Archaed

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Everything posted by Archaed

  1. Okay yeah actual bonuses/rarity is definitely a hard limit
  2. It's the former, basically buying craftable items from the shop, which I'm all for honestly Almost everything in the game is player made, I like the idea that even cash shop items are still at the end of the day player made
  3. AI Music

    This is hilarious I love it. It's got the same vaguely eurotrash style music that was common around the launch of wurm too haha
  4. I'm surprised at the upset over the auction house, it's been something universally requested on the forums for many years, and ultimately replaces a lot of the wurm forums WTS threads to just be ingame, having people in the game and doing that. Can't say I've ever got more interaction from "I'll buy x, cod to archaed" than the proposed system of buying from an auction house. It'll stabilise prices and give more normality to price checks, but I don't see that crashing any system
  5. the problem with wurm road maps is every time a product manager posts one, they wind up out of the role within six months, a new one comes in and changes things around. they're absolutely cursed
  6. Definitely relics from back when we couldnt decorate ourselves, I think this is great
  7. NGL I like the skin thing, I get to apply it to an item that can be made rare+ or may already have unique sentimental value to me. That's kind of what I like about them, it ties in the inherent "craft the items" with still having a unique look. TL;DR I prefer the skins because then the items are still made by me/people and not just gifted
  8. So long

    Capi, I have to say I have always admired and respected your work. You took the Discord server and made it something truly unique, and something that to this day I am still proud of you for doing. A bot can replace the functions, but it cannot replace the sheer work and dedication you put into that space. Thank you for all your work in Wurm, and I'm sorry it ended this way.
  9. This is actually a reference to Notch, who you'll see in the launcher with the quote "everybody danec!" It was a thing of his, and thus is just a little easter egg for it
  10. Not by the looks of it. Capi left but I think that's it, isn't it?
  11. I think treasure maps are specifically not connected to cartography in order to make them accessible to anyone, even if theyre not interested in that skill. Tying it to the skill would be neat from a "everything is connected" aspect, but from a user experience aspect it would mean you then have to work on another skill that you may not be interested in.
  12. Hard to say, as I only grinded botanising and not foraging. at 86 botanizing I will get no skill from botanising without the use of alcohol, and this is due to every node being extraordinarily easy. Foraging is 39 and I do gain skill from foraging sober. This system is like havingh a 50ql pickaxe and only being able to grind mining by mining rock, and requiring alcohol to change the difficulty
  13. Additionally, I have to again raise my issues with the difficulty of the system. The system is designed with the need to use alcohol in higher skills, which is fundamentally flawed. Alcohol use should not be a feature that is required to gain skill. It's always been a system that some min-maxers have been able to tweak to fine tune their experience gain which is fine, but making it integral to gaining any skill at higher levels is damaging the entire mechanic from an optics standpoint. There's plenty of reasons to feel uncomfortable using alcohol in the game, from not wanting to micromanage alcohol levels, the degraded chat experience with alcohol hic's and burps, to a general dislike of alcohol for personal reasons. I strongly suggest the skillgain for this system be shifted from a set difficulty as is current to become a dynamic one based on the players existing skill levels akin to forestry. While the forestry system has some issues re:pruning, foraging and botanising do not have "failed actions" in the same sense, and even an action that fails will generate a resource. Please do consider this, as the current system locks out an incredibly promising system from being one that can be grinded by any player other than hardcore min-maxers
  14. While I like this, would it lead to new players not actually experiencing their skills getting better over time? You'd effectively get worse and after a month of playing likely not be in a better position than you started, which would negatively impact the new user experience to my eyes. The other question is if skill levels are the difficult part of the new user experience rather than knowledge and better guidance early game.
  15. Honestly Ekcin you've moved the goalposts on what you don't like about this system multiple times and I get that, it's okay to dislike the system! That said, there's been a LOT of positive tweaks and adjustments based on feedback and the devs have shown willingness to work on the system, so perhaps toning down the hostility towards other players about it all would lead to more constructive discussion the devs can act on. also Garlic is a farming resource, so apart from needing only a couple at the very start of a play to plant it's not actually that necessary for healing. Other foraged/botanised potency 2 healing items are: Acorns Barley Brown mushroom Mint Sassafras Turmeric I think it's okay
  16. okay you got me in that technical loophole, but eye witness testimony IS proof, none of this is even a statement of what someone did or what happened, it's literally "I cannot tell you what they did because I fear repercussions but this is enough to judge them on"
  17. I have proof, but I can't show you it at all. Regardless of whether you have proof or not, claims without any ability or willingness to back them up should be treated with all the credibility to proof. I.E. none
  18. Just make epic faster PvE with valrei creatures Might even draw some of the folks who feel WO is too slow
  19. shoosh I want my easter BoK
  20. A conversion is someone seeing an ad and clicking on it to play the game. steam sends out emails to Wishlists when there’s a discount but it doesn’t apply to Wurm only wu. everything that you mentioned proved my point in regards to the conversion being the issue, the lack of flash and friends not wanting to play the game. YouTube is also more organic than paid media, which is what I imagine you mean when you say advertising. Theres work on the organic side with those weird TikTok’s but they weren’t my style, could be interesting though if it continues. end of the day wurms never going to be a massive player base, I don’t think anyone expects it to be, but there does need to be a steady stream of new players that’s likely to be far better grabbed through word of mouth than paid ads in their face
  21. Quick question, when's the last time you got a PC game because of an ad? Presence on socials is key and they're working on that but ads aren't easy wins if you don't have conversions
  22. This is what I mean by convoluted scenario though. There's a third person view mod
  23. Just to point out the dlc angle. Given the game is primarily server based, dlc would only cause even greater fracturing, as not every player will be able to purchase the dlc, so you would wind up with convoluted scenarios about servers having x dlc but players not, and then how that gets resolved. ultimately I doubt wu brings enough money in to justify the hours spent on updates. It has active players yes, but that doesn’t mean money to the devs.
  24. Grass length determined the amount of items, IsForagable/IsBotanizeable was just a flag, did it plenty of times when testing (botanize, use GM tool to reset flag, botanize again)