Zakerak

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Everything posted by Zakerak

  1. sorry, my premium weared off this week so, I will take break from wurm (for some weeks, maybe month) I will continue with ship improving once, but now that date is still unknown
  2. [23:25:40] <Zakerak> omg [23:25:02] You have a moment of inspiration... I rared another knarr
  3. another knarr turned to rare yesterday, that are 3 rare knarrs and 1 rare corbita together on this event amount of improved ships i'm not even counting
  4. I have to say sorry to you, Yossarian. I did not notice your cog. I'm used to spend whole time on other side of my workshop with ships around now. So my view is mostly obscured by sails and huge bodies of ships. And your cog is hidden behind workshop wall and buried under 4 knarrs and one cog, all 1 peg to finish and waiting for future customers ... Today I will finish your ship as first one.
  5. so, it was corbita, and I really, really thought it was cog :/ well it could happen from times when fine and easy to distinguish ships were changed into this fat and ugly whales ...
  6. I tested, I can improve ships above ql 93. but it is in average 3 hours work. So until I will have enough logs that quality (thanks to all donors, who already visited me) and enough patience too, I will try to keep ql 93 as standard.
  7. I still have enough logs to improve ships above 90ql. You are welcome to visit my shipyard. Queue is now empty and only one ship arrive is announced atm.
  8. at this moment my shipyard is empty, perhaps because only one, who is reading this part of forum is Samool :/
  9. I like to making clients happy another knarr turned rare
  10. Thanks for your support. You are welcome, of course. I have in shipyard 10 beds ready for visitors as well as 4 forges and loom in Public Workshop. I have there cathedral with old gods altars and I'm ready to build more altars, if other priests want to join. Wood to ql 88, cotton and wemp ql 90 and iron to ql 80 are not problem too. So, if no ship will be ready to improve, you can build new ships as well.
  11. another ship turned to rare, knarr this time only one ship in queue
  12. Another my client had double luck. Once he was lucky when he saw my yesterday's topic about free imps, before it was moved into place, where nobody will read it. And second time when his Ql: 56.377785 knarr turned into Ql: 91.80617 rare knarr Now I will try, what I can do with KyleBooze's sailboat. And it will be probably last ship. Nobody else will see, what I can do for them :/ Never mind, still I can equip ninja suit, sail around freedom isles and improve abandoned ships
  13. So, as I understand it, until it is mass event with a lot of crafters, it is rather unwelcome. Not prohibited, but not worth of little bit of promotion. Why not hide it, for example into Classified Ads? Not much players read it and later it could be deleted again. Tip with signature works only partially. When reader is not logged into forum, signature is invisible. Perhaps get attention by doing something bad, grief some bigger part of community and then use it to promote my charity is way to go. Ehm, no, thanks. It is not my way. I vote to let it burn out from none attention ... and next time I will think twice before trying to help unknown players.
  14. Impalong topics have undisputable right of being placed in Town Square and individual Freedom servers directories. But my topic about charity event of the same character was bahished into oblivion of Classified Ads in first day of its existence? Why Classified Ads? I'm not looking for job and I'm not looking for worker. - My only profit is skill gain, the same skill gain as any crafter on Implaong has. - I politely asked for some donations of improving material, the same as Impalongs do. - On Impalongs it is common to improve to 70 or 80 quality, I'm offering even higher improvements. Is this the problem? - On impalong it is not uncommon, that higher than recommended improvements is paid. It that wrong, I'm doing it absolutelly for free? I'm upset, because I do not know, why my charity event must be forgotten quickly, while Impalong topics may stay on eyes of all for infinity. It is already second time, when exactly the same happened: It was probably year ago, when I first time offered free improvements of ships. That topic was quickly hidden into directory, which nobody read and later deleted. Other topics, which goes really wrong and against forum rules are locked, but stay there. Free improving of ships was probably much more dangerous, so it was deleted, leaving none traces. Well not absolutelly, in some other topics are still quotes and references, leading nowhere now. Or is there some forum administrator, which hates me and has secret mission to kill every my attempt to be useful? First I was thinking, I should place my offer only on Independence. But with ability to easy cross server borders to any freedom server, it fits better to Town Square. And my first client was from Exodus ... And now my charity event is convicted to be in Classified Ads, which nobody reads. So my second client is most probably last one. Paradox is, that from donations I already have material for maybe 20-30 more ships improved to ql 90+. What you think, is problem in forum administrators or I'm doing something wrongly?
