McDucky

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Posts posted by McDucky


  1. Speed-skilling is a big no for me.

     

    As for maps, it comes up over and over again (probably one of the top 3 most suggested things?). However there are so many practical problems with it. My own personal list is:

     

    1. Would need a whole new graphics interface to be available (i.e. paint in Wurm)

    2. Implementation would be pointless if you can't trade them (since you may as well just make a picture outside of the game then)

    3. If they are tradeable, they cannot be stored on the client. Therefore you have hundreds or thousands of images being stored, retrieved, and updated on the client. This also increases the amount of data going between client and server.

     

    That makes sense. 

    When I'm talking about training someone else, there's of course limitations/skill cap and it takes longer than learining by doing.


  2. The first one has probably been requested a lot, but here's my personal vision:


    • A 'map' item that gives you a map GUI when used and standing still.
    • The map is blank to begin with, but you can fill in a small area around you by using a brush on it and having dyes in your inventory (or something like that)
    • It doesn't show your location, just a map.
    • Mapmaking skill

    Second suggestion is Education. As a beginner, the only way to get your stats up right now is by practising (cutting trees, sawing planks, etc.)


     


    You could have the option to teach other players different skills. Their skill goes up, but it takes time and they need someone who is good at teaching.


    The lower the skill, the faster you learn. You can't get higher skill than the one who is teaching.


    Teaching is only useful for relatively new characters. You could work as a teacher.