ghosthunter

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About ghosthunter

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  1. Feature requests

    Low, Medium, and High skill priests npcs at the start town which can cast enchants at varying prices ( seeing how you cant have alts with steam. ) Personal Merc contracts - low, medium, and high skill ( npc that follow you so long as you hold the writ till they expire and attack whatever you attack) Personal Priest contracts - low, medium, and high skill ( like a personal merchant same prices as with start town )
  2. Say I want to host 3 maps. Two are home kingdoms like in epic being bl home and jk home and the third no one can spawn there as its contested territory. Will this be supported at some point?
  3. New Permissions (Part 6) - Deed Roles

    Would roles for permissions to types of friends that are citizens be included? trusted, friends, contacts and others? So like trusted citizens can have more permissions then the others etc?
  4. graphical problem

    weird circle of wrong textures around me. http://i.imgur.com/qtz42KL.jpg http://i.imgur.com/f9Wh88s.jpg
  5. Some of my ideas

    Not sure if this is already done but scent combined with wind direction and unbandaged wounds would make wolves more fierce and track you down.
  6. Maybe something for Path Of Knowledge Get Info? Seeing how it has no bearing in the realm of things...
  7. Some of my ideas

    ty im a lazy typer but what I forgot to say is that your skills also would increase say woodworking in a workshop the "current" to your threshold over time. edit: this way it takes time to switch between different jobs like you get better then when you switch you have to relearn yourself. this way you can rely on other people that are specializing in workshop skills etc instead of some guy just instantly being great at everything. edit: also that's a very loose translation... So complete rundown for threshold skills Example: Woodworking *requires workshop* also theres a "current" variable, a "threshold" variable and a maximum and minimum. Inside workshop: "current" variable goes up to "threshold" variable over time Outside workshop: "current" variable goes down to minimum variable over time Creating or Improving something : increases the "threshold" variable by some percent of "threshold" - "current" (to create a in the zone effect*replaced by a constant if zero*) to a possibility of maximum variable. then you also factor in how close you are to the maximum to get the amount of skill increase
  8. Some of my ideas

    maybe more kingdom attacks but pvp would be deterred if it were properly covered edit: also say someone was a badass fighter they would have to always be out fighting to have their threshold filled like it would go up with time while your out and about think like seasoned and there could easily be like a notoriety system where guards would attack people... some people live for that shiz
  9. Some of my ideas

    If you disagree with any of these ideas then just assume it would be a full conversion or different game entirely that code club could develop if they wanted too. So to start off I think it would fun to have threshold skills and what I mean by threshold skills would be a Current skill value that starts at zero and is limited by, a Threshold skill value which would be where your skill increases from, up to... and a Maximum for each specific skill so like a cap say thousand. So when your in a house for example(safe) your loot skill's (a skill that allows you to hold onto some(Current less then thousand) or all of your items(Current equals thousand) on death which is skilled by dieing in battle) Current decreases if above zero to zero. Now your saying what if you purposely die a lot well you could also have like announcements like player1 looted player2 and people would see that player2 keeps dieing so they could try to prevent that because it was announced. This next idea has a lot of ideas tied up into the main idea of the start of the game (can be tweaked) and trys to simply describe the basics. If you enjoy my ideas I can try to get more specific just send me a pm. Another idea would be a newtown that is a castle on the king's island and you are tasked with talking with each tradesman to learn the specific trade sort of to fill in your knowledge(gui) or have the ability to skip but get warned that you wont beable to use the help channel but every so often or risk being attacked or something to promote learning the trades. Then once you've learned all the trades you go to the king and he gives you a small boat that will be located at the docks. Docks would be one of two ways to access an island being the supposed safer way the other being mooring offshore(random position) and risking your boat drifting away or crashing into the rocks after a time depending on weather(if you were an enemy kingdom or kos to this island or don't want to be logged possibly). Now you can travel to a public server or click Search for a new land which would be like trying to find a random pocket universe. By pocket universe I mean players can go to the docks and buy faster and or bigger boats or go to the king and charter a new island for real money. So you would always have an option to leave and return to open water and search again. Basically a pocket server would house npc and players alike at the choosing of the lord(owner). Now there could be like houses for npc families that could grow up to become guards (barracks building) that would provide cheaper or free guards or just craftsman, merchants, wizards etc. This would all be in first person perspective not an rts. So essentially you start off with some of the kings people and you can always request more and you pay them to do jobs but you charge them to live there. There's also a weather wizard tower that can be built that would ofc control the weather pry on a cool down. Fields would need rain or watering. So basically you have your own island which you are lord and may complete missions like send X number of guards to assist the kings campaign etc. The rewards might be cheaper rent prices etc. Also you can choose the public server which is kingdom controlled so there is more frequent raids and events these would be like hubs for what a kingdom controls. You could build a house to live in or you can commission a village from the lord then plant it with your own rules if there's room.
  10. the race to spawn a dragon

    Ok so I heard that Rolf or devs spawn dragons sometimes for whatever reason but what if we didn't need them. What would happen is they make it so when you complete a mission the time is recorded as the fastest time for that particular mission. Now if there was a previous record and it was the fastest time then a dragon of random type is spawned on the server that the mission is completed on! Edit: Or maybe instead of a dragon a unique creature of some kind?
  11. Suggested changes to enclosure and highway rules

    You could always implement a http://en.wikipedia.org/wiki/Pocket_universe system that would be just like buying a deed except without villagers although you would need to maybe for starters disable trading, dropping items, no mailboxes and no transferring items to and from to keep it fair although I am sure there are ways to implement it better you would see a decrease in people running out of room and more along the lines of someone wanting to join a "real world" village and start trading.
  12. ~Independence Community Map

    Here's a picture http://i.imgur.com/WEPMtVZ.jpg Ghost Town 11y28x on the lines
  13. Tree Climbing

    Mobs get blocked by walls and doors so I am guessing that they could code a blocked by height. I was not saying it is just copy paste it works.
  14. Tree Climbing

    Most creatures in real life are faster then a human so I thought it would be good if you have no where to run like on a mountain or if your fight skill is not good enough and get attacked to climb up a tree. You get agro so you run to the nearest tree right click tile climb up. You can look down at the tile below you and right click and select climb down. Once up in the tree you loose agro and are penalized stamina from climbing up. If you don't have enough stamina to climb up it says your too tired to climb up. If your not close enough to the tree it says your not close enough. If you don't have enough stamina to climb down you fall getting hurt. If your fighting you have the option to escape if you have enough stamina. Trees cut down with a player in them is just like not having enough stamina to climb down. Would be up to player versus player people if you could perhaps shoot a bow at someone while up in the tree. Maybe also some creatures can climb to make it not the perfect alternative to not fighting like swimming.
  15. ~Independence Community Map

    Ghost Town 11y 28x Note: The town is basically on the lines but I added the photo from the corner.