phennexion
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170 GoodAbout phennexion
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Server numbers are up after 1 good patch. Game Chest will probably be like, MORE MICROTRANSACTIONS NOW THAT GAMES NUMBERS ARE RISING! Ok, hear me out Game Chest. I know this is tough for ya'll coming from the gambling world.. but let me dumb it down. If you support making good endgame content like the recent patch, people will want to continue paying you to play your game. Then us long time players will be grateful to you because we love the game alot more than you do.
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that was a very toxic reply.
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Hm... Someone should start a company and we all kickstart/donate/whatever it to buy the game back from Game Che$t and do it like SWGEMU does it. Then we could really go far with the game. Greedy gambling company doesn't invest into game play and just more into microtransactions and suprise it's losing money. wow.
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Development Update - Resource nodes, actions and more
phennexion replied to Samool's topic in City Hall
Actually a meaningful and great update!! Love to see WURM making some forward progress! -
I made this concept years ago, still think they should do this to improve new player experience as well. lol Imagine walking up to a tree, and just clicking chop and it auto-equiping your axe and start chopping without the tedium of equiping it first?! lol
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Reworking player actions is the best thing you can do with the skills rework. Create minigames for some skills, I know it's more work but make the mini games skill based and not about mind numbing repetitive actions. Let blacksmiths get high ql items for being better at blacksmithing and not just repeating actions over and over. Keep the current system in place for the neckbeards who hate change, but add another crafting table for the skill based minigame for crafting and make it engaging! This is coming from someone who's played on and off since 2007 and seen hundreds of players come and go. Also, make people have a reason to keep playing on pve servers, like village wide goals and perks. Or maybe crafting specific quests that give you bonuses to improving or rare chance generation.
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This is stuff we've been telling the devs for over 10 years, and somehow they still don't care and rather go into details of horse breeding than helping people learn the game so it doesn't have to struggle lol awesome review.
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Nah, didn't require "14 years". Stop trying to troll and contribute to the conversation in a meaningful way. I feel like they were still trying to do good things with Wurm, releasing Jackal for example. It wasn't perfect, but it was a step in the right direction. Since then there's been nothing, even after all the steam release money rolled in. If there is a good valid reason for lack of development, then just tell us, we want to support Wurm. But ###### like this G-Loot just shows how far they've strayed from Wurm's original vision.
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Nice fanboi deflection. Fact is I suspect Game Chest to implement low hanging fruit strategies to milk this community for all they can while investing minimally back into the game we love. We haven't seen otherwise since the steam release. I'd love for someone at Game Chest to actually prove me wrong. I love this game, been in it since 2007 - but the recent patches and lack of communication from Wurm's actual leadership has me concerned.
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Sure, 0 to "enter the competition", but will definitely require premium to be competitive?
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Well, we know that Game Chest is after our $ and not really reinvesting in the game as much as they could be. This is probably another money making scheme to suck more $ out of us by hyping some kind of new server... like "new server X, must pay for premium on it to compete, you could win prizes etc, first person to 90 skill gets 100euro" etc. Makes sense with the updating of achievement tracking lately.
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Sooo... looks like I was still right. lol, although they finally contracted a developer which is a positive sign!
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Your opinion. They could literally copy the tried and true tab targeting combat loop in most other MMOs like WoW and it would be a super upgrade from what we have now. We have MUD combat system at best, with a few interface buttons so we don't have to type our commands.
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4s