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About Spolmit

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    North of England


  • Xanadu
    Zarmit and Malenkimit
  • Pristine
    Kalmit and Spolmit

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  1. I think this is a good idea because of the reasons stated above by fellow-players but also because it would allow a significant boost to the social / community side of the game- course this is something that a number of people have been saying has been lost in recent years. New players would also benefit as if part of an alliance they would be able to visit the member deeds and hopefully see for themselves just what is possible in this amazing game. This may possibly significantly reduce new-player loss and even increase the number of players who wish to become premium.. It would also be a 'boon' to those deeds / alliances that enjoy role-play and allow easier events to take place whether these be competitions, impalongs (as suggested by Muse) or even auctions. Should the teleport be 'free' or as Finn suggests cost a small amount of karma? I think I would be inclined to charge a small fee (karma or a copper or two) but I am sure others will have their own views and perhaps other suggestions.
  2. I can understand your desire to improve the game mechanics for new players, however, pottery is surely one of the skills where the use of hands as a tool is absolutely needed in real life to mould and shape and not just to hold an implement. I feel that this should be understood and expected as such by most people? I think it is important not to change things unless there is a glaring reason to do so and I am afraid I do not see one here..
  3. Jaz is 'spot on' when he talks about the community but of course people also play Wurm for the challenge and enjoyment. If I may suggest, change is often a difficult thing to cope with in our everyday lives. We usually love the warm safety-net of the familiar. Change to some is a cold place where we immediately think negatively about what has been changed. I try to embrace the changes that are made, it has taken a long time for me to embrace the 'new' cooking aspect of Wurm but I am now totally enthusiastic about it. The new fishing aspect is still something that I have to attend to but I will surely do that. In my opinion, if you really try to be positive about these and other changes you have a far better chance of eventually enjoying the new challenges that they bring you and your characters. You may just find that one day you finally understand what the changes were all about- at least I hope so! Don't forget you will always have the community to help you through any issues that you may have. I hope that you can stay and give Wurm another chance to prove what a great game it is.
  4. I would be happy if this was added to Wurm as on balance there appears to be no significant advantage gained in receiving the warning. Advantages: as Wipeout has already stated, definitely prevents those annoying random holes that tend to scar many regions and saves having to ask a priest to use strongwall or the expense of buying a shaker orb. It would also lessen the number of mine-doors needed in order to keep your mine secure! Disadvantages: less potential income for priests from careless or less-experienced miners. Wurm is a game of constant challenges and one of those challenges is to create a mine that is well built so warning a player of an impending problem may be considered by some as a lessening of the challenge (there are of course other warnings already given to players so the precedent could be considered to have been set already?) The holes in cliff-sides offer easier access to ore veins to both new and established players who may simply need a small amount of ore x / y that they do not have in their on-deed mines. Maybe in view of the suggestions above (I am sure there will be many more) make the warning for on-deed mines only- if that separation is possible?
  5. Sorry to hear about your fantastic achievement not yet being recognised with an appropriate title. What about 'Earth Scratcher'?
  6. When I first started playing Wurm, trolls were terrifying to me as I would have been able to die in about 2 decent blows. It may well be that you have a couple of troll mounds nearby and you have simply been unlucky. Other folks who may yearn for Trolls may be 'stuck' with lions and bears which give little experience to a decent fighter and for those people, that is also unlucky. I still avoid Trolls but have used them as a sort of marker of how much my fighting skills have improved- maybe you could do that? There are many more experienced players than me who would love to see MORE Trolls including the green variety and that in effect is the difficult balancing act that the development team have to juggle with. I have noticed an increase in the number of Goblins where I live- maybe there has been some sort of change in the likelihood of them spawning , I am not sure. You could of course use your guard-tower where you could lead any troll to its demise- or you could do what I still do and run away preferably on a fast horse! Basically, I suppose I am saying that I simply take what I am given in Wurm and try to sort it out in the most positive way so I am neutral on your suggestion.
