Spolmit

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Everything posted by Spolmit

  1. I too would love these options. I would suggest that the developers / coders are trying to cater for folks like us. The progress may seem slow when you are desperate for something that you want but compared to many years ago people who are more deed designers than armoursmiths have been given many more options than once was the case. We can just hope for a bit more every now and then but have to respect the fact that other players would love the team to also do x,y, and z. They have a difficult task and I for one do not envy them trying to cater for all interests!
  2. Well done to all involved in sorting out the problem. Thank you also for a very rapid insight into what happened- over and beyond what I would expect on a lazy summer afternoon!
  3. All the very best to Stormblade and Isleana. It is at times like this that we remember that behind our care-free avatars there is a real human being pressing the keys. Hoping that you both recover to the maximum possible and 'haste ye back' Wurm is definitely waiting for you both!
  4. I do so hope the Grand Opening of the Museum is a great success. . It is so refreshing to hear of people like you who show just how (almost) infinite the possiblilities are for players to succeed in whatever they desire in Wurm whether it be standing at the forge all day, developing a wondrous range of colours, making a tasty selection of sweets, finding uniques, exploring every last tile of the continents or in your case creating an aspect that few folks will have contemplated as part of the game. Brilliant!
  5. Good idea for those who want a specific position for a water feature when a divining may not 'give' what you want- win for those people. For those who want it, the pendulum would still exist- as well as its three lurker features of course- win for those. As Bekador proposed, if a miner can use a rod to create ore veins to their desire then surely it is possible to give those people who would like the 'perfect' design for their deeds a rod of dowsing?
  6. What a wonderful idea- just shows what is possible in this game! Please send a sweet hamper to Kalmit so that we can celebrate the Platinum Jubilee of HM The Queen this special week. Good luck with your business.
  7. Welcome to Wurm Daisybella. I hope that you have a wonderful time making your life in Wurm whether that be as a lone player, a villager, a merchant, a fighter, a farmer....... I can honestly say that I have found some marvellous players in the game who will spend as much time as it takes in order to help newcomers and established alike. I've been here over ten years and have only come across helpful, kind considerate folk- I trust and hope that you will find the same. The islands (servers) are not as 'full' as some would wish, however, if you enjoy the company of fellow-players in local, you can always ask in these forums to start in a village. You may then decide whether to stay, move out to make your own deed but stay in the neighbourhood or simply explore. Basically you can do whatever your imagination and interest leads you towards. Enjoy!
  8. I find Wurm the ideal escape route from the many things that are currently bearing down on families and individuals alike, however, this can only be my own opinion as I feel sure that some people feel that aspects of the game cause them angst / anguish. I am an older player and as such I may likely have a different playing style when compared to younger players. I do not rush Wurm and as a result play every day albeit for relatively short periods of time (2hs at a time max). The immersion that I obtain through playing can make the game realistic in as far as it is still 'just a game'. I love many aspects of the game and I do feel that the variety of skills / challenges- and in some cases, the complexity of the gameplay such as cooking and beverages- are very beneficial to keeping my brain youthful Not being a medical person, I would imagine that mental health is something that can affect people in a wide variety of ways due to many different causes and so different games may cause negative or positive outcomes to different people. Maybe this is why a new genre suggesting that a game can be good for mental health has not been implemented before? Like you, (Zexos) I find playing Wurm beneficial, relaxing and an excellent form of escapism but I would not be confident in suggesting it as an 'elixir' for mental health except to someone who I knew really well. You have posed a very interesting question!
  9. Malena- what an incredible piece of research. It could definitely be described as a 'Magnum opus', however since you have already done other astonishing works such as your interactive illustrative aid for decorators this simply puts you out there in the elite group of those people whose contributions have helped create such a fantastic community in this unique game. Thank you -enjoy your time playing Wurm, but most importantly catching up on those other important real-life things.
  10. I am sure that your idea has been made with the very best of intent, however I would respectfully say that as someone who has relations living in the conflict zone of both nationalities (Russian and Ukrainian) that I come to play Wurm in order to relax and escape the awful news and it is for this reason that I will continue to pay my 'monthly dues' as my way of thanking Wurm for allowing a little bit of escapism. If players and / or Game Chest wish to donate to the wonderful Red Cross or similar organisations then they can do that directly and hopefully their money can be used to help the Ukrainian, Russian and all the other nationalities who have been affected but I think we should try to keep out of politics. My views may not be popular to some but they are said with the very best of intentions hoping that the fighting can stop as soon as is possible.
  11. Stay safe Bloodreina.
  12. I wonder if it is because of the date- 22/2/22. Maybe this 'special number' date falling on a 'Twosday' is not conducive to maintenance!
  13. Sad News

