Tinkerer

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Everything posted by Tinkerer

  1. mm.. yeah open to abuse by alts etc as you point out. Kind of expected there to be something scuppering the basic idea that would need some kind of safety measure implemented. However.. you hit the nail on the head in a way I couldn't when you mentioned 'storage bins'. I hadn't quite made that connection to the items I was mostly thinking about. So yes, if the crate was effectively a mini bsb/fsb with a capacity allowance small enough to disallow bulk shipments of dirt/logs/planks etc, that could work nicely and fairly for many items. But.. the 10c still adds a heavy duty on other low ql items. I'm especially thinking of newer players here. Sure they start near FM, but its not always well stocked, and most new players won't be riding a horse or have a boat or any means of quick travel to collect something. Let alone have enough familiarity with the map to even know where to go. There is an awful lot of gear that a newish player will want to have but may be too busy doing other things like building their new settlement or house - be it some low ql ropes, saucepans, frying pans, low-medium ql tools, fur, sheets, etc. But almost everything in this list is too cheap to warrant a 10c per item fee. The problem really isn't just the mail though either. The pricing system for market traders also works against the lower end of the spectrum and favours the experienced players and high value high ql items. It takes too much time and effort to put really cheap stuff up for sale. Trade and distribution for lower skilled and newer players is really lacking in the game. I wonder if this negatively effects how long some of the players stick around for or not. I'm not advocating in any way that the game should be made 'easier' or dumbed down in any way, but it does feel a little elitist with most of the traders and services only really being useful to the higher skilled long-term players. (Unless as a newer player you don't mind spending lots of money)
  2. I wasn't referring to an in-game derived trader-value, I was referring to the COD order value. Doesn't matter what the game thinks their worth, but if I am selling them via mail to you for 2.5s, then the mail cost can be based on the 2.5s. The only 'flaw' really being when something is not sent COD, and therefore has no attached value. However, having some form of 'crates' or different values for different 'box sizes' could be a decent alternative solution.
  3. The only problem with deeds though, is the compulsory 5+ perimeter which means it would be very difficult in many instances to just plant a small deed protecting your mine. Otherwise the simpler solution of just allowing more than 1 deed is by far the easiest to implement - it just doesn't fully solve the problem of needing to deed an extra small area.
  4. Would certainly be a useful feature. Especially for those taking over a deed and wishing to rename it as an example. Should definitely come at a price though so that everywhere is not constantly name changing.. but having to disband and re-deed is a painful process. I'd agree with Protunia's 2s suggestion. 1s perhaps a little too cheap and easy.
  5. Yes.. the regular mail is based on amounts and weight, but it is still cheaper (in regular 'real world' mail) to send two items together in one package than sending two separate mails. You have a base cost and then pay a little extra as the weight/size increases. However, you would not send your passport in regular mail, nor would you send an expensive gift, or important items. The regular mail is only used for things that are not worth very much. Anything of any value, you would pay an extra premium to have it 'signed for' and tracked. Registered mail of some kind. If you liken the current system to the latter, then the game is surely missing the former. If you liken the current system to regular mail, then it is a) somewhat overpriced (the cost to send is more than the value of half the things that it would be beneficial to be able to send) and being somewhat abused because it is automatically assumed to be 100% safe - which sadly regular mail is not. As for the minimum price of 10c, in all the 4 examples I put in my first post, all of them are more than 10c. The only way it would be less than 10c would be if sending something of barely any value. In which case the minimum would only be around the 5c+. Using this system but forcing a minimum of 10c (even if less - in the same way upkeep has a minimum of 1s) would still have some benefit and would at least make it slightly more viable to buy cheaper items. eg. a few low ql items each of which is only worth a few copper, but when sent together still costs a minimum of 10c, but not 10c per item. That last part is the killer of the system. Question though, what do you mean by 'spam mails'? even at 5c, its a pretty expensive thing to do, but it's all extra money to Rolf/the game.
