Agree. It's not like a punishment to old players with high levels anyway. They get the benefit of faster grind at the higher levels too.
Maybe anger could also be releaved by giving anyone thats played x amount of years back dated skill gain avg by the amount of hours played or just rare free stuff.
I think mixed PvE/p could be a way to go too. Under one kingdom. Disputes can be settled differently allies rise and fall etc.
Faster skill gain, but not a complete PvP mayhem like epic and not the bore of Freedom after to much time on it.
I think this is a huge issue in WO and something that has been naively overlooked for far to long.
As soon as I started playing I learned of Wurms stale economy and it started to frustrate me. All the mechanics are there ready to go. All it ever needed was ways to inject silver in to the economy and that could of been done in so many ways. But instead (And this happened before I started playing) the idea was to RAISE THE PRICE OF SILVER!
Good idea. If you are trying to destroy what ever was left of a economy, just make money even more scarce.
Now markets everywhere are dead and nobody buys anything, most silver is spent on forms and upkeeps with little opportunity to work in game for a decent amount of it. It's a stupid self destructing policy that should of been addressed the year I started playing.
You cant fix stupid.
Why is there no community events run by Wurm themselves?. I get that it's a sandbox but the total lack of interactive administration helps make WO stale. Automated tables and Santas for Christmas. Automated everything. No get together no celebrations.
No contests. WHY? If for no other reason it could of been used as a way to pump Silver in to Wurm.
NYE countdown. Yeah timezones so what? it could of been 24 hours of fun games prizes and fireworks. Etc etc etc.
Having better PVP can help give WO an advantage over WU.
^ I don't think so. If they didn't implement any code changes across the board people will get mad.