes introduced in June 2022 (https://forum.wurmonline.com/index.php?/topic/191015-patch-notes-07-jun-2022/😞 Change: Reduced the house planning calculation by 5 to make the first tile of a house free. So, basically all skill values should be reduced by 5. Thanks again for this nice little tool - I use it often and we recommend it to new players in CA HELP.
  10. In your "gamesettings.txt" look for the line show_detailed_hover=true and change it to show_detailed_hover=false
  11. Couldn't resist: today's (almost) annular eclipse (Jackal and Sol)
  12. Roughly. Unfortunately the ingame maps are not very precise; they are more a piece of art 😁. So, technically the size of a map square can be a bit different on every server, even on servers of equal size. For Cadence the average map square size is 203x203 tiles. (Indy, for example, is closer to 212x212). For all practical purposes, however, you can use the size Tpikol mentioned. For the smaller servers, the block size is roughly 100x100, for Xanadu it is 400x400 tiles.
  13. Fixed. (Make sure to clear your browser cache before checking )
  14. Thanks for reporting. I'll look into this.
  15. Hey guys, just a brief note to let you know I have not forgotten you. Sadly, real life is interfering at the moment, so map updates will be postponed for a little while. I'll do my best to be back as soon as possible. Thank you for your patience. Yaga.
  16. Thank you. Added/modified.
  17. Well, giving only the start and end coordinates would result in a straight transversal line. As I assumed that's not what you had in mind I had to ride to that location and pick all the coordinates needed: (1140,878) (1140,906) (1113,906) (1113,936) (1096,954) (1078,954). This is the result on the map: I hope I got it right.
  18. I am sorry, but this is not how the map works. Please read the OP on how to submit changes. (Aka: if you don't tell us what the changes are, including exact coordinates, we are unable to comply 😉)