Spolmit

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Everything posted by Spolmit

  1. Get well soon- from a neighbour on Pristine
  2. @Bloodreina, there are few people who can say that they 'get on' with everyone. Judging by all the positive comments that you have received during your too-short time here in Wurm, there are many people who value your input and feel that you are an asset to Wurm. We all make mistakes and if you can accept that, then I feel sure that there is a great future for you here in Wurm. The fact that you did not receive any invites to a village or alliance does not mean that people do not want you, rather they value their independence and hermit-like existence. You say that you still love the game. That in itself tells me that in your heart of hearts you really do want to stay in our ever-expanding Wurm world. I hope that you will think again about your decision and give it another go- perhaps trying another server or even Wurm Unlimited. You never know, you may just find a fantastic new start out of this thread? Good luck with your final decision and hope to see you playing for a long time yet!
  3. That is an amazing achievement. You must have repaired the entire server!
  4. Happy New Year to everyone. Let us all hope that 2021 sees some return to normality for everyone no matter who they are and wherever they live.
  5. Although I agree with the sentiment, as you state quite clearly, these players are doing nothing wrong. I simply try to think of real life where some people have a lot more than others and they too are (in the main) doing nothing wrong- they simply have a talent that gives them an advantage over us lesser mortals! On the WU server that I play on, we have a rule where unique hunts have to be public and advertised a week ahead but with 20-30 players and a couple of people in 'charge' that is much easier to do than with potentially 100's of players. The private penning and killing of the unique creatures may be disliked by some but I cannot see what could be done to prevent players from playing within the rules- unless the rules are changes and that obviously is not up to me. Some may suggest a referendum on changing the rules but being from the UK, I would urge the developers not to go for this
  6. I love the open vista shown in the first picture from Batta. The mountains look enticing, not too steep and with a good coastal plain for those who are not mountain goats. I just hope people have enough clay to make mortar and concrete Seriously, well done both of you. I am sure someone will want to use it having seen these early images.
  7. I mainly play Wurm (both forms) but also play: Core Exiles: PBBG Space Game- thousands of items can be crafted. I have played this for over 10 years and the developer just keeps on adding to the game. Solace Crafting: This is again a game created by a tiny team. The game is still very much a work in progress, however, updates are frequent and the developer does listen to his player-base. I dip into and out of the game and am impressed at the improvements that are made each time. I would love to give Medieval Dynasty a try as it looks amazing when I view some of the videos that players such as Raptor make but will likely wait a while to allow some further development and improvements to occur. People mentioning Pharaoh also remind me of the Caesar series that I enjoyed playing in the dim and distant past but if they are resurrected then I may just try them again.
  8. An interesting idea. I have hives just left in one place and to be honest I sometimes forget to look at them and this is a waste of potential- which in effect is what you have highlighted in your suggestion.. If I had to 'think' a bit more about where I placed them then that would add interest for me. I also agree with other points such as the use of healing which has its roots in ancient history. I am not so sure about your affinity boosts as the way that I see it, this could be combined with beverage making and the variations in drinks containing honey-based ingredients such as mead would / should automatically add to the affinity types. Bee-keeping is an area of Wurm that may not appeal to many players and may therefore be lower down in the priorities for our developers but if it were possible then I would be for it.
  9. A good idea Platyna and a good choice of title. For many people, impalongs. labyrinths or unique hunts are the glue that sticks Wurm together with the community. I understand the view of Stanlee but I think he underestimates the contribution that he and other people make towards Wurm. If he is against a title for himself, what about a special tabard (or cloak!!!!) for someone who puts together a community event that is advertised through the forum?
  10. not sure if this should be another report or is related but when playing in-game I was unable to connect with the bank to sell to token when on Xanadu
  11. Reconciliation is always good, especially at this time of year and even more so when we think of all the awful things that have happened to so many people around the world this year. Great idea
  12. Both good ideas that could / should: a) allow players to see if their idea has already been thought of. b) allow people to view areas that they are particularly eager to see improved. c) allow the development team to view ideas that they are responsible for much more easily. d) allow the developers to view- and perhaps comment on- what substantial numbers of players really want. For example, I put forward an idea and it receives a couple of withering replies it conveniently falls down the list but if a player submits a proposal that receives pages of (mainly positive) comments then surely it merits an answer from above? I think that the feedback proposal is a good one although it may be too much to expect a tag for everything. Perhaps if a proposal thread received more that x (to be decided but likely a substantial number) replies it would 'qualify' for a feedback reply about whether it can go to the 'next stage' in qualifying for implementation? I do realise that tagging would involve more work and for this reason I stated a qualification criteria, however, I feel that adding this would be a positive addition to the community.
  13. Beautifully said. I wish I had written that.
  14. Happy birthday Mystic Highlands. Congratulations to Valiance and Kaylie because I know how much work you have put into the server over these 4 most enjoyable years. Many players have come and gone but I am sure that most if not all will be left with memories of a wonderful land full of surprises and challenges. To the many players who still call Mystic Highlands home, I thank you for the friendship and laughs. To those who stay in the background but still play, I say make yourself known and play an even greater part in our world. The Christmas lands will be open to all later today with no doubt some tasty gifts for all visitors. Happy Christmas to all who have ever played here. If you have yet to stay a while then Mystic Highlands is waiting (with respect to Wurm!) I look forward to seeing you.
