Coastis

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Everything posted by Coastis

  1. Console log attached, thanks! Time is Thu Jul 25 03:25:40 BST 2013Running client version 3.24=== System information ===Executing from C:\Users\USERNAME\Desktop\Operating system: Windows 8 (arch: amd64, version: 6.2)Java version: 1.7.0_25 (Oracle Corporation) <http://java.oracle.com/>Jvm version: 23.25-b01 (Oracle Corporation) [Java HotSpot(TM) 64-Bit Server VM]Available CPUs: 4>>> Main thread exiting.Loading character IhoLoading config defaultLoading props file D:\Wurm\configs\default\gamesettings.txtLoading props file D:\Wurm\players\Iho\password.txt>>> LoginFrame queue entry exiting.Saving props file D:\Wurm\players\Iho\password.txtSaving props file D:\Wurm\configs\default\gamesettings.txtLoaded pack sound.jar (r1)Loaded pack pmk.jar (r1428)Loaded pack graphics.jar (r1428)Options up-to-date!Loading props file D:\Wurm\players\Iho\playerdata.txtLoading props file D:\Wurm\players\Iho\stats.txtPreparing to enable console logging.Now logging to D:\Wurm\console.Iho.log=== Wurm options ===animation_playback_self = 0auto_mipmaps_enabled = 2auto_run_source = 0cavedetail = 1censor_chat = truecloud_shadows = falsecollada_animations = 2color_black = 0.0,0.0,0.0color_cyan = 0.0,1.0,1.0color_error = 1.0,0.3,0.3color_fuchsia = 1.0,0.0,1.0color_green = 0.08,1.0,0.08color_grey = 0.5,0.5,0.5color_lime = 0.0,1.0,0.0color_maroon = 0.5,0.0,0.0color_navy_blue = 0.23,0.39,1.0color_orange = 1.0,0.5,0.0color_purple = 0.5,0.0,0.5color_red = 1.0,0.0,0.0color_royal_blue = 0.23,0.39,1.0color_silver = 0.75,0.75,0.75color_system = 0.5,1.0,0.5color_teal = 0.0,0.5,0.5color_white = 1.0,1.0,1.0color_yellow = 1.0,1.0,0.0compressed_textures = falsecompressed_textures_S3TC = truecustim_timer_source = 1customTimer1 = -1|-1customTimer2 = -1|-1customTimer3 = -1|-1customTimer4 = -1|-1customTimer5 = -1|-1debug_mode = falsedepth_clamp_enabled = 2display_settings = false:false:0:1600:900:32:60:true:falseenable_debugs = falseenable_shift_drag = falseenable_vsync = trueengine_multithreaded = 0event_log_rotation = 2exec_source = 0fast_yield = falsefbo_enabled = 2fog_coord_src = 0font_antialias = 2font_bold = 11font_default = 13font_header = 24font_italian = 11font_monospaced = 11font_static = 13fov_horizontal = 90fps_limit = 60fps_limit_background = 30fps_limit_enabled = truegame_client_thread_priority = 2glsl_enabled = 0gpu_skinning = truegui_opacity = 3gui_skin = 1has_read_eula = truehide_inactive_friends = falsehide_menu_examine = falsehide_menu_no_target = falsehide_menu_spam_mode = truehide_menu_stop = falsehigh_res_binoculars = falsehint_texture_scaling = 2impColumn = trueinverse_mouse = falseirc_log_rotation = 2irc_notif = 0item_creature_render_distance = 2key_bindings_source = 0keyboard_layout = 0loadInventoryStartup = truelocal_list_in_event = falselog_extra_errors = falselog_gl_errors = falsemark_text_read = truematerial_as_suffix = truemax_texture_size = 3mega_texture_size = 4model_loader_thread_priority = 2model_loading_threads = 1multidraw_enabled = 2no_brightness = falseno_terrain_render = falseno_world_render = falsenon_power_of_two = 2occlusion_queries_enabled = 2offscreen_texture_size = 0other_log_rotation = 2outline_picking = truepbuffer_enabled = falseplayer_texture_size = 2reflection_texture_size = 2reflections = 2release_context = falserelease_context_on_jogl_sleep = falseremember_password = truerender_distant_terrain = truerender_glow = falserender_sun_glare = falseresident_models = falsesave_skills_on_quit = falsescreenshot_file_format = 1season_override = 0send_extra_tile_data = falsesetting_timestamps = truesettings_version = 3shadow_level = 0shift_drag_default = 10showKChat = trueshow_body_in_inventory = falseshow_old_quickbar = falsesilent_friends_update = falseskillgain_minimum = 5skillgain_no_alignment = trueskillgain_no_favor = trueskydetail = 1sound_al_gain = 9sound_buzzlevel = 2sound_cache_enabled = truesound_doppler_enabled = falsesound_engine = 2sound_footstepslevel = 10sound_music_level = 5sound_play_ambients = truesound_play_buzz = truesound_play_combat = truesound_play_door = truesound_play_emotes = truesound_play_footsteps = truesound_play_music = falsesound_play_weather = truesound_play_work = truestipple_enabled = truestructure_render_distance = 2submit_client_data = 1terrain_bump = trueterrain_res = 2test_attach_equipment = falsetest_mode = 0tile_transitions = truetiledecorations = 2togglePushToTalk = truetreelist_outline = truetrees = 2update_optional = trueuse_alpha_particles = trueuse_anisotropic_filtering = 0use_antialiasing = 0use_color_picking = trueuse_fast_clock_work_around = trueuse_fbo_color_picking = trueuse_fbo_reflections = trueuse_nagles_algorithm = falseuse_nano_timer = falseuse_non_alpha_particles = trueuse_phobia_models = falseuse_tree_models = trueuse_weather_particles = falsevbo_enabled = 2viewport_bob = truewater_detail = 1Setting up dotXSI Model LoaderSetting up Collada Model LoaderExecuting D:\Wurm\configs\default\keybindings.txtTranslating legacy key ENTER to RETURNTranslating legacy key PAGE_UP to PRIORTranslating legacy key PAGE_DOWN to NEXTWord filter loaded: 23Starting job manager with 3 worker threads>>> Launch queue entry exiting.Using LWJGL display 1600:900:32:60 (true)Setting up OpenAL Sound EngineOpenAL version: 1.1 ALSOFT 1.15.1OpenAL renderer: OpenAL SoftOpenAL vendor: OpenAL CommunityOpenAL extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_source_latencyGenerating: 128 source channels.=== OpenGL information ===LWJGL version: 2.9.0Adapter info: igdumdim64 (9.18.10.3071)OpenGL vendor: IntelOpenGL renderer: Intel(R) HD Graphics 4000OpenGL version: 4.0.0 - Build 9.18.10.3071OpenGL extensions: GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_blend_color GL_EXT_abgr GL_EXT_texture3D GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_SGIS_texture_edge_clamp GL_SGIS_generate_mipmap GL_EXT_draw_range_elements GL_SGIS_texture_lod GL_EXT_rescale_normal GL_EXT_packed_pixels GL_EXT_texture_edge_clamp GL_EXT_separate_specular_color GL_ARB_multitexture GL_ARB_map_buffer_alignment GL_ARB_conservative_depth GL_EXT_texture_env_combine GL_EXT_bgra GL_EXT_blend_func_separate GL_EXT_secondary_color GL_EXT_fog_coord GL_EXT_texture_env_add GL_ARB_texture_cube_map GL_ARB_transpose_matrix GL_ARB_internalformat_query GL_ARB_texture_env_add GL_IBM_texture_mirrored_repeat GL_EXT_multi_draw_arrays GL_SUN_multi_draw_arrays GL_NV_blend_square GL_ARB_texture_compression GL_3DFX_texture_compression_FXT1 GL_EXT_texture_filter_anisotropic GL_ARB_texture_border_clamp GL_ARB_point_parameters GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_EXT_texture_compression_s3tc GL_ARB_shadow GL_ARB_window_pos GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_ARB_vertex_program GL_EXT_texture_rectangle GL_ARB_fragment_program GL_EXT_stencil_two_side GL_ATI_separate_stencil GL_ARB_vertex_buffer_object GL_EXT_texture_lod_bias GL_ARB_occlusion_query GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_non_power_of_two GL_ARB_vertex_shader GL_NV_texgen_reflection GL_ARB_point_sprite GL_ARB_fragment_program_shadow GL_EXT_blend_equation_separate GL_ARB_depth_texture GL_ARB_texture_rectangle GL_ARB_draw_buffers GL_ARB_color_buffer_float GL_ARB_half_float_pixel GL_ARB_texture_float GL_ARB_pixel_buffer_object GL_EXT_framebuffer_object GL_ARB_draw_instanced GL_ARB_half_float_vertex GL_ARB_occlusion_query2 GL_EXT_draw_buffers2 GL_WIN_swap_hint GL_EXT_texture_sRGB GL_ARB_multisample GL_EXT_packed_float GL_EXT_texture_shared_exponent GL_ARB_texture_rg GL_ARB_texture_compression_rgtc GL_NV_conditional_render GL_EXT_texture_swizzle GL_ARB_texture_gather GL_ARB_sync GL_ARB_framebuffer_sRGB GL_EXT_packed_depth_stencil GL_ARB_depth_buffer_float GL_EXT_transform_feedback GL_ARB_transform_feedback2 GL_ARB_draw_indirect GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_ARB_framebuffer_object GL_EXT_texture_array GL_EXT_texture_integer GL_ARB_map_buffer_range GL_EXT_texture_snorm GL_ARB_blend_func_extended GL_INTEL_performance_queries GL_ARB_copy_buffer GL_ARB_sampler_objects GL_NV_primitive_restart GL_ARB_seamless_cube_map GL_ARB_uniform_buffer_object GL_ARB_depth_clamp GL_ARB_vertex_array_bgra GL_ARB_shader_bit_encoding GL_ARB_draw_buffers_blend GL_ARB_geometry_shader4 GL_EXT_geometry_shader4 