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About Trake

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    Wogic is like the sword--those who appeal to it shall perish by it. - Samuel Butler


  • Xanadu

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  1. Thank you for the public slay!
  2. Enchanted grass client bump! Much recommend. Very wow. We even built him a guest house! Welcome anytime.
  3. rare large anvil, 2s?
  4. Sir, I only have 30 faith. But you can have all of it.
  5. They only close their eyes when no one is looking.
  6. It's less about the Story and more about the Shitty Gameplay and Toxic Community.
  7. Still waiting on my Kickstarter access to From their "Vision" page: Chronicles of Elyria is a persistent world role-playing game designed from the ground up to address the many problems and shortcoming that exist in today's conventional MMORPGs. As gamers, we've been waiting a long while for the industry to fix the issues inherent in traditional MMORPGs but, when we saw that wasn't happening, we decided to pioneer the solution. Here are 3 core areas where our vision for MMORPGs is distinct! The Grind is Gone Our philosophy is that role-playing games should be enjoyable from the start, not just the endgame. In Chronicles of Elyria you are part of an epic, ongoing storyline. Fill your characters' days adventuring, sieging, farming, or even governing a town, county, or kingdom. Work toward increasing your family's wealth, power, and prestige. Build up your noble house! And then, in your characters' final days, let them sleep the final sleep, while your soul grows young again and is re-born into another character to make their own mark on the world. Enter the world as a member of a player or NPC-run family, then work your way up from a humble adventurer to a landed vassal, develop your dynasty, and work your way to King. Not interested in running a kingdom? The fully skill-based and classless system means you're able to create the exact character you want. A Meaningful Experience We’re creating a persistent world that cares about every moment you spend in the game. Never stagnant, the world is going to be evolving every day and be better when you’re around. Nearly everything you interact with in Elyria is created by the players of the game. You craft the swords and maps of the world. You build settlements. You establish economies. And your decisions will be recorded forever in history. Each person in Elyria has a role in the game’s 10-year story. Chronicles of Elyria embraces a character's ability to impact other characters. A closed economy, finite resources, non-repeatable quests, and a fully destructible environment means the world is experienced differently for every character. Each time you log in there is something new to do. No daily grind! Local, regional, and national conflicts are continuously unfolding, giving birth to repeated opportunities for you to change the course of history. Your Destiny Isn't a Waypoint In Chronicles of Elyria, quests follow you wherever you go. From the moment your character is born, story arcs begin unfolding to create a unique narrative just for you. Any time you meet another character, loot an item, reach a certain age, commit a crime, and more, it creates an opportunity for unexpected adventure. Like a key turning a lock, your story reveals itself through the choices you make. You could spend twenty Elyrian years searching for your destiny, only to retire to your farm and launch a story arc digging up a mysterious artifact while tilling your fields! Your legacy will be a result of your actions and won't be found on any FAQ. So the question is, will you follow a path of virtue... or something darker?
  8. Confirmed. ESP + CustomRender + Timelock = WU PvP is all cheats. We would need a cheat detection mod to land or just make a blank map with no trees and timelocked at 12.