  15. If there is a finite number of skills that can be coded in Wurm then I can envisage issues that may deter Developers from making changes to the existing skill set. Elentari would surely win support in suggesting that some skills could be replaced with 'better skill sets' and some would even agree that some skills appear to have 'minimal impact'. I also like how Elentari has attempted to offer solutions to the skill limit issue! The problem that I see is contained in the reply from Finn where they state (rather indignantly?) I am totally sympathetic towards Finn as I too do not always concentrate on the very popular skills and sometimes find myself attracted to the supposed 'lesser skills' such as harvesting. If there is a way around to allow new professions on top of the existing ones then you would have my vote. If it was new professions at the expense of existing ones (no matter how obscure or unpopular they may be to most) then I would have to say- at this moment- no for the reason stated above.
  16. It is always nice to get price reductions on things that we want or need, however, at this time I have to say: a) we have only just been given very generous reductions from the Black Friday sales and I took full advantage of those. b) I assume that there will be a gift under the Christmas tree- anticipation growing! c) I hope that Wurm has enough money to employ the best developers and coders- also for advertising. I am sure that some people (maybe you too) would agree. My point is, Wurm is a business and it cannot hope to develop in the way that we all hope if it gives too much money back to us! If there is no sale next Black Friday then yes, by all means let us have a sale at Christmas. For this year, I have to say too soon after the last sale.
  17. Kochinac. I am sorry to hear of this. It happened to me once so I can appreciate the angst that you feel. If it is any consolation to you, the deed that was placed perimeter to perimeter with mine has now fallen- there is hope! Possibly a friendly chat and an offer to help them build their little home further away from your place may form a solution? I wish you luck with your attempt to sort the problem out.
  18. I am a person who in real life enjoys the 'comfort' and warm glow that living in a place that I know and am known gives me. In my 'pixel-life' that is Wurm Online I enjoy playing on Pristine and Xanadu for the very same reason. My deeds there are my pixel-homes and I am now at the stage when I can make items that are good quality. I have made my mark on the lands and would genuinely be sad to leave them. I play purely for enjoyment and not to make money or be obsessed with skill-gain. I would suggest that some who moved to the new servers did so because they could see opportunities to make in-game money there. I also play on Mystic Highlands in Wurm Unlimited which affords me the same skill gain but gives me the opportunity to play in a different style- for example the role-play aspect. I do enjoy exploring new places in real-life but this is not possible to replicate in Wurm as travel is not allowed between the two server sets. I have therefore made the relatively easy decision (for me) to stay at home where I am content to potter around doing what feels right for that day.
  19. Anyone who has the talent, drive and creative ability to create games like these has my total respect. I will keep 'popping in' to hopefully hear news of you new world and how it evolves. I feel sure that the development will not be smooth or straight-forward but just keep flattening any bugs that you come across and keep moving forward. Good luck with your dream!
  20. I do not miss the point. It is you who have changed the reasoning for your argument. Platyna made a straight-forward suggestion in their first comment: The suggestion received some positive comments and some against- both sets with reasons for their stance which is exactly what a forum is for. My argument against remains the same: The Christmas tree is a part of Wurm that is intrinsically linked to the giving of gifts. The gifts are the same for all irrespective of whether the recipient is the longest-serving player or the most recent. It is for this reason that I state again that the tree ought to be the same size for all. I accept that this is purely my opinion and may not be equally shared, but again, this is what a forum is for. If you would like to make a tree for a castle enormous compared to a shed then that is NOT what this thread proposed. It is very easy to bring in new 'variables' into an argument to suit the stance that you prefer. I much prefer to argue for or against the original proposal. I shall not pass further comment in this thread as I much prefer playing Wurm. Good luck with your proposal if that is what you are so desperate for.
  21. I am not talking about Christmas gifts as such, simply to make the point that the Christmas tree ought to be the same for everyone. Share and share alike comes to mind over Christmas does it not? It is surely not the time for 'I want my tree to be bigger than yours'?
  22. I agree with Badvoc. The Christmas gift is the same for every premium player irrespective of their skill and I feel that in the sprit of Christmas cheer the tree should be the same for everyone as well- and I speak as someone who would be able to construct a large tree if the request was implemented.
  23. I totally understand that the thread is about mailing costs for snowballs, however, what about the ability to make a cool store for storing ice? This uses techniques utilised by several ancient civilisations down the ages. Suggested Method / Solution 1. Any area of a cave 2. Add snow / ice balls to the tile. 3. Add salt to the pile- the greater the quality of the salt the more slowly the ice / snow will decay. 4. Perhaps add a sheet to act as tarpaulin- again, the better the quality of the sheet the greater the reduction in decay (not so sure about this last point) When you require some snow all you would then have to do is to open the pile and take the required amount albeit at a reduced quality. This would potentially mean that cooks would not have to worry about paying huge amounts to bring in extra snow.
  24. I was wondering why Ngin felt the need to ask their thread question but it appears that there IS a need for clarification. Oblivionreaver has surely 'hit the nail on the head' A person who pays for improving still owns the item so therefore that item must be returned having been improved as per contract. I realise that we are talking about a game here, however, I cannot imagine a person who fails to act in good faith lasting for long in Wurm. It is for this reason that if I were looking for a person to improve an item I would be searching for one with good reputation and a reasonably long-term history- this could of course be an issue with the new servers.
  25. Understandable that it would be difficult to change for this year, but could perhaps be implemented for next year? I write as someone who it would not affect either way but totally get the valid reasons for the requests made earlier in the thread by others.