akaedis

Members
  • Content Count

    1,482
  • Joined

  • Last visited

Posts posted by akaedis


  1. Steam resource requirements:

    MINIMUM:

    OS: Windows Vista/7/8/8.1/10

    Processor: 2.6 GHZ Intel Core 2 DUO or equivalent AMD CPU

    Memory: 4 GB RAM

    Graphics: Nvidia GeForce GT 4xx , Radeon HD 5xxx

    Storage: 3000 MB available space

    Additional Notes: Java Version 8

     

    The Steam launcher that allows you to connect to servers is a .exe, to my knowledge there is no way to bypass the launcher to join servers. 

     

    I recommend your friend go invest in like a 40$ 500gb HDD, install windows 7 or something on it, and just swap between drives when they want mac or windows gameplay. 


  2. On 12/27/2016 at 0:18 AM, Legios said:

    Discord is pretty great, I am curious how the old voip services like TS and Ventrillo are going to fair out in the future, some people still use Skype for communication (I personally think Skype is the worse thing for any kind of gaming event) I've never had any issue with any of them though but Discord is free and probably the most user friendly. I've had to watch 30- 40 mins long videos of how to set permissions on TS just to avoid from someone taking full control of my server.

     

    That issue you had is weird though, I'm not 100% sure how Discord host it's servers, but latency usually just means server distance issues.

     

    Absolutely nothing. The history of VOIP's:

     

    MSN came first

    Teamspeak

    Skype came along~

    Ventrillo

    Teamspeak 3

    Now Discord. But theres still size-able communities in all except MSN for obvious reasons. Join any WoW or EQ2 guild and they still run vent or teamspeak 3. Newer users find discord better but i find teamspeak superior simply due to the customization your given whereas discord is an over-developed skype group chat that only works 80% of the time. 


  3. 3 hours ago, Sindusk said:

    I have written a potential fix for it. I'm not 100% certain it will work, but at least it's a start.

    Sindusk Server Tweaks

    Graham and Jonneh from the original Wyvern server wrote this fix and applied it a year ago. I believe they reported the issue but it was never resolved. This is an attempt to replicate their SecureAuthentication method in ago's modloader.

     

    While that is most appreciated Sindusk, I think it would be best for a password feature to be introduced, So even if someone for some reason some how got into the server with your character, They still would need to know the password set for that server character in order to do anything whatsoever. 


  4. Well after hearing of a 2nd WU Player authentication breach, i think it's time someone made a Player Authenticator that makes it so when you join the server that has this mod on it, you can set a password for the character and if its typed incorrectly, it kicks you. If typed correctly, it let's you see your inventory, move, interact, talk on the server, etc. 

     

    Perhaps use the method of not rendering the world/interacting with first joining a server/character creation? i dunno, just spitting idea's here


  5. Well i haven't seen any new RP Servers launch lately, But i just hopped on the server browser and there is indefinitly servers out there still(Just spotted one with 8 players) that RP.

     

    The general RP Scenario that iv seen so far is when raiding, it must be pre-organized and notified so you can all be online at the same time when it happens, KoS Is bannable unless its within reason(You scammed/ruined him and you sought revenge, your kingdoms at war, etc). 


  6. 45 minutes ago, Sunstrike said:

    How do you improve RNG? 50% IS 50%, it's just human nature to focus on the negatives (it's a survival thing)

     

    https://en.wikipedia.org/wiki/Negativity_bias

     

    Love to see some changes to combat, but i don't think it'll be twitch style combat anytime soon, what would improve it in general? I'm thinking the current system of auto regular swings with keybinds for heavier slower swings, and faster weaker swings, sort of like how MMO's work with cooldowns on attack skills

     

    Wurm RNG Doesn't work. You can achieve 100% Success rate and still fail. (A lot too)

     

    Also, The calculations don't work properly. 50% Isn't 50% in wurm, Its more like 30%/40% Success rate. All of it is this way, You can conduct several tests out of a 1000 actions with 50% Success rate and not even hit 300 success's. This is what is broken with wurm, Has been for a long time. 


