Jot

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  1. I'm selling account. Skill dump below, more information and auction topic there. [tt]Skills dumped at 2012-04-28 ----- Religion: 0.0 Alignment: 96.75001 Faith: 30.0 Favor: 30.0 Skills: 0.0 Paving: 4.432203 Tracking: 3.5069206 Prospecting: 21.374096 Religion: 20.534119 Prayer: 30.49296 Channeling: 25.03733 Preaching: 1.0 Exorcism: 29.04641 Healing: 24.93974 First aid: 45.50079 Archery: 72.090324 Long bow: 60.988087 Medium bow: 22.31872 Short bow: 20.002735 War machines: 3.3356977 Catapults: 5.1150746 Thievery: 2.8679495 Traps: 1.0 Stealing: 1.0 Lock picking: 5.6601195 Climbing: 8.223851 Shields: 51.76676 Medium metal shield: 73.915955 Axes: 27.48754 Hatchet: 40.204975 Swords: 11.243331 Longsword: 22.565311 Knives: 38.737373 * Butchering knife: 43.57642 Carving knife: 60.713146 Woodcutting: 51.604168 Mauls: 49.49781 Small maul: 70.0856 Large maul: 56.793682 Carpentry: 73.84718 Fine carpentry: 50.244724 Ship building: 1.921018 Fletching: 77.530876 Nature: 48.57979 Gardening: 6.503012 Fishing: 1.0 Animal husbandry: 50.141323 Meditating: 50.079147 Farming: 70.136986 Forestry: 8.638222 Botanizing: 5.2631674 Animal taming: 70.06708 Foraging: 3.517755 Cooking: 43.74517 Hot food cooking: 72.266014 Butchering: 51.85834 Fighting: 72.51037 Shield bashing: 60.135117 Normal fighting: 70.18653 Defensive fighting: 20.175587 Aggressive fighting: 34.096027 Weaponless fighting: 11.558958 Alchemy: 26.934868 Natural substances: 50.440716 Miscellaneous items: 59.595432 Stone chisel: 56.72156 Hammer: 61.153465 Sickle: 7.208168 Repairing: 61.617523 Saw: 6.392871 Pickaxe: 70.43806 Rake: 54.001667 Shovel: 42.1639 Pottery: 3.2768025 Firemaking: 12.318859 Digging: 56.930756 Mining: 67.73017 Smithing: 33.147625 Jewelry smithing: 23.39798 Locksmithing: 25.830236 Blacksmithing: 73.69619 Weapon smithing: 14.882582 Blades smithing: 30.099405 Weapon heads smithing: 31.08831 Masonry: 63.10967 Stone cutting: 70.33682 Tailoring: 17.230494 Leatherworking: 58.06679 Cloth tailoring: 9.145 Characteristics: 0.0 Soul: 25.890404 Soul strength: 27.14452 Soul depth: 29.72454 Mind: 30.67229 Mind speed: 27.567047 Mind logic: 37.199696 Body: 33.010986 Body stamina: 26.020605 Body strength: 33.877003 Body control: 31.61648 [/tt]
  2. Thanks. Nice to see there are still client developers who don't ignore problems that are rare now but could be common in the future and fix them on time.