  15. ehm, fast service ... that part is rather questionable ... improving to ql 90-92 could mean around 2 hours of hard work full of fails in its end but 3 ships were successfully improved yesterday, one ship is in half way and another one is waiting in queue from donors I have still enough top quality logs, so all ships will end on 90 or higher quality
  16. I already have here some logs ql 90 from good heart donor so, improves to ql 90 are now possible only 2 ships now in queue, so go go go, I mean sail sail sail here
  17. I heard that there is finally chance, that high quality ships will be faster. I think, it is (or soon will be) tested on test server. Once again I'm offering free improve of your ship. Just bring your ship to my shipyard (Independence 17x49y) and I will improve it to ql above 88.4 ... 88.4 is my current woodcutting limit. If you will bring with you better logs, I can improve your ship even higher. Improving ship quality so high is not fast process, expect more than hour of work. Waiting times depends on length of queue too, of course. Last week I already improved dozen ships of friends and one ship turned to rare And why I'm doing that all? For skill mainly (99.38 shipbuilding and 99.94 carpentry) and to be usefull for community. Improving ships is free, but few logs or iron lumps ql above 90 are welcome too
  18. perhaps, something is wrong with release 2.6.0 - in window title it say DeedPlanner 2.5.7 - in objects is new category "Kingdoms" (added in 2.6.0) - but walls placed in cave, in level 0 are invisivle both in 2D and in 3D views ... that walls are visible in 2D in level 1, but darker as one level down and that leads me to question, how we will be able to plan more than one story tall cave houses, when only level 0 is cave level? on your screenshot is 2 stories tall cave house, so I'm calm, you have this question solved, seems
  19. First two rifts corrupted area not far behind my deed. Former close to virgin forest was turned into moon landscape. Grass is back now, but still there are holes and spikes ... and that special rift decorations. I warned, it will be problem in long term view. That servers will be slowly covered with such corrupted areas destroying everything. Nobody was listening, so now suffer ...
  20. Btw, reinforced walls are not absolute protection against collapses. I have offdeed 3x3 area with reinforced walls around. Years it was fine, but now there is collapse touching reinforced wall on one side. Perhaps result of some bug or really, really bad luck. Well, I do not have use for that vault anymore, so who care.
  21. I'm used to build wooden ladders, 5 planks and small nail ... when build from 1.0 ql planks it is low ql even with 99 carpentry, what mean easy to bash later ... not best solution, but it works +1 for any kind of moveable scaffolding
  22. Giant sea snake is already there http://www.wurmpedia.com/index.php/Sea_serpent being able to summon it by too active fishing in area could be really cool
  23. I would like some special feature in skill 100.000000 But talking about skill 105 or 120? That would lead to change current way how skills progress. That would be really bad step, hurting all, who are already there or closing. Curently I have 2 skills in range 99-100, and that skills are raising painfully slow even spending whole days working on them. My friend worked long months somewhere around skill 99.999987, with really rare skill ticks +0.000001, well I could say rather supreme than rare. How do you want to skill to 105? That would mean million years of everyday hardcore grinding and still you will be closer to 100 than to 105 ...
  24. If I'm counting it correctly, it is 19x10? You will need like 250 carpentry, good luck Perhaps if you will split it into two parts optically connected by bridges? who know, show us your progress, when there will be something to show