  7. 3 hours ago, Sindusk said:

    I would never dare delete the coins! I renamed hundreds of coins to have (Sindusk) on them, and my hard work would be ruined!

    i dont think iv ever seen one with that on it. 


  8. 11 minutes ago, Ayes said:

    I played on this server for quite a while near it's inception and until not too long ago still had my deed there. It was fun in the beginning when WU was released with the increased timers and skills. Later I played on a few more WU servers at the same time and they had more advanced skill gains and mod options so I lost interest in playing here.

     

    Best approach I have found is to play on several at once that appeal to your style and if one or two go down you have others of interest to continue playing on. Then realize than there is no guarantee that any WU servers will last permanently since they really are just charitable institutions run by other people for their own particular desires. Once those wane or are no longer satisfying to them it's bye, bye. Have fun on them while they last is I think the best you can hope for to not be disappointed if/when they shut down.

     

    =Ayes=

     

    We could pick up the trend of just resurrecting old servers like Garrys mod, But this would only work if people were willing enough to upload there servers before they shut it down for good. 


  9. 13 minutes ago, Budzilla said:

    Lmfao, so happy I made the move to WO.

     

    Give it a year. You won't be. First year or two in WO Is fun, After that its like why do i even bother paying for this game anymore


  10. 5 hours ago, Budda said:

    This of course is not all we'll be working on in this time, we have several features in the works as well as always adopting suggestions and ongoing bug fixes - not to mention WU specific changes like the modding api and better mod support. If there is enough interest, we may start writing a dev blog every now and then focusing on mechanics discussions, development decisions and just generally giving more of an insight into why we decide to do something the way we do it. If you would be interested in that sort of thing, do let us know - otherwise we’ll still be posting news and teasers for upcoming patches and projects in the weekly news posts.

     

    A seasonal or monthly blog would be most appreciated i think.

     

    Care to clarify "WU Modding API And Better Mod Support" Statement? Like what is intended? 


  11. 29 minutes ago, ozmods said:

    thanks for the update, not sure what this unstable and stable bit is, sounds confusing lol. but thanks for keeping us WU in the loop

     

    There is three clients for wurm online:

    -Stable

    -UnStable

    -Test

     

    Stable is as the name intends, Stable, Reliable and less likely to "Bug out" or Crash. (However Memory leaks are still in this one as they are in ALL client's, WO & WU) 

    Unstable on the other hand, Is the "Newer" Version with all the latest changes, This one is more likely to crash on you. Tho prior to the new rendering changes, This client was 100% Recommended to use due to stable rarely ever seeing an update & far less lag than stable. 

    Test is for the test server and crashes often due to the shear amount of raw content in the client. Don't expect whatever you do or make in this client to stay around for long. 

     

    8 hours ago, Retrograde said:

    It's currently the unstable client on WO, and will most likely not come to WU until it's the stable client on WO, to avoid widespread issues, we're working with feedback and bug reports as they come in, and will hopefully have it in WU, if only as a seperate branch, by the end of the year

     

    Looking forward to it.

     

    Just to make sure, It would sit as "Unstable" on the current WU Version?

     

     


  12. I haven't downloaded this but i have a initial concern after seeing zeke's posts:

     

    Viewing models like guard towers could become problematic if you aren't able to do a full 360 or even just move the camera around

     

    And viewing small models like potato could be SUPER small and tiny, making it impossible to tell if the model actually loaded or what it looks like. Sooo Zoom? Not sure if its in there already~


  13. 13 hours ago, Shrimpiie said:

    Makes me feel quite young :P

     

    I began my Wurmian journey in Feb. 2012(4 years, 8 months ago). We still had standing on horses, green costumes, destruction of an object on failure to create like a sword, skittle animals(colored animals), simpler animal graphics, no multi-story housing, unfinished items that had to be imped to finish them, and Exodus was the newest server added to Wurm(we had Indy, Deli, Exo, Wild, and Epic).

     

    I started with a friend, who's account I now posses as a storage alt. He had a small shack established in the corner of Exodus I was able to make it to without dying once!

     

    Am i the only one who misses those "Magical" poof appearing roof tops for housing? Like to be honest, I like that roof compared to the current roofing/floors as it kinda feels "Cramped" when you enter a room.