This is my problem with PvP in Wurm atm. It's not balanced whatsoever. It's one direct line that is acceptable, and the rest are just obsolete.
There's no variety. You should go with one type of weapon, one type of meditation path and one religion to be strongest, without question.
What I think Wurm needs is a serious overhaul. Make everything good and not just a few things good.
Have one path grant you more health, but then make the other hit twice as hard. Make the third better at evading, and the forth better at something else. Don't isolate things that are "the only way" for PvP.
If you give players a buff, give the others an option to counter it. I don't see this happening atm, and thus PvP is dying.
Just my opinion, naturally.