Arium

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About Arium

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    the coziest safe mine of all time

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  1. Cobblestone Texture Change

    gotta agree with wargasm and jake here, -1 tho I guess we have rough cobblestone, round cobblestone, why not add rectangular cobblestone as another option with that kind of design?
  2. Additions to Harvesting

    The idea is pretty much that it would work like that, yes. However, I was not thinking about a new item but instead just a mechanic that would work regardless of what kind of container you have equipped on your back. Reason being primarily that I think a generic approach would work best here. People harvesting garlic or nuts would prefer satchels while people harvesting pumpkins or some fruits would prefer a bigger container.
  3. I'd like to see the introduction of a new action that supplements the current harvesting action: HARVEST_TO_BACKPACK. The action would result in the harvested goods directly being placed inside an equipped backpack. While considering ways to make an action that would be able to accommodate both harvesting actions that do not require a tool as well as those that do, this seemed to be the best solution I could come up with. It would allow both cases to do their respective actions without the need to introduce some strange way to try and introduce a second 'active' container as the specified output. So which benefits would this offer? - it would be able to be used by both harvesting actions, those with and those without tools - it would offer a QoL advantage over having the harvest end up in your inventory and having to move it into the right containers - you would no longer have to make sure to drop everything in your inventory before starting to harvest or end up only being able to harvest a handful of tiles before your inventory overflows - it would not confuse players by having to activate an item (container) and the active item not affecting the action with runes of enchants it might have on it - it would somewhat put it in line with harvesting sap, which already allows us to harvest into a container, although I could imagine the ability to strap large barrels to our backs for this purpose would be kind of amazing aswell On a last note, I would like to see it implemented in a way that would not need the step of first having to add it to the inventory, effectively allowing it to base all actions only on the backpack instead of the players inventory, which would mean we would no longer need to make sure that we have sufficient empty spaces when going out harvesting. That would be A M A Z I N G. Thanks for reading. If you feel like the suggestion could be improved in any way, please let me know.
  4. Metallic liquid preventing Enchant decay

    +1, sounds reasonable to have it have an increased decay at the cost of protecting the enchant itself
  5. sure why not, this is also an easy fix to the currently locked titles due to bad requirement nesting, if those still exist. +1
  6. WTS tome of incineration

    dump one charge left
  7. WTS tome of incineration

    Tome of Incineration, 1 charge left Spell granted: Incinerate (Damage over time spell, causing very light to light burn wounds each 10 seconds, damage and amount of ticks may vary - 750 karma to cast) Resistance: Fire 15% (Decreases Fire damage taken by 15%) Weakness: Bite 10% (Increases Bite damage taken by 10%) looking for 75e a charge, pm me either on the forums or try to hit me up ingame on Arium if interested.
  8. Currently the option to toggle death tabs on PvE is called "Ignore the PvE Deaths Tab" and has the options: Show and Hide. setting it to Show will give the message "[02:03:02] You have switched on ignoring the Deaths tab on PvE." while it actually SHOWS the deaths tabs. setting it to Hide will give the message "[02:02:20] You have switched off ignoring the Deaths tab on PvE." while it actually HIDES the deaths tab.
  9. Currently there are a bunch of items you can take and then drop into a cart/wagon that you usually would put in there anyways, yet you can not actually load them. The things i am talking about are for example rafts, felled trees, small barrels. The suggestion is simply to allow us to load those kinds of items with the load function rather than having to pick them up and drag them from the inventory into the wagon.
  10. Easier COMBINE function

    there is a combine key bind and you can even use it on a pile of items when activating the top-most item that wouldnt show the combine option on right clicking otherwise. but id agree, allowing us to combine and discard on the GROUND would be pretty nice.
  11. Skill Points

    Wurmageddon 2.0 so he can have the same fun all over again? get rid of wurm so he can have spare time again? grats for 10000 points of slavery.
  12. Valrei International. 064

    carpentry potion from uniques, yes or no?
  13. @Sindusk just make sure you keep whatever random ideas you guys come up with in this thread to the servers they belong to and dont have them randomly end up on servers they were never intended to affect. such as the 1 days initial karma cooldown that was clearly stated to only be in effect on pvp servers yet somehow ended up on freedom, which initially was believed to be a bug even by another dev, yet confirmed to be intended because Budda didnt feel like adding a line of code to check for the server. good work i guess?