  6. No.. there would need to be a max weight or similar. As I said "I'm not talking about the kind of 'bulk delivery' such as 1000 planks etc" Hehe, I knew you'ld be one of the first to spit in a '-1'. There are very few suggestions that ask for a change or review that don't. I ask you though, doesn't it seem odd that it costs the same to send a valuable 90ql tool with 90WoA and 90CoC on it than it does to send a 10ql hatchet? Doesn't that in itself seem wrong? If you define the mail as a 'safe way to send something from A to B' then you should pay more if the object in question is more valuable. An 'Insurance' premium if you will - even though there is no corruption or dishonest mailmen involved in the process. At the moment, the mail is only any use to the established players trading nothing other than top end items. To everyone else, it is way too expensive per item to be of any practical value. Will reduced costs for inferior items affect their business? No. Will the fact that it would end up being less per item for multiple item delveries decrease their business? No. Quite the opposite I should imagine. Lastly.. You mention dirt and rock like that was part of my suggestion.. Far from it. There's a big difference between sending a small crate of grapes from your orchard to a winemaker, or a box olives to someone wanting to make compasses, than sending a shipment of dirt or rock (which should require haulage). You wouldn't expect the post office to bring you a parcel of 1000 heaps of dirt would you? But getting a box of fruit.. sure.
  7. I think, if anything, it should be simpler, smaller, with a lower setup cost, fewer options, and higher upkeep. * Small fixed size (5x5 - 25 tiles in total - not the 11x11 as a size 5 deed would be). * No guard option. * No token. * Fixed and unadjustable 1 (or 2) tile perimeter so that there will always be a gap between them. * Same placement rules as placing a deed. Can't place over an existing perimeter or deed, or building without the writ. * Protects against decay, and offfers basic rights management (cutting down trees, farming, mining, fishing,...) * Can't have villagers. It is for one person only. * Homestead deed expires after 30 days, but can be extended at the cost of 1s for an extra 30days during its validity. Can only be extended during the last 30 days of its duration (can't prepay several months). * You don't need to be a member of a village to own one, and you can own multiple homesteads. It would be much cheaper, and much more useful to have a deed instead of a homestead, however, it offers the ability to 'deed' (for want of a better word) extra smaller areas - eg a dock/mine/small farm or to create your own small property just outside your village. It also means new premiums can afford one after selling their referal. They are small areas, easier to place (don't have to worry about allowing for a huge 5+ perimeter) and cheaper to attain (though more expensive to run)
  8. Sorry to drag back a topic that I'm sure has probably been mentioned a few times, but I think there are a few issues with the mail pricing that could be better addressed. First, I have no objection to 10c as a general figure, especially when you consider most of the established players are using it to send high quality single items. It adds a bit to the price, for the convenience and everything else that goes with it. However, this additional price of 10c is only viable to expensive items. Not to something cheaper e.g. a rope, sheet, satchel, or low quality items... there are many things that could conveniently be sold via mail instead of limiting it only to the top end expensive items. Realistically, this is the wrong way around. If you want to guarantee the safety of a valuable item, you do not use the regular mail... you use a courier with insurance, or registered mail with insurance. People use the regular mail for sending cheaper less valuable goods that do not warrant the journey. I'm not talking about the kind of 'bulk delivery' such as 1000 planks etc, I firmly believe that should still be hauled, but something like a crate of 50 olives, or a box of apples, jar of flowers, packet of seeds... the cost on such would be too crazy to consider.. even if the items were actually all mailable. I can see many of you simply saying 'it has worked for 4 years like this', and sure.. for most items and for the top craftsmen, it works fine. But there does seem to be a slight issue regarding fairness and realism. Especially to those who have not played for so long and are not wanting to use it for high quality items. I don't claim to have the perfect solution, but only a suggestion that no doubt has some flaws I haven't considered. However, perhaps a few of the more established and open minded playes could help come up with a fairer system. I would propose something that is more of a value based system, so that when an item is sent COD it costs 5c (as a base flat fee regardless of items) plus 5% of the value being charged for the items. What this would mean is: * A single item worth 1.6s would then cost 5c+8c = 13c to send. (intead of 10c cost for 1.6s goods) * Five items worth a total of 2.4s would cost 5c+12c = 17c (instead of 50c cost for 2.4s goods) * Fifty very low value items worth a total of 1s would cost 5c+5c = 10c (instead of 5s cost for 1s goods) * 30x 10ql gems (at say 2c/ql, so 6s) would cost 5c+30c = 35c (instead of 3s cost for 6s goods) It is now viable to use the mail system for all four examples are now viable - whereas currently, only the first two would ever be considered. I'm not advocating that mail should be 'cheaper' just that it is skewed in the wrong way in favour of quality instead of quantity when it should (if anything) be the other way around. Mail should be more expensive for more valuable items, and cheaper for low value items. There is a real cut-off point in viability of the mail at present. With a more sensible pricing scheme, the mail would probably also get a lot more use and suck more money out of the game in mail fees than it does currently. The other advantage of this system would be that it would encourage multiple purchases from the same person to reduce the overall mail cost per item. Much as in the real world. It is usually cheaper to mail order multiple items at the same time.