GL_ARB_texture_query_lod GL_ARB_explicit_attrib_location GL_ARB_draw_elements_base_vertex GL_ARB_instanced_arrays GL_ARB_base_instance GL_ARB_fragment_coord_conventions GL_EXT_gpu_program_parameters GL_ARB_texture_buffer_object_rgb32 GL_ARB_compatibility GL_ARB_texture_rgb10_a2ui GL_ARB_texture_multisample GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_timer_query GL_ARB_tessellation_shader GL_ARB_vertex_array_object GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_texture_cube_map_array GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_shader_subroutine GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_EXT_texture_storage GL_ARB_texture_storage GL_INTEL_map_texture GL_ARB_ES2_compatibilityLoaded material material.mesh.defaultMissing required resourceLoaded material material.mesh.skinLoaded material material.mesh.skin_solidLoaded material material.mesh.skin_rareLoaded material material.mesh.staticLoaded material material.mesh.static_solidLoaded material material.mesh.static_rareLoaded material material.mesh.tex0Loaded material material.mesh.vegetationLaunching dotXSI Model Loader threadsLaunching Collada Model Loader threadsStarting workaround for fast running clocksUsing LWJGL timer.Initialized mouse with 5 buttons.Experimental direct buffer cleaner init successfulStartup Phase - Setting up..Initializing font texture for SansSerif (13). Texture Size: 512Initializing font texture for SansSerif (13, italic). Texture Size: 128Loading window positions from D:\Wurm\players\Iho\windows_1600x900.txtLoading props file D:\Wurm\players\Iho\windows_1600x900.txtGui initializedStartup Phase - Preparing terrainStartup Phase - Connecting ..Disabling NaglesWriting to D:\Wurm\players\Iho\logs\_Event.2013-07.txtDisabling NaglesWriting to D:\Wurm\players\Iho\logs\Alliance.2013-07.txtLogin successfulExecuting D:\Wurm\configs\default\autorun.txtStarting update of login splash image...Writing to D:\Wurm\players\Iho\logs\_Friends.2013-07.txtWriting to D:\Wurm\players\Iho\logs\CA_HELP.2013-07.txtFinished loading new login splash image!No mapping found for hair6Writing to D:\Wurm\players\Iho\logs\_Skills.2013-07.txtWriting to D:\Wurm\players\Iho\logs\GL-Freedom.2013-07.txtNo mapping found for hair6Writing to D:\Wurm\players\Iho\logs\Freedom.2013-07.txtWriting to D:\Wurm\players\Iho\logs\_Combat.2013-07.txtInitializing font texture for SansSerif (13, bold). Texture Size: 128Quit confirmed, closing client. (This is usually from going to sleep.)Time is Thu Jul 25 05:08:36 BST 2013Performing final cleanup after playing 1h 39mSaving props file D:\Wurm\players\Iho\playerdata.txtSaving props file D:\Wurm\configs\default\gamesettings.txtSaving props file D:\Wurm\players\Iho\stats.txtSaving window positions to D:\Wurm\players\Iho\windows_1600x900.txtSaving props file D:\Wurm\players\Iho\windows_1600x900.txtDestroying game windowShutting down OpenAL subsystem.XSI Model Loader Thread exited.XSI Model Loader Thread exited.Collada Model Loader exited.Collada Model Loader exited.Job executor 0 terminatingJob executor 1 terminatingJob executor 2 terminatingRunning garbage collector...Running finalization...Fast Clock Workaround Thread exited.Goodbye.Exit.WARNING: OpenAL was already stopped.
  2. Quick update, i tried the settings that are shown in the above pastebin, which is basically everything on low as possible and the problem still exists, though the radius of the circle of tile glitching is somewhat smaller.
  3. I tried running Wurm on the new laptop last night, however i am experiencing a weird tile glitching issue whilst i move. It is hard to explain exactly so i've taken some screenshots as below.... When i first load into the client, the graphics render fine and i can spin around looking about and they render fine as can be seen below.... ....however as soon as i start moving, the issues begin and hopefully the screenies below illustrate them... I'm using the latest intel hd 4000 graphics drivers and have tried disable VBO,FBO and Pbuffer support in various combinations without success. Using 64bit java and the unstable client and if there is anything else you need to know just ask! Cheers