    Such sad news. I did not have the pleasure of knowing her but I send my best wishes to all of her family and friends. RIP Chaosmeow
  14. Nirav, I do not know you but would like to 'say' the following: Bullying can take many forms none of which should be acceptable. I am no artist but would like to think that I can appreciate the talents demonstrated in any piece of work. As a teacher I completely understand the damage careless / thoughtless words can have on children and adults alike. I also understand that for some folks subject to such criticism asking them to simply rise above it is not always possible. I simply hope that you and other talented people will find that the vast majority of this community can demonstrate their support and admiration of the wonderful contributions made by many to support this game. You all deserve our support.
  15. I have read this thread over and over before commenting. Wurm is a wonderful game that encourages many different sorts of people to create what they want. Each of these players has their own attitude to Wurm and indeed to this suggestion. I would suggest that the thread will be of more use if folks attempted to make reasoned comments about what they think whether that be for or against the suggestion of joining the two regions rather than being diverted into blaming one side or another. Doing this would allow the developers / management to see the balance of opinion and make the best decision for Wurm and for the majority of players rather than despairing at the increasing player v player slagging. For me, I have only ever been on SFI and have never had any desire to visit NFI, however, I respect the opinions those who wish the joining to take place- some of their reasons have been stated in the thread. I have bought the occasional item through the forums or the trade channel but to be honest, I am one of those players who much prefers to make their own way using mainly their own skills. I do understand those merchants on either SFI / NFI who want the status quo and once again, they have given very fair reasons for their opinions. To sum up, I really do not care if the isles are joined or if they stay apart, I will continue to play as I do (mainly pottering about doing a whole variety of things rather than skilling specifics) and will enjoy relaxing on Pristine and Xanadu whilst playing this amazing game. These comments may look as though I am simply 'sitting on the fence' to be 'neutral' and indeed after much thought, that is where my opinions take me. I wonder how many other players are in roughly this same position?
  16. Your ideas are exactly what those folks who have their perfect area 'overrun by marsh' would ask for, however, Finn and Jaz have also made an important point that you may have missed: Some people may come across a disbanded area that is perfect for them to take over. Marsh in specific places can be used to create a 'wild' area or simply as decoration for deeds so I would give +1 for your original idea with the proviso that marsh tiles can also be made- possibly through transmutation like clay, peat and tar.
  17. Attention

    Many congratulations. Nice Christmas present for you and I am sure earned the hard way. You will surely be in demand for the Wurm New Year parties!
  18. Happy Holidays!

    Thank you Keenan, all of the full time staff and of course the many volunteers who help to make Wurm the great game that it is. Happy Christmas!
  19. Sometimes in Wurm we can press the 'destruct' button to get rid of an unwanted object, building or even deed, however, I feel that if we were to have all of our work disappear into the cloud there would not be enough people left to populate your three servers. The reasons for this are several: a) Not all people are interested in monetary rewards and are simply interested in creating a pleasant place to create a virtual life in. They become 'attached' to their little place in Wurm. This may sound strange to some but others will understand what I mean. b) People spend many hours simply enjoying pottering around their deed and taking whatever skill increase comes along. To have this 'destroyed' would end that enjoyment and in many cases lead to people leaving the game. c) To lose skills would mean that many people who have spent hundreds (maybe more) of pounds (or whatever currency) gaining skills and setting up fantastic businesses would lose all that and I suspect that they would also simply leave Wurm as well. I do accept that some new players could be attracted to play Wurm with the target of becoming the new high skilled smith, brewer, potter or whatever if everyone started from 'Year 1' again. I suspect though that we would lose more players than new so this possible advantage has been largely blunted (in my opinion) What could we do to make Wurm more enjoyable to play than it already is? a) I trust the developers to keep updates coming- always have and always will. They will not please everyone but that is never going to be possible and more of us need to accept that. There are some incredible players in Wurm who have knowledge and ideas that I can never hope to match. I would love players like Oblivionreaver et al (who comes across as a 'font of knowledge' and experience) to be asked for their opinions of what could possibly be done by one or more of the staff team. b) I was not in favour of joining the two sets of isles together but how feel that possibly the time is approaching when that could be considered. Doing that may offer Wurm the fillip that I feel that it so deserves. Some traders in the NFI may have concerns about losing a little of the premium prices that seem to occur there but the prices are continuing to average out. I would guess that some players are so knowledgeable about Wurm and have so much disposable time and / or money that within a few months (or less) of your proposed new lands the same people would again be 'in charge' of the markets again. What would you do then? Press the reset button again? Finally, as someone who this year has experienced the closure of a server that I so enjoyed playing on, I would suggest that destruction of the existing lands would not bring more people into Wurm and would likely lead to more people leaving. I would support many things if it were to improve my enjoyment of Wurm but in this case, I cannot support your proposal.
  20. Nice poem and even better sentiment. No need to send me a barrel, I simply wanted to congratulate you on your effort and use the opportunity wish you and everyone else a Merry Christmas.
  21. I read with interest your recent comments elsewhere on the forums reminding us all about when Christmas always saw snow arriving in Wurm. I know others dislike snow, however, for me and some others having snow around Christmas take us back to when we were much younger and always anticipated snow when we woke on the morning on the 25th December (evening of the 24th for some). You Sir- and your team- are very talented. Many congratulations on your efforts here- it is always wonderful when you can actually do something positive for people in Wurm Unlimited. If it can be done for WU, I wonder if the developers in WO can do the same albeit with the ability for those who wish it to turn off the snow? Whatever happens, have a wonderful Christmas and much success with your project of Sklotopolis in the New Year.
  22. I totally understand why some people do not like snow in Wurm due to various reasons / needs but I love it and would even like to see additional snow days over Christmas to add to the festivities! To return to the suggestion from Tpikol, I would have no problems with being able to toggle snow if that was made possible.