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About Mitzie

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    mmorpgs, my grandkids

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  1. so this kinda worked out the way I wanted it to..inbred and it ended up with just speed traits. AH Skill: 65.21 Foal: Gallopyoana (gold Female) Trait Points: 30 Speed 20 - It has lightning movement. Speed 10 - It seems accustomed to water. Misc 0 - It has been bred in captivity. Her mother is the aged fat Copperdalia (ebony black) - old school 5sp. Father Rockhappy, Mother Honeysilver Her father is the venerable fat Rockhappy. (black) - old school 5sp father Honeyoblivion, Mother Calloak
  2. AH skill 65.21 First donkey: Name - Bill 1 negative trait - It has malformed hindlegs. Parents: 2 wild donkeys, with no traits
  3. I'm really torn and thought I'd offer this up for discussion.. Do you think it would be better to: 1. Breed our current 5sps hoping to get speed and draft traits to separate by luck? 2. Inbreed our current 5 sps hoping for bad traits so either speed or draft traits will fall off, then go from there? 3. Start over with wild horses with no traits and start from scratch? 4. Breed current 5 sp with wild no trait horses?
  4. Horse traits.. do we still have the old traits too? or just these 24 new traits?
  5. I would like to see Genesis changed to be able to remove ANY trait, not just those deemed as 'bad'. If you are trying to breed speed traits and your horse has a draft trait, while not necessarily "bad', its not desired. It would be great if you could remove it so it isn't passed on.
  6. Racks would be a lot more useful if we could store related items in them. For instance: Fishing Rod Rack - let us store Fishing Nets and maybe even lurker in the deep pendulums. Saddle Racks - let us store Saddle bags (or Saddles with saddle bags on them at least)
  7. Hmm maybe keybind FISH action, then activate each net one at a time and click the keybind key inbetween? Best I can come up with anyway...
  8. I know this is an old post, but I'm finally playing around with fishing.. I can't figure out how you are using 7 nets? You can't queue all 7 at once? or at least I haven't been able to figure out how. I just have a FSB next to me and keep unloading my one net inbetween. Any advice would be appreciated!
  9. I have to agree. What an absolute delight to visit her market. Most markets are usually a collaboration effort among different people, and ALL merchants end up being a random collection of EVERYTHING. But not Greenwood Market. It is very orderly. Merchants are named based on what they contain. Its very easy to find what you are looking for without having to look at every merchant. Its all presented as a cute little village , with items that merchant has on attractive display. Very awesome job. If you are every looking for something to do on a Sunday, I suggest a trip to Kasumi's market!
  10. My bad, guess i don't know the difference. I just went to Wiki and searched on Bread, found that page.
  11. Skills:Baking Skill is gained by creating dough and flour; the actual baking process yields no skill. This isn't true.. you do get baking skill for the actual baking process.
  12. When you dispel an enchant from an item, the enchant is no longer listed on the EXAMINE of the item (this is correct.) But if you mouseover the item, it will still show the enchant. (incorrect) Example: I enchanted a grindstone, didn't like the enchant so I dispelled it. Examining the Grindstone: [06:52:59] This flat, circular stone that can be used to create flour from cereals. It could be improved with some stone shards. Mousing over same Grindstone displays the following in the box: Grindstone Tool QL 10.08 common DMG: 0.00 WT: 3.00 CoC 60 It shouldn't list the CoC.. it was dispelled.
  13. same game, different dirt. I'm a casual player, having first arrived over 10 yrs ago. I'm finally getting my toons to the point where they have skills in the 90s. I'm not starting over now.
  14. When farming, then information that matters the most is the crop status, can you make that more prominent than Disembark and Harvest?
  15. I actually like the font better. Its easier for my old, tired eyes to see.