  3. Client crashes after moving a few titles. [tt]Unexpected crash while playing The error was: <sun.nio.ch.DirectBuffer.viewedBuffer()Ljava/lang/Object;> It's possible you might figure out what's wrong from the log file below, but if you can't, post the full log on the wurm online forums, and someone else might be able to help you. Contents of console.log: Time is Sun Dec 25 20:43:33 CET 2011 Running client version 3.0.1b === System information === Executing from *** Operating system: Windows 7 (arch: amd64, version: 6.1) Java version: 1.7.0_02 (Oracle Corporation) &lt;http://java.oracle.com/> Jvm version: 22.0-b10 (Oracle Corporation) [Java HotSpot 64-Bit Server VM] Available CPUs: 2 >>> Main thread exiting. Loading character *** Loading config default Loading props file ***\configs\default\gamesettings.txt Loading props file ***\players\***\password.txt >>> LoginFrame queue entry exiting. Loading character *** Loading props file ***\players\***\password.txt Saving props file ***\players\***\password.txt Saving props file ***\configs\default\gamesettings.txt Loaded pack graphics.jar (r773) Options up-to-date! Loading props file ***\players\***\stats.txt Preparing to enable console logging. Now logging to ***\console.***.log === Wurm options === animation_playback_self = 1 auto_mipmaps_enabled = 2 cavedetail = 0 censor_chat = false cloud_shadows = false compressed_textures = false compressed_textures_S3TC = true debug_mode = false display_settings = false:false:0:1280:962:32:-1:false:true enable_debugs = false enable_shift_drag = false enable_vsync = true engine_multithreaded = 0 event_log_rotation = 1 fast_yield = false fbo_enabled = 2 fog_coord_src = 0 font_bold = 11 font_default = 11 font_header = 12 font_huge_header = 16 font_italian = 11 font_monospaced = 11 fps_limit = 60 fps_limit_background = 30 fps_limit_enabled = true game_client_thread_priority = 2 glsl_enabled = 2 gui_opacity = 0 has_read_eula = true hide_menu_examine = true hide_menu_no_target = true hide_menu_spam_mode = true hide_menu_stop = true high_res_binoculars = true hint_texture_scaling = 1 impColumn = true inverse_mouse = false irc_log_rotation = 1 irc_notif = 0 item_creature_render_distance = 4 keyboard_layout = 0 loadInventoryStartup = true local_list_in_event = true log_extra_errors = false log_gl_errors = false mark_text_read = false material_as_suffix = true max_texture_size = 3 mega_texture_size = 5 model_loader_thread_priority = 2 model_loading_threads = 1 multidraw_enabled = 2 no_brightness = false no_terrain_render = false no_world_render = false non_power_of_two = 2 occlusion_queries_enabled = 2 offscreen_texture_size = 2 other_log_rotation = 1 outline_picking = true pbuffer_enabled = true player_guest = false reflection_texture_size = 2 reflections = 1 release_context = false release_context_on_jogl_sleep = false remember_password = true render_distant_terrain = true render_glow = false render_sun_glare = false resident_models = false save_skills_on_quit = true screenshot_file_format = 0 setting_timestamps = true settings_version = 3 shadow_level = 0 showKChat = true silent_friends_update = false skillgain_minimum = 1 skillgain_no_alignment = true skillgain_no_favor = true skydetail = 2 sound_al_gain = 15 sound_buzzlevel = 2 sound_cache_enabled = true sound_doppler_enabled = false sound_engine = 0 sound_footstepslevel = 10 sound_play_ambients = true sound_play_buzz = true sound_play_combat = true sound_play_door = true sound_play_emotes = true sound_play_footsteps = true sound_play_music = true sound_play_weather = true sound_play_work = true structure_render_distance = 4 submit_client_data = 2 terrain_bump = true terrain_res = 2 test_attach_equipment = false test_mode = 0 tile_transitions = true tiledecorations = 0 toolSlot1 = -1 toolSlot10 = -1 toolSlot2 = -1 toolSlot3 = -1 toolSlot4 = -1 toolSlot5 = -1 toolSlot6 = -1 toolSlot7 = 1010593557381890 toolSlot8 = 1071131255636738 toolSlot9 = -1 treelist_outline = false trees = 4 update_optional = true use_alpha_particles = true use_anisotropic_filtering = 0 use_color_picking = true use_fast_clock_work_around = true use_fbo_color_picking = true use_fbo_reflections = true use_nagles_algorithm = false use_nano_timer = false use_non_alpha_particles = true use_smooth_lines = false use_smooth_points = false use_smooth_polygons = false use_tree_models = true use_weather_particles = true vbo_enabled = 2 viewport_bob = true Setting up dotXSI Model Loader Executing ***\configs\default\keybindings.txt Translating legacy key ENTER to RETURN Word filter loaded: 23 >>> Launch queue entry exiting. Using LWJGL display 1280:1024:32:75 (false) === OpenGL information === LWJGL version: 2.6 Adapter info: nvd3dumx,nvwgf2umx,nvwgf2umx (8.17.12.8562) OpenGL vendor: NVIDIA Corporation OpenGL renderer: GeForce GT 430/PCI/SSE2 OpenGL version: 4.2.0 OpenGL extensions: GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_subroutine GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_buffer_load GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control GLSL version: 4.20 NVIDIA via Cg compiler Server response: Invalid request. Starting workaround for fast running clocks Using LWJGL timer. Initialized mouse with 16 buttons. Startup Phase - Setting up.. Loading window positions from ***\players\***\windows_1280x962.txt Loading props file ***\players\***\windows_1280x962.txt Gui initialized Startup Phase - Preparing terrain Startup Phase - Connecting .. Disabling Nagles Writing to ***\players\***\logs\_Event.txt Disabling Nagles Login successful Executing ***\configs\default\autorun.txt Executing ***\configs\default\fighting.txt Keybindings saved. Starting update of login splash image... Setting up Collada Model Loader Finished loading new login splash image! Adding effect Faith bonus at 100000 dec 25, 2011 8:43:52 PM class.fg a WARNING: Key: playerportal_png-fx already in use. Overriding previous data. This is probably not desired. dec 25, 2011 8:43:52 PM class.fg a WARNING: Key: playerportal_png-fx already in use. Overriding previous data. This is probably not desired. Writing to ***\players\***\logs\Village.txt dec 25, 2011 8:44:28 PM class.fg a WARNING: Key: Hat_matSG1F-surface already in use. Overriding previous data. This is probably not desired. dec 25, 2011 8:44:28 PM class.fg a WARNING: Key: Hat_matSG1F-sampler already in use. Overriding previous data. This is probably not desired. Execution aborted at connection 1, iteration 974 Run time 43s, local time Sun Dec 25 20:44:29 CET 2011 Destroying game window ====== CLIENT CRASH ====== Unexpected crash while playing java.lang.NoSuchMethodError: sun.nio.ch.DirectBuffer.viewedBuffer()Ljava/lang/Object; at class.iR.a(SourceFile:75) at class.bt.k(SourceFile:618) at class.bt.f(SourceFile:596) at class.bg.a(SourceFile:400) at class.bi.a(SourceFile:494) at class.bi.b(SourceFile:238) at class.bi.b(SourceFile:589) at class.aW.a(SourceFile:692) at com.wurmonline.client.j.d(SourceFile:302) at com.wurmonline.client.j.run(SourceFile:1288) at java.lang.Thread.run(Unknown Source) [/tt] I have tried using unstable client. It's also crashing. If you want to advise me to downgrade Java to 6, don't do it here or anywhere else where I may read such an pointless solution and ignore this thread, please.
  4. Rolf, you should have said us about your plans of expanding the Chaos Council. I think remaining wild players should know that Othob Rithol has been asked to become Freedom representative in mentioned council.
  5. In before Freedom elite whines about choosing server which Wild should be connected to ;D
  6. It's the 17th of November today, not December. 11th month of year is November, 12th is December. Last year you at least posted your Christmas 'suggestion' in proper time. I thank you for letting us make decision if we want to do it or not like last year.
  7. Open new servers.

    As_I_Decay and Elwood, with all my respect to such an experienced and important Freedom players like you, I have to say your opinions and observations don't correspond with the facts. As_I_Decay, you want me to fill servers with players but it's not possible as there are not enough servers for them currently. I also don't think that Whykillme laughed at me. You're trying to present me in bad light so I'm not going to reply to your posts any longer in this thread. I hope, you understand you're wrong.
