Banzai

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Posts posted by Banzai


  1. 37 minutes ago, TradingAlt said:

    lol.. and here I thought they were changing stuff... lol... 50%? 30%? won't make a difference in the slightest

     

    good thing we got all these leet pvpers making changes!

     

     

    hey little jimmy, remember when you got 2 shot by that huge axe? well, guess what, ur still gonna get 2shot by that huge axe.

    HAHAHAHAHHAHA!

    I never agree with Jukimo. But I think we finally have some common ground.

    50% to 30% won't have a slightest impact. Path of Insanity will still be the strongest path and will be the go-to for PvP. Maybe 30% and you can't heal using spells (LoF, Heal, Light/Medium/Severe Cure, Drain Health, Scorn). 

     

    My question from past threads still stand. Who is coming up with 50% to 30%? This needs to come from a handful of experienced PvP individuals (pref. who have played on BOTH clusters), not the W.O. staff, and many PvPers I know will have suggested a harder nerf. 


  2. 3 hours ago, Zekezor said:

    *fails to notice any mention of upcomming stuff related to pvp*

    Been a bunch of weeks for planning pvp related things, whats in the works?

    each dev got like 40h a week of work so whats cooking? (and i dont mean fuzzy comments like "Oh meditation sorta maybe gets changed at some point later with... uh... balance... sorta", gimme something more defined)

    What has actually been worked and heavily discussed?

    let's face it zeke. Horse races are more important than:

    paying-year.png


  3. I don't mean to sound ungrateful by the way. Removing Information Minister is literally the best update I've seen in since 2014.

    But

    it

    shouldn't

    take

    this 

    long

    no

    matter

    the 

    situation

     

    I look forward to future updates. I just hope they come soon. For the sake of the PvP servers. 


  4.   24 minutes ago, Banzai said:

    So all we need to wait for is-

    1. SotG nerf - Looking at it, evaluating run on effects atm (huge axes, truestrike, etc)

    2. Tower conquering and easily placing a minimum size cheap deed down dead center of enemy territory which would be close to impossible to remove because of... #3 oh and did i mention CHEAP, MINIMUM SIZED deeds? - Being looked at as well, need to ensure a working system though

    3. Karma porting. remove it pls - also in the works! Full details not ironed out yet though

     

     

    Well I have some questions Retro. Who is evaluating? I don't mean to sound acerbic but I'd be much more reassured to have experienced players evaluate the effects of a nerfed SotG. Devs and staff members are not enough as we've seen over and over again in the past 7 years I've been playing this game. 

     

    A working system is this and I don't know why this hasn't been in the suggestions. Remove tower conquering. Bring back old tower mechanics of chaining towers and removing only by bashing. So many deeds have been placed where they shouldn't be because a kingdom can cap a handful of towers deed in enemy territory OR just build a tower in a non-influence zone. Chaining towers will require the kingdom to spread from a capital instead of popping a deed in the NW corner then the SE corner. Homelands of kingdoms will be isolated to a certain region of the map. This with the addition of deeds being further away from the capital being more expensive will 1. prevent a kingdom from violent expansion. 2. by limiting the kingdom's capability to literally put deeds everywhere people can roam and thus create more PvP. 

     

    As for karma teleport, details don't need to be "ironed out". Get rid of it. Only teleports that should be allowed IMO is using twigs and an adjusted version of the meditation teleport home where you would need a CD after joining a village to teleport there.

     

     

    We've seen the WU code. This shouldn't be and shouldn't have been a 2 month long project. 

     

     


  5. 2 minutes ago, shakys said:

     

    come join us on chaos, still new people appearing.

    and please don't rush changes, lets try and keep things balanced.

    No rushes. We want things done right. BUT we don't want those to take forever. I'm sure the graphs speak for themselves. Premium players have dropped especially from the PvP community. 

     

    Expediting PvP fixes will encourage people to return and encourage those who felt PvP was broken to try it out. 

     


  6. Pvp slain by Information Minister

     

    We won't have this problem? Yay!!!!!

     

    So all we need to wait for is-

    1. SotG nerf

    2. Tower conquering and easily placing a minimum size cheap deed down dead center of enemy territory which would be close to impossible to remove because of... #3 oh and did i mention CHEAP, MINIMUM SIZED deeds?

    3. Karma porting. remove it pls

    4. Karma porting. remove it pls

    5. Karma porting. remove it pls

    6. Karma porting. remove it pls

    7. Find a way to increase war deed costs since putting one down is literally like 2s a month and it can hold a positions for uhh idk YEARS?!!?!?!?!

    I've mentioned the system. The further away a deed from the capital the more expensive it gets (exponentially). Prevents engulfing of the map.

     

    8. After implementing these changes, reset Chaos since the map is literally, entirely, and all creds to MR... red.

     

     


  7. ###### SotG owners defending SotG when it's very clear it's very unbalanced compared to other paths. Get real.

     

    I grinded 4 accounts to SotG. That's 4 accounts to 70 meditation. All of separate occasions. That's like 2 years of work to get my toons SotG.

     

    AND I think SotG should be heavily nerfed. You fucks who recently acquired SotG accounts, I can see how ###### might not be "fair" but the logic ya'll are presenting is:

     

    "Other paths suck. SotG is the best one"

     

    THATS WHY IT NEEDS TO CHANGE YOU DIMWITS. >.>

     

    I love the no healing from spells. Cotton should still work I hope :P