Hippiedruid

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Everything posted by Hippiedruid

  1. Aight, thanks for the reply That'd be cool if Sindusk became a wurm dev, I hadn't heard anything about that yet. Cheers.
  2. Lots of cool mods Coldie! :D Bit of an odd request but could you please look into making or fixing a mod? I've been using Sindusk's server tweaks to make libila priests able to work together with other priests and kingdoms on a freedom server. Everything works except mycelium absorbtion, but Sindusk isn't updating anymore. " #allowFreedomMyceliumAbsorb: Libila followers on a freedom server cannot absorb mycelium to heal, despite being a valid Libila follower. # Enabling this fix will allow Libila followers to properly absorb mycelium to heal on any server. allowFreedomMyceliumAbsorb=true "
  3. The libila fixes part of ServerTweaks doesn't seem to let me absorb mycelium. I've made sure to have a wound or two. Here is my ServerTweaks.properties: https://pastebin.com/dghLu2XL
  4. Woops, one last thing. Mycelium spawns when fungus is cast, but players can't absorb it. The allowFreedomMyceliumAbsorb=true and... I tried absorbing in and out of libila influence, the absorb option never shows up. I made sure to have a wound each time. Am I missing something like needing guard towers? Does the server need to be a "Home Server"? (That one checkbox.) ServerTweaks.Properties pastebin: https://pastebin.com/i7E3vN0F bdew's hotsfixes.properties pastebin: https://pastebin.com/Xxw2WY0z
  5. Thank you Eject and Batta, I wasn't making the correct gold/silver statuettes. All my problems are solved, you guys are awesome!~ Cheers and happy holidays :D
  6. I have a new problem, Libila seems to have all spells, and a statuette of lib doesnt let me cast spells? Spell list on huge bone altar lets me know I have access to the spells, but the statuette of libila doesnt work. None of the statuettes work.
  7. @ago@bdew I'm having trouble with spellmod. Faith gain happens once on a libila character, and then stops. I have #noPrayerDelay=true and #unlimitedPrayers=true. All my other mods are working like maps and such. Am I doing something stupid? I'm trying to host a fun server for a few friends with libila characters able to join white lighters and work together PvE style. With mycelium. ServerTweaks.Properties pastebin: https://pastebin.com/i7E3vN0F spellmod.config pastebin: https://pastebin.com/hHg9wg6n ServerTweaks.log.0: https://pastebin.com/D0jZxv4y LibilaFixes.log.0 https://pastebin.com/kU5PiUz8 Nevermind, I'm stupid. I went reading back and saw someone else fixing their own problem and mine was the same. I forgot to remove the #'s in spellmod. Damn.
  8. Oh alright bdew, thanks. Much less worried now phew. I realize the logs get deleted/overwritten on server startup now after looking at the last one, thank you for telling me where those are
  9. I haven't been able to replicate the crash; if I can replicate the crash which log files do you want? Do I need to enable devmode for the additional logging? Trying to be a little more clear we don't want valrei stuff - we are worried of drakespirits spawning and such.
  10. Hi, our server has epic settings unchecked, and it also has valrei map disabled (enabled unchecked, override checked). After the most recent update valrei items (purple glowing gems) started spawning on the ground and they crash the server when a player picks one up. I've also just found an avatar of libila... whats going on?
  11. @Retrograde ah. @ausimus Exactly what I was looking for, thanks. @Eject Yeah, its a shame automatic updates only have those 3 options. ("Always keep this game up to date, only update this game when I launch it, and High priority - update this game before others.) That's what I tried looking through before posting.
  12. From the February devblog: " While we do not have the resources to provide active support for self-managed updates, we do provide an in-built option to disable the automated ones as well as documentation on how they are performed. " Where is this in-built option?
  13. My friends and I like where our server is at mod-wise and I don't want to have to do any more updating of mods. Is there any way to freeze our server version and client version?
  14. Wild growth used to have up to 4 radius(9x9 area), but right now it's only affecting a 3x3 area no matter the power of the cast. (Tested 12 casts in my grape area)
  15. It'd be nice if the new pauldrons and necklaces got a toggleable option in the server options for "craftable rift loot". Maybe something like 2kg steel lump + gem = necklace. And maybe the pauldrons could be made from armour chains/plate pieces. I feel like the armour sets are missing a lot cosmetically without the pauldrons. Mod idea? +1 to not adding rifts directly to WU because I run a small server and we can't handle uniques yet, I have a feeling the rift stuff would be annoying similar to my small experiences on epic with drakespirits and other randomly spawned valrei stuff. Otherwise, awesome update with the updated graphics and underground housing, excited for those parts.
  16. They're great FS gain, but I feel like it should be where when fog rolls around the noobs get scared and high FS players go hunting. Instead of nearly 1000 spiders chilling on the server when we haven't had fog for a week.
  17. I honestly think there are too many fog spiders in our server. They're a really cool addition to wurm, but they should be despawning faster when the fog goes away. See imgur for full data: http://imgur.com/Z668ukg Server is set to 25% aggressive creatures, and currently has 30% aggressive creatures, 70% passive creatures. highest frequency aggressive creatures: fog spiders 31% black wolves 16% mountain lion 9% huge shark 9% huge spider 6% crocodile 3% Fog spiders (988 of them) completely overshadow most other aggressive mobs. The spiders are way too frequent when you see 3-4 of them for every other aggressive mob you see.
  18. I don't think its an issue with aggressive mob spawning. We have plenty of wild animals, hell animals, and the like. We also have plenty of the creature lair mobs spawning such as "greenish" and what have you. I'll drop some data here drawn directly from our db. See imgur for full data: http://imgur.com/Z668ukg Server is set to 25% aggressive creatures, and currently has 30% aggressive creatures, 70% passive creatures. highest frequency aggressive creatures: fog spiders 31% black wolves 16% mountain lion 9% huge shark 9% huge spider 6% crocodile 3% Fog spiders (988 of them) completely overshadow most other aggressive mobs. The spiders are way too frequent when you see 3-4 of them for every other aggressive mob you see.
  19. Are you accepting any donations? Thank you for all your work ago!
  20. Fog spiders need to disappear/die faster once fog disappears. They account for 30%+ of aggressive mobs on our server..... 39% right now. That really seems like a bug (or arachnid :P).
  21. What exactly does the path of love 11 "healing hands" do? I've heard different things from different sources. Does it cause ALL of your cotton healing (even on other players) to double? Is it 50% more ALL the time, or only sometimes? Does it affect Fo healing spells? (on yourself, or when casting on other players?)
  22. Does an admin need to spawn in the lady of the lake/sword in stone/cobra king? Or do they spawn with epic settings turned on?