Nocturnes

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About Nocturnes

  • Rank
    Villager
  • Birthday 11/04/1992

Profile Information

  • Gender
    Male
  • Location
    Sweden - By the sea
  • Interests
    Wurm... duuhhh (swimming, reading)

Accounts

  • Chaos
    Foxzer
  • Epic
    Nocturnes
  • Acc1
    Nocturnes

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  1. "[22:14:35] He seems to have blood from the Freedom Isles." Every single character on Defiance now has the blood of freedom, the reason for this is cause the only way to access Defiance was to first go through Harmony. However this removes HotS from being able to use the HotS face templates and eye color ect, this isnt a game breaking bug as of now but many of us would want a fix for this when possible. It breaks both the immersion and the only way to tell what starter kingdom ppl used to be before having their first convert between kingdoms. I know the staff has their hands full atm but we would appreciate if this could be adressed in a near future
  2. Yes that would be appreciated
  3. Coffe isnt for mere mortals to drink, it belongs in the halls of the gods!
  4. Amazing trailer! I will share this to as many ppl as I can! I really hope this game explodes in popularity now, you all diserve all the praise for years of hard work and now hopefully a large long lasting community! I hope all the staff for wurm shares a virtual toast with each other on the launching week!
  5. The banners have gathered... for the first time in history the three kingdom meet under a shared roof to discuss the common enemy. The name Rumble, only this once shall they allowe a truce on the pvp realm until this enemy is defeated and a new name picked for the server! Jokes aside I think Heartland was still in the "theme" of wurm and wouldnt mind personally having it on one of the servers. But rumble never felt fitting for this medieval setting in my opinion even though I can see why it was picked for pvp looking at the origin of the word, condolences to the ppl who got their names picked and might have to suffice with being a starter town instead. I hope they can rejoice in that they will atleast have the rewards secured no matter the outcome in the end
  6. I have submitted two names 1 for pve and one for pvp! I wanted to go with the old wurm theme of servers! PVP: Forsaken PVE: Sovereignty
  7. This is some very impressive work, no really applauds! I havent been this hooked on every patch for a long time, its a treat to read every valrei international as we get closer to the steam launch. Speaking of the steam launch will you still make it for mid summer 2020 or even "Midsummer" I can understand if you dont want to give exact dates to dissapoint anyone incase of delays but im just curious if its still on track! I hope we get the 3 classic kingdsom for the pvp servers, aint no wurm without our glorious banners! If thats the case I think somehow introducing the old anthems to the new steam community would be a great idea, it would be great to have them play as you choose which kingdom to start along with showing the banner in the background! Link to these songs for those who havent heard: Jenn Kellon: Horde of the summoned (aka BL): Mol Rehan:
  8. Is it possibel to get old affliction in the same way? or does that already exist?
  9. Could you also correct the path of hate bonuses? The dmg increase on players doesnt exist anymore right?
  10. Path of hate is also showing the old bonuses as far as I can see
  11. While I agree that the majority of gamers want fast paced instant reward systems these days (as can be seen quite easily from modern multiplayers being released like fortnite) there is still a large audience who like the slow grind. EVE is one of the few games on the market who reached a high pop while still boosting a system that takes 3 years + to reach the competitive end game and where you can sit and watch some lasers absorb a rock for 3 months straight back and forth between your base only to afford a larger cargo hold. But games that take alot of time for progress is having a come back, WoW Classic was a success by far and its way way waaaaay slower then retail in almost every aspect as even getting a mount in that game takes hours of mindless material grinding to scrap some gold. Then we have path of exile who follows the same type where you can replay the game a hundred times only to get a few more stats on your main character or old runescape and so on and so on. To me though I dont personally like the grind when it gets to "repetitive or mindless" I like a game that takes A LONG TIME to reach anywhere in said skills or progress but I dont support that it have to be boring and mindless grind as the only way to reach that goal. For these changes that spices up the grind im more then happy but dont make the game any easier, thats not wurm, those games we already have a ton off in the market.
  12. The steam server feels like a test for wurm, if it gets a new popular crowd (its what they are hoping) then they can put more man hours on improving the game to stand the test of time. Even though WU got 70% positive reviews it was only a test to see if wurm had a market still, the complicated and tricky server setups put off alot of steamers but some servers managed to flourish. Wurm Online suffers from not reaching out to any audience and has been forgotten in time. I believe the steam server approach is a great way for wurm to be reborn. Some errors was corrected and have been removed for this new start in wurm such as player gods and meta mediation paths, RMT, god armageddon events etc. If it succeeds im sure they will feel like its worth putting money to tackle the rest of wurm and grow from there, new combat system, improved servers you name it.
  13. Really good job on the UI, its great to have in world text and an option to search in the inventory etc. This is an update with only 100% progress and positive outcome in my point of view! Hats of to you dev team. (Although im a wood fanatic I will miss the old woody!)