  9. Ok, thanks.. will keep trying
  10. Did it go down completely? I can't reconnect...
  11. Likewise. Gave them a big order and it was dealt with very quickly and delivered. Friendly and efficient service, much recommended and certainly one I will use again when the need arises. Thanks Olorin and those involved, pleasure doing business with you.
  12. Just a quick query that is probably more usefully asked here - whereabouts are you?
  13. Seems to me it would be nicer to have the client save a local file of your 'last set price' for each item type (either fixed price or % based markup) then the client shows this or submits this as the default value for any new items added to the trader. Changing a price at any point would then affect the default for all similar items added thereafter.
  14. Just to say this bug still seems to be in effect. You can rename a boat, and almost all actions will use the new name. However, for boarding and disembarking, it still uses the original name in the event log. You board on the "[Original Name]" as the captain. The "[New Name]" is currently moored and won't move. You start to raise the mooring anchor. You raise the mooring anchor. You start to moor the "[New Name]". You moor the "[New Name]". You leave the "[Original Name]".
  15. I presume you refer to using it on a corner not for the whole time, to which I would fully agree. However, what has been slightly overlooked in this thread is the aesthetics.. reinforced walls are nice and smooth... but the floors are rugged when not next to reinforced walls - e.g. centre of a 3x3 cavern.
  16. Definite +1. As has been said.. all that stuff too big for a chest - a cabinet would be so much more inviting that an indoor coffin. Not such a decay saver, but lockable.
  17. I was thinking of the same idea myself but did a search before starting a new topic. This idea didn't seem to get much support though as I think it got derailed by ideas of tying it to the bank and allowing remote deposits.. this functionality is definitely unnecessary and removes the risk of carrying money or needing it far from your settlement. -1 to that part of the topic. Sure.. many people don't carry money with them all the time.. but quite a few people do.. even if it's not much. But what about those times you go to the market.. withdraw some silver.. buy a few things, then wonder if you have enough left for something else without needing to withdraw more. A quick 'total cash on you at the moment' value is very useful. Perhaps (like the toolbelt) it should be equipped to the body to be used. All coins received from any trade window/bank UI/or picked up go directly into it if worn, and it adds a small 'pouch' ui on screen which shows the total contained within. (If equipped it is therefore unique like the toolbelt and there is no ambiguity as to where coins should go. If not worn.. they simply go to your inventory as they currently do. The money pouch should be small and light (only 0.2kg or something, made from leathercrafting - or possibly even tailoring) and can only contain coins - without quantity limit (or maybe has to be limited at 100). The point of it mostly being to keep all your coins separated out from the clutter in bags.. I currently tend to just use a small flask for mine, but every time you get change from a trader, you then have find the coins and sort them out. If you carry more than one flash.. then you end up with the hassle of finding the right flash.. and even more hassle of counting to see if you have enough on you, or need to go to your settlement token for more. It's also highly annoying that the naming conventions differ so much for coins: "iron twenty coin" not stacking with "twenty coin, iron" etc.