belacane

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Posts posted by belacane


  1. 7 hours ago, Finnn said:

    Can't you just drop your tent .. and hitch your horse to it?

    Simplest thing ever.. and you're kind of supposed to carry one with you.. for reasons....

     

    I can see trolls walking around with stick/sharpened branch or w/e 1-2item creation that acts like hitching post... and hitching random wild animals.. in forests/steppe fields... why.. who the ... knows.. some people are weird... should we bother gms to go unrope all... now useless creatures, as somebody random have wasted their existence hitched there with just the 1 random person's permission to unhitch them all?

    Solve that issue, and you'll have a better feature to implement.. but 1-2 item, easy to make, and usable by anyone.. creates wild space for improvisation of that ability.

     

    Tents decay too fast, take time to make, and have value to me. If I'm travelling by horse and need to stop playing due to real life and may not be on for another week or so, I may lose my tent.

    A simple hitching post decaying has no value to me as a player, would not be hard to make, and would ensure that my horse would not be lead away for at least a two week period.w


  2. 14 hours ago, Retrograde said:

    a branded and saddled horse cannot be taken even off deed as permissions wont allow it. 

     

    Ride I know.... but not even lead? I've had issued with this before, where my branded, saddled horse was left off-deed with perms set, and someone lead it away and put it on their cart, wagon...etc.


  3. I love the new hitching posts. I think they are great for deeds and the like.

    However, what about an additional simpler hitching post that can be used by travelers to tie up riding animals, but is not so involved in terms of creation mats.

     

    The current post requires a good deal of blacksmithing mats, etc., and is something that makes sense to have and create on deed.

    I'd like to see a simple hitching post that a traveler / wanderer on horseback could create with only one or two mats that doesn't require so much work to make. Such posts could *poof* after a period of two weeks or so.


  4. I haven't played because:

     

    1) already don't have enough time to do what I'd like on freedom

    2) I don't want to have to start from zero again. I've not got enough play time as it is, worked hard to get my freedom toon to where it's at, and to start from zero would really just be too much for me.


  5. 14 hours ago, perji said:

    Could you please note how fresh the map dump is, thanks.

     

    It would be nice if you could pull your end of the highway somewhat along the coast towards Sunset Canal. That way we can connect and avoid stomping around blackwidow's place.

    Something like this but not necessarily exactly like this

    ygRCKP1.png

     

    Either the eastern route or the western route or both

     

    more or less what i'm doing, except it's gone through the center of the steppe just south of Hill's End.

    Input is always appreciated. 

    Haven't stomped on BW yet, I hope. If i have, catseyes have not been put down, so everything is movable.


  6. On 10/1/2019 at 8:56 AM, MinorArchitect said:

    Quick suggestion,

    Perhaps when new players join through Steam, they might be only allowed to play on the Steam cluster for a certain period of time, a bit like a Golden Valley situation, but not really. Then after a set amount of time(12-48 hours?) or experience, they could be allowed to play on the OG clusters on a clean slate or whatever the devs decide.

     

    ++++++++++++++1 billion

     

    We need a way to bring players into what is currently there, not create another separate Wurm, only to let the OG servers dwindle until dead....


  7. The current WO PvE freedom needs to stay alive.

    Perhaps the Steam WO can be a noob server, but there needs to be access to the current WO servers at some point or current WO will die.