  7. I would love to be able to do this Miretta. To support what Thalius mentioned above: There was a request from Batta on the Wurm Unlimited forum: Retrograde answered in the same thread: Posted October 23, 2017 Due to the way the entire deed/alliance/everything mechanics work, players can only belong to one deed, and one deed only. this applies to GM's as well. It's not something we'll be looking at as it would require a massive amount of work. Using an alt to found a deed and then opening full permissions in the alliance/specific village achieves the same result Unfortunately it looks like the request which is potentially popular to many will not be possible.
  8. You Sir are a magician! Now take a break and play some Wurm.
  9. That is really generous of you as I did not really follow your advice on the first page of your business thread. Awl received and ready to go! Thanks a lot and good luck with your future sales
  10. Steel Awl 4q and 98coc for 1 silver and any mailing costs to Kalmit please.
  11. I have waited a while to let the dust settle and to think about the changes. I feel that a game should be for entertainment and not as a way of earning real life money. If anyone is adversely affected then I am truly sorry but I think leaving the current situation was not an option. I put quite a lot of real money into Wurm every month but every penny remains in-game. That of course is my choice and there are others who never pay a 'penny' relying instead of making things- selling for real coins- use to purchase premium. This is certainly one way of paying for the pleasure of playing Wurm but does not support Wurm in the way that the team envisage or desire. Although I do pay considerable sums into Wurm each month I do not see myself as being more important that someone who struggles to find a silver coin for their tiny deed. These people are just as important to Wurm as someone with a giant 100x100 deed and in many cases they are more important because they are often our newest players and without them our players who make to sell and invest in-game would not have many of their clients. I have glimpsed the new rewards shop and I think / hope it will be popular. I hope that there will be plenty of players who can live with / support these new developments. For those who feel it necessary to up-sticks and more elsewhere then I hope that you find another great game elsewhere. If not, then I am sure that you will always find a welcome back in Wurm.
  12. First of all, well done for your ideas. I found them really interesting and could imagine some players (myself included) using them in-game. I often have a surplus of sleep powders and this would be a welcome extra use. It may also increase the potential for players trading such powders and make loyalty rewards even more valuable. The potions could be stored in the alchemists cupboard that already exists so that is a plus. Your ideas for reagents / catalysts are clever as they open the possibility to many combinations that may be added- so your idea is somewhat future-proof. I would suggest that the percentage for each buff is proportionate to the strength of that potion. The only fly in the ointment would possibly be the big changes about to take part in Wurm. I would suspect the development team are somewhat busy as we write this! I would also be interested in hearing from someone with coding ability whether your ideas are feasible.
  13. I have enjoyed reading all the responses, comments and suggestions for and against. I would suggest that both camps have given perfectly valid reasons for their stance. This being so, does this not indicate that Wurm has got it mainly right and the use of LT (or not) should perhaps be left up to the individual. For example, I think player experience is better progressing from cats through lions, bears and hounds up to crocs and trolls but if a player wants to spend a lot and equip themselves with top-of-the-range equipment and hit hard from the start then that is their choice. In my opinion Wurm is a great game that gives a player the opportunity of making important choices every single day and the use of LT (or not) is simply a choice best left to the individual(s) concerned.
  14. I can understand why a 'fighter' would enjoy the challenge of more difficult combat and of course would respect their wishes. I am not a so-called fighter although I have built my fighting skills to well over 70 on my characters. For me, the LT gives me the ability to go out harvesting, pruning, mining and exploring with a little added security knowing that when attacked I have the ability to get rid of the threat or at least to stay alive whilst retreating. So basically, whilst totally understanding the viewpoint of the thread owner, for me the security of an LT weapon / armour is something I enjoy.
  15. Sorry to hear that you have had such an undeserved event. It is not your problem it is the problem of the person who took advantage of your kindness. Thankfully the vast majority of people who play Wurm are not like that. All the very best to you and your village from a neighbour on Pristine