To allow for easier spread and ensure players of all time zones can attend one, the Melody rift will be delayed by 12 hours


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About TraderJoe

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  1. Shows you know very little as I am far from the OP.
  2. Join chaos and do something about it when you can catch this guy sailing cross server to move materials, you can kill him
  3. Premium time till June. Currently Libila Priest, Toon has not gone back to freedom since the change was made where you were forced to choose your freedom deity or chaos, If gm's would still allow the change to go back this toon would be reverted to 82 or 84 faith vynora follower on freedom. Prior to this change this toon was used as a priest of both faiths, Libila on chaos and Vynora on freedom. Religion: 0.0 Alignment: -86.61329 Faith: 88.01319 Favor: 88.01319 Skills: 0.0 Paving: 1.0 Tracking: 1.0 Milling: 1.0 Coal-making: 2.0 Prospecting: 21.419106 Thatching: 1.0 Polearms: 1.0 Halberd: 1.0 Long spear: 1.0 Staff: 1.0 Hammers: 1.0 Warhammer: 1.0 Religion: 59.615555 Prayer: 69.48488 Channeling: 52.86675 Preaching: 13.433171 Exorcism: 1.0 Artifacts: 1.0 Clubs: 1.0 Huge club: 1.0 Healing: 9.398405 First aid: 21.997505 Archery: 30.02799 Long bow: 25.11907 Medium bow: 1.0 Short bow: 12.784771 War machines: 1.0 Catapults: 1.0 Thievery: 1.0 Traps: 1.0 Stealing: 1.0 Lock picking: 1.0 Climbing: 6.8800383 Shields: 7.8490815 Large wooden shield: 2.5925944 Medium wooden shield: 1.5673219 Large metal shield: 8.909242 Small metal shield: 1.0 Small wooden shield: 1.0 Medium metal shield: 1.0 Axes: 1.3765534 Huge axe: 1.0 Large axe: 1.0 Hatchet: 1.4131888 Small Axe: 1.0 Swords: 19.116833 Two handed sword: 2.502869 Shortsword: 4.3799686 Longsword: 40.968437 Knives: 4.9248896 Butchering knife: 1.0 Carving knife: 8.097452 Woodcutting: 3.2652252 Mauls: 1.3822924 Small maul: 2.2203834 Medium maul: 1.0 Large maul: 1.0 Carpentry: 14.789806 Fine carpentry: 1.0 Ship building: 1.0 Fletching: 20.170921 Bowyery: 1.5254803 Toy making: 1.0 Nature: 12.336627 Gardening: 4.8286724 Fishing: 1.0 Papyrusmaking: 1.0 Animal husbandry: 2.912467 Meditating: 37.74136 Milking: 1.0 Farming: 4.331968 Forestry: 2.441816 Botanizing: 4.2267838 Animal taming: 1.9899807 Foraging: 7.1815777 Cooking: 1.4662075 Dairy food making: 1.0 Hot food cooking: 1.0 Baking: 1.0 Beverages: 1.0 Butchering: 2.3345754 Fighting: 63.311295 Shield bashing: 4.098729 Taunting: 1.0 Normal fighting: 31.167885 Defensive fighting: 9.5425625 Aggressive fighting: 7.6169224 Weaponless fighting: 1.7465849 Toys: 1.0 Puppeteering: 1.0 Yoyo: 1.0 Alchemy: 1.0 Natural substances: 1.0 Miscellaneous items: 47.435818 Stone chisel: 1.0 Hammer: 1.0 Sickle: 2.0964031 Scythe: 1.0 Repairing: 10.810464 Saw: 1.0 Pickaxe: 71.44735 Rake: 2.5758088 Shovel: 1.0 Pottery: 1.0 Firemaking: 4.705786 Digging: 7.0992947 Mining: 68.18238 Smithing: 1.0 Metallurgy: 1.0 Jewelry smithing: 1.0 Locksmithing: 1.0 Blacksmithing: 1.0 Armour smithing: 1.0 Shield smithing: 1.0 Chain armour smithing: 1.0 Plate armour smithing: 1.0 Weapon smithing: 1.0 Blades smithing: 1.0 Weapon heads smithing: 1.0 Ropemaking: 1.0 Masonry: 1.0 Stone cutting: 1.0 Tailoring: 1.0 Leatherworking: 1.0 Cloth tailoring: 1.0 Characteristics: 0.0 Soul: 34.47472 Soul strength: 34.343758 Soul depth: 30.84437 Mind: 22.798897 Mind speed: 20.455025 Mind logic: 26.295986 Body: 26.631208 Body stamina: 26.090162 Body strength: 26.243948 Body control: 20.855907
  4. Many of you that are debating or trying to make it clear that its 3 slots per god are clearly not seeing the balance point of this issue. It has nothing at all to do with how many slots there are per god, this was never an issue because when champs were made there were only 3 kingdoms, the problem persist now because 1 change was made allowing PMKs without a full look over the entire system that follows. So long story short this is a mistake no matter how you want to try and justify it. It has just never been caught till now about 1 year or so after the birth of PMK's, which is only logical as it takes a while to build from the ground up. When big changes, or heck even any changes are made the entire mechanics of every other aspect should be looked at to figure out what will be affected in the long run. It turns out that now there has been an imbalance created regardless how you care to view it if you dont see any fault in the way it currently is. No one here is really crying foul about JK or MR, but simply the overall system in place and imbalance it now creates. A very simple fix to this situation is very simple just allow each kingdom 3 slots of the god they follow. We already cannot ally anymore since that system was removed, so there would be no way to take advantage of splits happening of kingdoms for champ slots, as the kingdoms would read enemy towards each other and bad moves would end up being costly in a pvp engagement, it would just create a way for new kingdoms to actually stand a chance in growing, as well as perhaps bring a bit more life into pvp.
  5. This really has nothing at all to do with WL vs BL, or math for that matter. Its quite obvious as to how Wurm has grown with time that problems like this arise simply due to changes made to the game such as the whole PMK allowed to be made but no real thought process going through all that would be affected. This is how wurm has been played for as long as i can remember, when an issue like this ends up seeing light it is because it has reached a point where there is clearly an imbalance. The Issue at hand is not that WL have 6 champs, because WL should not be looked at as a whole, since they are actually at war with each other one believing in following Vyn and Fo while the other believing in Mag.(I am trying to be nice about it and make the war about lore regardless if the real reason is that each side believes the other side should die a horrible death IRL). So being that 2 kingdoms who happen to be WL are able to have 3 champs each because of the god they each follow while 3 BL kingdoms have to share 3 slots TOTAL. As of right now that is very much an imbalance between kingdoms, not to mention what happens if another real WL PMK were to be made... Lets say hypothetically speaking if half or JK or MR were to split up for whatever reason, and a new kingdom was made, now there are 3 or even 4 WL kingdoms now sharing 3 champ slots as well. Now some of you will try and make the argument that well you can kill a champ 3 times and then take the slot for yourself... Well that would be a pretty extremely hard thing to do as its about pure advantage. Fact is Champ slots should meant to be an ability all Kingdoms should have their own slots in. It does not need more GODs to follow, we just need to have a real balanced format which gives every single opportunity to each and every single PMK that is tried to succeed in the lands of chaos.
  6. If you say what server your on perhaps their might be a digger or two who would stop by to give you a hand.
  7. Thanks for the link, its a bit more then im looking for. Somewhat looking for more of a less worked on location, a base a few buildings a trader, and a few extras if possible.
  8. Bought, close thread please.
  9. Looking to buy a rowboat north west Indy.
  10. eh nm. Many people have said what i wanted to say.