  8. Open new servers.

    Good point, whykillme. Only 6 new lands in 2 months with rapid increment of premium players. The problem is growing and needs solution. If new servers aren't opened immediately, we will experience results of having too few servers, which will be so bad for overall game condition. As_I_Decay and Wulfgar, I'm unable to understand your objections to very good and important for each player suggestion. I must state you don't have any sensible argument to support your stand on this matter. Your approach have disruptive influence.
  9. Warning Your post has been removed for Trolling. Continued failure to abide by the forum rules could result in your account being banned.
  10. I managed to run Wurm on this netbook a few months ago and it was stable. Have client been upgraded to OpenGL 1.5? I use Java 7 and I have no problems with Wurm or any other application on my desktop. I also know a few people who play Wurm with Java 7 fine. Thanks for information anyway.
  11. Console: [tt]Time is Sat Oct 15 15:51:15 CEST 2011 Running client version 3.0.1 === System information === Executing from D:\Games\Wurm Operating system: Windows 7 (arch: amd64, version: 6.1) Java version: 1.7.0 (Oracle Corporation) &lt;http://java.oracle.com/> Jvm version: 21.0-b17 (Oracle Corporation) [Java HotSpot 64-Bit Server VM] Available CPUs: 2 >>> Main thread exiting. Loading character Jotz Loading config default Loading props file D:\Games\Wurm\configs\default\gamesettings.txt Loading props file D:\Games\Wurm\players\Jotz\password.txt >>> LoginFrame queue entry exiting. Saving props file D:\Games\Wurm\players\Jotz\password.txt Saving props file D:\Games\Wurm\configs\default\gamesettings.txt Loaded pack graphics.jar (r692) Options up-to-date! Loading props file D:\Games\Wurm\players\Jotz\stats.txt Preparing to enable console logging. Now logging to D:\Games\Wurm\console.Jotz.log === Wurm options === animation_playback_self = 2 auto_mipmaps_enabled = 2 cavedetail = 0 censor_chat = false cloud_shadows = false compressed_textures = true compressed_textures_S3TC = true debug_mode = false display_settings = false:false:0:640:480:32:-1:false:false enable_debugs = false enable_shift_drag = true enable_vsync = false engine_multithreaded = 0 event_log_rotation = 0 fast_yield = false fbo_enabled = 0 fog_coord_src = 0 font_bold = 11 font_default = 11 font_header = 24 font_huge_header = 36 font_italian = 11 font_monospaced = 11 fps_limit = 30 fps_limit_background = 15 fps_limit_enabled = false game_client_thread_priority = 2 glsl_enabled = 0 gui_opacity = 4 has_read_eula = true hide_menu_examine = true hide_menu_no_target = true hide_menu_spam_mode = false hide_menu_stop = true high_res_binoculars = false hint_texture_scaling = 0 impColumn = true inverse_mouse = false irc_log_rotation = 0 irc_notif = 2 item_creature_render_distance = 0 keyboard_layout = 0 loadInventoryStartup = false local_list_in_event = true log_extra_errors = false log_gl_errors = false mark_text_read = false material_as_suffix = true max_texture_size = 0 mega_texture_size = 2 model_loader_thread_priority = 2 model_loading_threads = 1 multidraw_enabled = 0 no_brightness = false no_terrain_render = false no_world_render = false non_power_of_two = 0 occlusion_queries_enabled = 0 offscreen_texture_size = 0 other_log_rotation = 0 outline_picking = false pbuffer_enabled = false player_guest = false reflection_texture_size = 0 reflections = 0 release_context = false release_context_on_jogl_sleep = false remember_password = true render_distant_terrain = false render_glow = false render_sun_glare = false resident_models = false save_skills_on_quit = false screenshot_file_format = 1 setting_timestamps = true settings_version = 3 shadow_level = 0 showKChat = true silent_friends_update = false skillgain_minimum = 0 skillgain_no_alignment = false skillgain_no_favor = false skydetail = 0 sound_al_gain = 20 sound_buzzlevel = 5 sound_cache_enabled = true sound_doppler_enabled = false sound_engine = 0 sound_footstepslevel = 14 sound_play_ambients = false sound_play_buzz = false sound_play_combat = false sound_play_door = false sound_play_emotes = false sound_play_footsteps = false sound_play_music = false sound_play_weather = false sound_play_work = false structure_render_distance = 0 submit_client_data = 2 terrain_bump = false terrain_res = 0 test_attach_equipment = false test_mode = 0 tile_transitions = false tiledecorations = 0 toolSlot1 = -1 toolSlot10 = -1 toolSlot2 = -1 toolSlot3 = -1 toolSlot4 = -1 toolSlot5 = -1 toolSlot6 = -1 toolSlot7 = -1 toolSlot8 = -1 toolSlot9 = -1 treelist_outline = false trees = 0 update_optional = true use_alpha_particles = false use_anisotropic_filtering = 0 use_color_picking = true use_fast_clock_work_around = true use_fbo_color_picking = true use_fbo_reflections = true use_nagles_algorithm = false use_nano_timer = false use_non_alpha_particles = false use_smooth_lines = false use_smooth_points = false use_smooth_polygons = false use_tree_models = false use_weather_particles = false vbo_enabled = 0 viewport_bob = true Setting up dotXSI Model Loader Executing D:\Games\Wurm\configs\default\keybindings.txt Translating legacy key ENTER to RETURN Word filter loaded: 23 >>> Launch queue entry exiting. Using LWJGL display 640:480:0:0 (false) === OpenGL information === LWJGL version: 2.6 Adapter info: igdumd64 (8.14.10.2230) OpenGL vendor: Intel OpenGL renderer: Intel Pineview Platform OpenGL version: 1.4.0 - Build 8.14.10.2230 OpenGL extensions: GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_blend_color GL_EXT_abgr GL_EXT_texture3D GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_cull_vertex GL_SGIS_texture_edge_clamp GL_SGIS_generate_mipmap GL_EXT_draw_range_elements GL_SGIS_texture_lod GL_EXT_rescale_normal GL_EXT_packed_pixels GL_EXT_separate_specular_color GL_ARB_multitexture GL_EXT_texture_env_combine GL_EXT_bgra GL_EXT_blend_func_separate GL_EXT_secondary_color GL_EXT_fog_coord GL_EXT_texture_env_add GL_ARB_texture_cube_map GL_ARB_transpose_matrix GL_ARB_texture_env_add GL_IBM_texture_mirrored_repeat GL_EXT_multi_draw_arrays GL_NV_blend_square GL_ARB_texture_compression GL_3DFX_texture_compression_FXT1 GL_EXT_texture_filter_anisotropic GL_ARB_texture_border_clamp GL_ARB_point_parameters GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_EXT_texture_compression_s3tc GL_ARB_shadow GL_ARB_window_pos GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_ARB_vertex_program GL_ARB_fragment_program GL_EXT_stencil_two_side GL_ARB_vertex_buffer_object GL_EXT_texture_lod_bias GL_NV_texgen_reflection GL_ARB_depth_texture GL_WIN_swap_hint Server response: Invalid request. Starting workaround for fast running clocks Using LWJGL timer. Initialized mouse with 2 buttons. Startup Phase - Setting up.. Loading window positions from D:\Games\Wurm\players\Jotz\windows_640x480.txt Loading props file D:\Games\Wurm\players\Jotz\windows_640x480.txt Gui initialized Startup Phase - Preparing terrain Startup Phase - Connecting .. Disabling Nagles Disabling Nagles Setting up Collada Model Loader Login successful Executing D:\Games\Wurm\configs\default\autorun.txt Starting update of login splash image... Finished loading new login splash image! Adding effect Faith bonus at 100000 [/tt] No crashes, Wurm window is black after logging in. Hardware: Intel Atom N450 1,66GHz, 1GB RAM, Intel GMA 3150.
  12. I wish you took the barrel and token models with you.
  13. You have a total of 2744.88 skill points. You have played for 67 days 4 hours and 38 minutes. You have gained 40.85 skill per day. 8)